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Los Angeles

  •  Support Engineer - Los Angeles

    We're looking for an enthusiastic and outgoing person to join our IT Support team in our LA office. You will be working with a vast and complex array of technologies for one of the world's leading visual effects and animation studios.  You will work out of Venice/Hollywood/Burbank locations and also interface with our Sydney and Vancouver studios.  The majority of the work will be face-to-face with producers/head of departments and will require some email correspondence with our Sydney support team during their business hours.  Ideal candidate should have knowledge of the animation production process, excellent communication and follow-up skills, understanding of the demands of production, and have a willingness to support production as dictated by their schedules.
     
     
    Duties and responsibilities include:
     
    • Provide 1st/2nd level technical support.
    • Assist in the planning and implementation of additions, deletions and major modifications to the supporting local infrastructure.
    • Follow IT procedures as established by the Sydney studio.
    • Oversee the administration and maintenance of the company's Los Angeles infrastructure, including workstations, servers, storage, network, tape backups and video equipment.
    • Ensure the reliable and efficient handling of video media and image data to meet the needs of staff and clients through all service areas (transfer, duplication, display, editing, archiving).
    • Maintain video & data capture & transfer systems (Mac, PC or other).
    • Perform maintenance on a broad range of video equipment, including display set-ups and alignment through to cabling and routing, if required.
    • Manage the company's IP telephone and Video Conferencing systems at the local level.
    • Occasional requirement to perform after hours and/or weekend support.
    • Relocation of IT equipment (moving machine/s, monitors etc).
    • Ensure that asset management, licensing, OH&S, and other company policies are being adhered to.
    • Get quotes and manage vendors as required
    • Assist with project tasks driven by the Sydney studio.
    • Generate and maintain both internal and end user documentation, as required.
    • Take calls from Editorial when issues arise and respond appropriately;
    • Strong knowledge of and experience with Avid Media Composer;
    • Escalate issues to vendors if required;
    • Assistance with daily office duties:  includes phone coverage, opening/closing of the office, office moves, etc.; position is considered part of the office administration rotation (when coverage is necessary).

    Requirements:

    To be successful in this role, the following will be required:
     
    • Must have relevant technical skills and experience
    • Previous experience in either a senior support role or mid-level system engineering role
    • Must have strong communication skills
    • Strong troubleshooting skills
    • Linux, Windows and OSX Operating System exposure.
    • Networking and connectivity skills
    • MAC/PC maintenance and software installation
    • Installation and upgrading of MAC/PC hardware
    • Film/VFX Industry experience, a plus.
     
    Additional Skills and Attributes:
     
    • Exhibit a passion for learning new skills, techniques and technologies.
    • Have a positive, can-do attitude.
    • Good verbal and written communication skills.
    • Effectively communicate with people with varying levels of technical knowledge.
    • Be able to work autonomously and as part of a larger team in Sydney.
    • A keen focus on attention to detail and customer service.
    • Ability to work remotely with multiple technical departments in Sydney
    • Able to adapt to a fast-paced, high-pressure environment with fluid requirements and deadlines.
    • Exhibit a strong interest in technology and the entertainment industry.
    • Ability to work under pressure.
    • Good organisational skills.
    • Good analytical and problem solving skills.
    • Ability to “think on your feet” to come up with creative ideas and solutions to technical problems.
     
    Education:
    • College, University or industry certification/training in the field of IT.
     
    Please apply if you are eligible to work permanently in the US.
     
    If you are interested in applying for this position please send your resume to la.reception@animallogic.com with the subject line ‘Support Engineer – your name’

Vancouver

  •  Compositing Supervisor – LEGO ® 2

    We are currently looking for a Compositing Supervisor who will assemble a fantastic team for our Animated Feature!
     
    The Compositing Supervisor will be responsible for supervising, defining, implementing and maintaining the techniques and methodologies required to achieve the successful execution of the compositing output for the film.

    Key responsibilities include:
     
    • Working closely with the Lighting Supervisor, CG/VFX Supervisor, Producer and other department supervisors to deliver final output
    • Working alongside with the Lighting Supervisor, CG Supervisor and production management team to efficiently schedule compositing work to ensure production budgets, milestones and delivery expectations are met      
    • Ensure that all scheduling, milestone and deadline requirements are clearly communicated to the compositing crew
    • Understanding the creative requirements of a sequence and drive the compositing team to deliver in a timely manner and to the highest standards                                                                                                
    • Responsible for maintaining continuity across sequences
    • Establishing efficient Look Development and template based compositing procedures
    • Aiding in the interviewing, hiring and casting of crew

    Requirements:

    • 6 years’ experience working within a production team on VFX or Animated productions
    • Previous experience supervising successful Compositing teams on an animated feature film
    • Expert level of understanding of Nuke
    • Expert level of understanding of compositing techniques including keying, plate integration, projections, environments, cg integration, filtering, film and camera formats
    • Must possess strong communication skills and be able to efficiently organise and prioritise work across multiple areas·        
    • Previous experience working with large digital feature film production pipelines
    • Excellent communication skills with the ability to convey complex technical and creative information
    • Ability to multi-task, prioritize and problem solve
    • Ability to work collaboratively within a team environment
    • Ability to meet deadlines while under pressure
    • Excellent attention to detail
  •  Junior Accountant – Facilities

    We are currently looking for a Junior Accountant to join the finance team. The junior accountant is responsible for full-cycle accounts payable duties, the day-to-day maintenance and reconciliation of cash related accounts and providing assistance to the other members of the finance team.

     
    Responsibilities:

    • Entering invoices into the accounting system
    • Generating weekly EFT and cheque payment runs and corresponding remittance advices
    • Reconciling vendor statements and answering vendor inquiries
    • Daily monitoring and reconciliation of all company bank accounts and credit cards
    • Safekeeping, distribution and G/L coding of petty cash expenses and per diems
    • Bank runs for deposits and petty cash replenishment
    • P&L analysis
    • Month-end reconciliation work
    • Assistance with bi-weekly payroll
    • Timesheet management and allocation
    • Posting monthly recurring journal entries
    • Ensuring fixed assets are recorded accurately in the asset management software system
    • Photocopying & filing

    Requirements:

    • Solid understanding of Canadian GAAP
    • Previous experience with multi-currency general ledger system (Microsoft Dynamics GP preferred but not essential)
    • Bachelors’ degree with accounting focus (or near completion)
    • Intermediate Excel proficiency
    • Superior organizational skills and attention to detail
    • Ability to multi-task and prioritize duties
    • Excellent written and verbal communication skills
    • Ability to work well independently, as well as part of a team
    • Ability to work hard and calmly under pressure to achieve deadlines
    • Flexibility and dedication to work extra hours when required
  •  Layout Supervisor - LEGO ® 2

    The Layout Supervisor is primarily responsible for translating sequences from storyboards to CG sequences.  Overseeing both layout and final camera framing and movement on the film, the Layout Supervisor will be the point person for all things camera related, as well as maintaining continuity across sequences. The Layout Supervisor essentially acts as Director of Photography on an animated feature.

    The position will see you collaborating with the film's Director, Co-Director, Production Designer, Art Director, Editor, Animation Director, CG supervisors and Producer. As you can imagine, everything will be awesome if you’re part of this team! 

    Responsibilities include:

    • Working closely with the Director, Co-Director, Production Designer, Art Director, Animation Supervisor and Stereographer to define and maintain the visual style of the film
    • Clearly understanding the creative requirements of a sequence and drive the Layout team to achieve these creative goals
    • Work closely with CG sups to adjust layout workflow to suit creative requirements of production. This includes ensuring all workflows and results are of the highest standard from layout to final camera including stereo
    • Identifying any inefficiencies and working with relevant departments and supervisors to rectify the issues
    • Providing detailed and specific feedback to the Layout department when necessary
    • Working closely with production to ensure all targets are met and identifying any issues that may impact the schedule

    Requirements:

    • Experience in a similar role
    • At least 8 or more years CG production experience.  High-level creative position on large scale feature a must
    • Expert level cinematography knowledge and understanding and scene layout
    • Proven ability in producing high quality camera work or composition
    • Strong communication skills
    • Excellent visual communication skills, including (but not limited to) drawing
    • Strong knowledge of both production and technical resources
    • An ability to work in a collaborative environment
    • Ability to multi-task, prioritize and problem solve
    • Experience with stereoscopic ideal, but not essential 
  •  Lead Matte Painter – LEGO ® 2

    Animal Logic is seeking a talented Lead Matte Painter to join our team to join us on our first animated feature in Vancouver!

    The Lead Matte Painter must be able to demonstrate the aesthetics and techniques required to produce breathtaking photo realistic imagery and the ability to oversee all matte painting assets and  their implementation within the Animal logic pipeline, with a thorough understanding of all possible techniques.

    This role is responsible for this crew and the quality of its output. This is a technical managerial role which involves working closely with the Production Designer and the Art director to realise the production requirements.
     

    Key Responsibilities Include:
     
    • Understand a projects creative objective
    • Working in partnership with Modelling and Comp departments to achieve the highest outcomes
    • Creating digital matte paintings that may be created from scratch or from sampled photography, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action
    • Continue to actively develop relevant knowledge, techniques and skills including knowledge of technical processes in Animation and compositing
    • Bring all significant production issues to the attention of the Art Director, Leads, Producer and Head of Department and help to resolve them
    • Collaborate to shape the matte pipeline within the larger Animal Logic context and oversee it's consistent integration and application
    • Understanding of the stereoscopic impact on the pipeline
    • Work with the production team to establish schedules and technical outcomes
    • Offer creative solutions to achieve the desired outcomes, to meet deadlines and budget parameters
    • Help with recruiting and performance interviews
    • Escalate in a timely manner any issues that may affect your ability to carry them out
    • Facilitate meetings with artists to keep crew informed

    Requirements:

    • A comprehensive knowledge of the film and television industry, digital production processes and digital matte painting production
    • Excellent attention to detail.
    • Ability to work to deadlines
    • Proven strong technical and visual skills
    • Proven strong communication and interpersonal skills
    • Ability to multi-task, prioritise and problem solve
    • Ability to work well with others in a team environment and when necessary to pass knowledge to other staff members
    • Experience in Maya is preferable
  •  Pipeline TD (Lighting) - LEGO ® 2

    We are currently looking for a Lighting TD to work on LEGO® 2. 
     
    The main duty of a Lighting TD will be to provide technical support to the lighting team, identify inefficiencies and troubleshoot lighting assets and tools. You will help leads and senior artists in mentoring/training other members of the team.
     
    In coordination with the R&D department, CG Supervisors and Lighting TDs in both Sydney and Vancouver studio, you will develop scripts, tools and reports to simplify/streamline the workflow and improve computation performance. The Lighting TD will comply with the coding practices defined by the R&D department.
     
    You may be required to undertake some shot lighting production work depending on production requirements.

    Key requirements include:
     
    •  3 years minimum working on feature animation or VFX projects in a similar role
    • Production experience with path tracing renderers
    • Look development experience
    • Data analysis experience
    • C++ and source control systems
    • Shader or renderer coding experience a plus

    Requirements:

    • Experience in Python
    • Experience with PyQT would be a nice to have
    • Excellent attention to detail
    • Ability to multi-task, prioritize and problem solve
    • Ability to work within a strong team environment         
    • Strong communication and interpersonal skills
  •  Production Assistant - LEGO ® 2

    We are currently searching for a Production Assistant to join our Production Management team on The LEGO Movie Sequel!  This role reports to the Production Manager; and provides support and assistance to the production team, liaises with Front of House and other support departments and provides general administrative help for the project.
     
    This position will suit a person with a desire to work in a fast paced and dynamic environment who has strong administrative and interpersonal skills.
     
    Key responsibilities include:
     
    • Daily Calendar/Schedule management and maintenance
    • General Production support
    • Crew Database/email mailing list maintenance
    • Meals/Catering wrangling when necessary
    • Additional miscellaneous duties as needed

    Requirements:

    • Experience in a digital film, commercial or similar production environment, in a similar role is an advantage
    • Intermediate knowledge of Microsoft office and database software
    • Technical knowledge/experience of film formats, digital media and film techniques is an advantage
    • Works well in a team
    • Strong communication and interpersonal skills
    • Works well under pressure
    • Ability to prioritize, multi-task and problem solve
    • Excellent verbal and written communication skills
    • Proficient in Excel and Word
    • Attention to detail
    • Ability to take accurate notes
  •   Production Coordinator - LEGO ® 2

    We are about to commence our first Animated Feature in Vancouver and we are looking for energetic and experienced Production Coordinators to join our team!

    We are currently searching for a energetic and experienced Production Coordinator to join our Production team on the LEGO Movie Sequel!
     

    Key Responsibilities include:

    • A sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated and/or VFX feature projects
    • Ability to multi-task, prioritize and problem solve
    • Strong administrative and organisational skills
    • Highly developed written and oral communication skills and the ability to connect with a wide variety of personalities
    • An ability to remain focused on the big picture without losing track of the details

    Requirements:

    • 3 years or more Production Coordination experience working on Animated or VFX feature films;
    • Technical knowledge/experience of film formats, digital media and film techniques
    • Intermediate knowledge of Microsoft office, and scheduling and database software; and experience working with highly creative and/or technical people

    *Please note, that the start date for this role will commence around June / July 2017
  •  Render Wrangling Technician – Facilities

    We are looking for a Render Wrangling Technician to ensure render jobs within production are delivered in a timely and efficient manner while ensuring the render-queuing system (farm) is constantly monitored to help achieve efficient and trouble free rendering.
     
    Key responsibilities include:

    • Work with artists and Render Supervisor to diagnose production rendering problems
    • Monitor production render queues and respond to identified errors/faults
    • Manage production render resource allocations
    • Work with production to identify render farm priorities (shows, department, shots)
    • Analyze and report system failures to System Administration where required
    • Escalate system faults in a timely manner and ensure follow through where required
    • Working with the Supervisor and artists on the delivery of the final rendered computer graphics elements for animation of film
    • When appropriate, provide ideas to the Supervisor to assist in developing and refining efficiency of render wrangling on animated feature films
    • Work with Supervisor, production and tech staff to determine render projections

    Requirements:

    • Previous experience at an Animation or VFX studio
    • Previous experience in a digital artist support position
    • Computer graphics or rendering experience highly regarded
    • Experience using Maya, Python, or Nuke
    • University degree in animation/VFX is preferred
    • Familiarity with most basic system artist tools and processes, networked/distributed computing concepts, and scripting languages (eg. Perl, Python)
    • Interest in computer animation and visual effects is an asset
    • Strong team player with excellent communication skills
    • Ability to prioritize request with competing deadlines
  •  R&D - Department Assistant

    Everything will be awesome when you’re part of the team! Animal Logic - the studio that brought you The LEGO Movie - is looking for a Department Assistant to join our global R&D team, based in our Vancouver studio.

    The Animal Logic R&D team is responsible for developing innovative graphics tools in support of our animation productions.  Reporting to the Software Development Manager, this role will provide support to the department in a very dynamic environment. The successful candidate will be assisting a department that is responsible for mission-critical tools used throughout the production pipeline.

    Responsibilities include:

    • Responsible for calendar management, interacting with a local and global team of management, technical staff and coordinators
    • Facilitate internal and external communication for the department
    • Monitor support tickets ensuring adequate response times are adhered to and communication flow is maintained
    • Coordinate global meetings and communicate meeting outcomes
    • Manage timesheets & leave requests
    • Work closely with technical leads and developers to gather and disseminate status and schedule information amongst the developers and internal clients
    Sounds exciting, right? Now, if you have the experience and skills below too, you should get in touch and become one of the building blocks on our road to success in our Vancouver studio!

    Requirements:

    • 2+ years’ experience assisting a team or an office in a high pressure environment
    • Strong communication and interpersonal skills
    • A proactive approach to communication and customer care
    • Previous experience working with issue tracking systems
    • Demonstrated experience working with schedules and deadlines
    • Ability to problem solve in a fast paced environment
    • Excellent attention to detail
  •  R&D - Full Stack Developer

    We are currently looking for a Full Stack Developer to join us in our new Vancouver facility. The successful candidate will have the opportunity to work with a variety of web browser and Java based technologies in our “mature” but continuously evolving mission-critical systems, as well as contributing to the evolution of those systems.

    The position will have you working as part of a small international team; that forms part of a larger group focused on satisfying the bespoke software requirements and support requests of the creative workflows. You will interact regularly with artists and leads in the production departments. You will be involved in the design, development and maintenance of production workflow management and reporting systems; digital asset management systems that play a key role in automating parts of our film production pipeline. A particular focus will be working on our proprietary compute farm management software, which manages 10s of thousands of cores.


    Key Responsibilities include:

    • Resolving support requests by coding fixes or changes to production systems
    • Maintaining support queue and managing multiple requests
    • Monitoring production systems and resolving any operational issues
    • Assisting in the maintenance and release of production systems
    • Communicating status and resolution with clients of varying technical expertise
    • Participate in the design and development of new features of production workflow & reporting systems

    Requirements:

    • BSc in Computer Science or related field
    • At least 2 years of commercial Java development experience
    • A good understanding of Data Models and Relational Databases
    • Demonstrated experience working with internal or external clients
    • Previously contributed to robust and scalable systems
    • Strong communication and interpersonal skills
    • Good planning and estimating abilities

    Experience with the following would be highly regarded:

    • Spring, JMS, Web Services, GWT, ReactJS
    • Postgres or similar database systems
    • Agile methodologies
    • Continuous integration/deployment
  •  R&D - Lead Software Engineer: Pipeline

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.

    Our global R&D department is looking for a Lead Software Engineer to lead our pipeline team in Vancouver. You will have experience in the visual effects/animation industry, and will ideally have previously lead small teams or you may currently be a senior developer who is ready to take their leadership skills to the next level.
     
    As a lead, you will collaborate daily with production and technical personnel in both Vancouver and Sydney. You will also be involved in software design, reviewing code, and evolving development practices across multiple sites.

    Key Responsibilities include:
     

    • Lead the design and development of pipeline software used by artists in various craft departments
    • Engage with clients on frequent basis to understand requirements and communicate project status
    • Contribute to the development of tools and interfaces, enabling asset flow, scene assembly and scene manipulation
    • Support and manage complex workflows in a highly iterative pipeline
    • Communicate daily with both technical and creative crew

     

    Requirements:


    • A Post-Secondary qualification in Computer Science or Engineering
    • Previous experience leading teams which has developed an enthusiasm for coaching and mentoring developers
    • Experience developing software in Python and C++
    • Experience building user interfaces with pyQT
    • Minimum 5 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, etc.
    • Knowledge of Rendering, Shading, CharFX, Linear Algebra and other related areas a plus
    • Experience with the full software development life cycle
    • Familiarity with design patterns and their appropriate use
    • Good team spirit and ability to collaborate with artists and other developers in a deadline oriented environment
     
    Please note, some travel may be required.
  •  Expression of Interest - Animation

    As we grow our studio in Vancouver we will be recruiting for Animation roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.


    Requirements:

    If possible, we would like to see the following on your reel:
    • Good demonstration of weight, strong poses with excellent timing
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Art Department

    Please note this includes: design, concept, illustration and storyboarding.

    As we grow our studio in Vancouver we will be recruiting for Art Department/Storyboard roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.   Please fill out our online application form and we will contact you should a suitable role become available.                                 

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.


    Requirements:

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:
    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Data Operations

    As we grow our studio in Vancouver we will be recruiting for Data Operators and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    The Data Operations team is responsible for safeguarding and manipulating data assets and providing a range of data management services to Production.



    Requirements:

    To join the team you should demonstrate:
    • High level computer literacy across Linux, IRIS, OSX and Windows
    • Previous experience in a TVC or film digital production environment
    • Knowledge of scripting/coding (tcsh, bash, python)

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Department TD's

    As we grow our studio in Vancouver we will be recruiting for Department Technical Directors and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    As a Department TD you will be working closely with the Department Supervisor to research and develop department specific tools, maintain existing tools and plan for the future.  You will liaise with the R&D team to ensure compliance with current internal best practice.
     
    You will also support the artists in the department with the tools and troubleshoot problem scripts and other technical difficulties.


    Requirements:

    You will have expert knowledge in Python and knowledge of VCS, SVN, GIT, Mercurial or others; and PyQt or other GUI toolkit.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Editorial

    As we grow our studio in Vancouver we will be recruiting for Editorial roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    The software currently used is Avid.  


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Finance

    Over the next several months we will be recruiting for various finance roles for our new Vancouver facility. Whilst we are not currently actively recruiting we would still like to hear from people who are interested in working with us in our Corporate Finance and Production Accounting teams at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    As we grow our studio in Vancouver we will be recruiting for FX roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Maya and Houdini.


    Requirements:

    If possible we would like to see the following on your reel:
    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Human Resources

    As we grow our studio in Vancouver we will be recruiting for more HR, Training and Recruiting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 
     
    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please apply if you are interested in pursuing a HR, Training or Recruiting career as this is not a path into Production Management.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Layout

    As we grow our studio in Vancouver we will be recruiting for Layout roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.

    Requirements:

    If possible, we would like to see the following on your reel:
    • Entire sequences
    • Where possible, animatics, followed by layout and then the final sequence
    • Evidence of strong understanding of staging, composition and editing

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Lighting

    As we grow our studio in Vancouver we will be recruiting for Lighting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
                                         
    Software currently in use is Maya and our proprietary renderer.


    Requirements:

    If possible we would like to see the following on your reel:
    • Moving images not stills
    • Layers
    • Camera plate if live action
    • HDRI
    • Finished shot
     
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Matte Painting

    As we grow our studio in Vancouver we will be recruiting for Matte Painters roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.


    Requirements:

    If possible we would like to see the following on your reel:
    • Strong artistic skills
    • Staged development of the finished matte painting from original camera plate if live action
    • Experience with 2.5 D (projection work)
    • Completed Shot
    • Concept art

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Modelling

    As we grow our studio in Vancouver we will be recruiting for Modellers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.    
               
    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.


    Requirements:

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

    Please note that we anticipate recruiting for these positions during the summer.
  •  Expression of Interest - Production

    As we grow our studio in Vancouver we will be recruiting for Production Management roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.              


    Requirements:

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Supervisors, Production Managers and Producers.       
                                  
    Software currently in use is Microsoft Project and our proprietary tracking system.
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Rigging

    As we grow our studio in Vancouver we will be recruiting for Riggers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.           
        
    Software currently in use is XSI and Maya.

    Requirements:

    If possible we would like to see the following on your reel:
    • Rig
    • Sped up rig play through
    • Animation using the rig (does not have to be fully rendered)

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Software Development

    Whilst we do not have any Software Development roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software Developers at Animal Logic work on three broad areas; production systems, pipeline engineering and graphics tools using Java, Python and C++.

    Requirements:

    Apart from software engineering skills, applicants with maths, physics or engineering backgrounds are also sort.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Surfacing/Look Dev

    As we grow our studio in Vancouver we will be recruiting for Surfacing/Look Development roles, and we'd like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we'll contact you should a suitable role become available.            
       
    Software currently in use is Maya and Mari.

    Requirements:

    If possible we would like to see the following on your reel:

    • Attention to detail in textures and materials
    • Close-up turntables
    • Character and/or environment work
    • Reference material

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

     
    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Technology / IT

    Whilst we do not have roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note Technology/ IT includes Systems Engineering and Support Engineering, along with Supervisory IT roles.

    Our Systems team support Linux, Windows, PC and Mac.



    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

Sydney

  •  Mid - Senior System ENGINEER

    Want to work with both highly creative and technical people; and enjoy watching movies?!  Animal Logic is looking for a Systems Engineer who specialises for a 1 year contract, but with the possibility of extending.

    As a System Engineer you will be primarily responsible for taking over escalated incidents from the Support Engineers and restoring failed IT services as quickly as possible.

    This role is not for the faint hearted!  You will be working in a creative, dynamic and fast paced environment.

    Other responsibilities include: 

    • Liaising with vendors and software or hardware manufacturers for external support.
    • Implementing and supporting a wide variety of software and hardware including but not limited to:
      • RedHat/CentOS Linux and Microsoft Windows for desktop and server,
      • Email services, Endpoint Protection,
      • VMWare vSphere and Horizon,
      • Palo Alto Firewalls,
      • Brocade & HP Networking,
      • Tape Backups,
      • Veeam,
      • VoIP
    • Hardware and software installation and configuration of various systems; upgrades and patches; performance turning and documentation.
    • Encouraging collaboration and communicates well with peers.
    • Working as an active team member for joint success of a project, taking responsibility, and providing timely updates, documentation for assigned action items and deliverables.
    • Sharing knowledge and providing best practices. technical/cross training to team members and other IT teams or departments as needed through informal and formal training sessions.
    • Keeping abreast of new technologies to recommends solutions, and deliver proposals to meet business requirements.
    • Working with various stakeholders and clients to come up with efficient and effective suggestions/solutions.
    • Providing direction to others in analyzing and solving system and workflow issues and problems.

    Requirements:

    To be successful in this role you will have the following:

    • Minimum 5 years of experience in a Systems Engineer role or similar designing, implementing and supporting three or more of the following technologies:
      • Microsoft Services such as Active Directory, Exchange, DFS, WSUS
      • Linux System Administration, Configuration, and System Security
      • OSX environments
      • Cross-platform configuration and application deployment
      • Network design – Working with Firewalls, DNS, DHCP, Load Balancers
      • Enterprise storage including backup systems
      • Endpoint Protection
      • VoIP systems
      • SIEM
      • Server and Desktop Virtualization
      • System Monitoring and Automation
    • Exceptional analytical and problem solving skills
    • Ability to work towards, and meet deadlines in high-pressure environment.
    • Proven ability to work autonomously and in a team.
    • Good interpersonal and communication skills.
    • Expertise in scripting (e.g. Perl, shell, etc.) for automation and management of architecture services.

    The following would be beneficial:

    • Interest and knowledge of information security standards, technologies and practices
    • Ability to provide direction to others in analyzing and solving program and system issues and problems
    • Bachelor or Master degree, or equivalent knowledge and experience are required in Computer Science, Computer Engineering, Information Engineering or equivalent
    • Experience in Certification in one or more of the following areas: Linux, Microsoft Windows, Microsoft Exchange, VMWare, Brocade, Security, Dell/EMC Isilon, NetApp, Palo Alto and/or similar
    • Experience working within an Entertainment/Media industry is desirable.

    You will need to be an Australian citizen or permanent resident to be eligible to apply for this role.

  •  Senior Storage System ENGINEER

    Want to work with both highly creative and technical people; and enjoy watching movies?! 

    Animal Logic is looking for a Senior Systems Engineer who specialises in Storage for a 1 year contract, but with the possibility of extending.

    As the Senior System Engineer - Storage you will be primarily responsible for Storage hardware and software installation and configuration; upgrades and patches; monitoring; performance tuning; documentation.

    You will also focus on the storage-related operational activities, take actions to ensure maximum performance, availability and reliability of the supported platform/technology.

    This role is not for the faint hearted!  You will be working in a creative, dynamic and fast paced environment.

    Other responsibilities include:

    • Implementing and supporting a wide variety of software and hardware including but not limited to:
      • RedHat/CentOS Linux and Microsoft Windows for desktop and server,
      • VMWare vSphere and Horizon,
      • Palo Alto Firewalls,
      • Brocade & HP Networking, 
      • Veeam,
      • PBX, 
      • Endpoint Protection,
      • Email services
    • Using common system operational and maintenance tools without assistance.
    • Working as an active team member for joint success of a project, taking responsibility, and providing timely updates, documentation for assigned action items and deliverables.
    • Providing input for the preparation of the department’s operational budgets for the fiscal year.
    • Sharing knowledge and providing best practices.
    • Providing technical/cross training to team members and other IT teams or departments as needed through informal and formal training sessions.
    • Monitoring, diagnosing, resolving problems and providing analysis in relation to storage in the integrated IT environment.
    • Keeping abreast of new technologies to recommend solutions, and deliver proposals to meet business requirements.
    • Encouraging collaboration and communicating well with peers.
    • Working with various stakeholders and clients to come up with efficient and effective suggestions/solutions

    Requirements:

    To be successful in this role you will have the following:

    • 8+ years of experience planning, installing and administering NAS/SAN environments with large enterprise storage systems, including EMC Isilon, NetApp; caching appliances including Avere; Backup Systems including IBM Spectrum Protect (Tivoli Storage Manager), Veeam Availability Platform.
    • Experience in capacity planning, performance and tuning, volume and file systems management, clustering, replication and mirroring, backup/archive and recovery solutions, high availability and storage consolidation/migration.
    • Knowledge of information life-cycle management concepts and best practices.
    • Experience with High Performance Computing environments.
    • Strong analytical and troubleshooting skills, sound work methodology
    • Ability to plan, coordinate or run special projects and meet deadlines.
    • Good interpersonal and communication skills.

    The following would be beneficial: 

    • Strong interest and knowledge of information security standards, technologies and practices.
    • In depth understanding and experience in the design, implementation and sustainment requirements for Information Technology systems in general (e.g. RedHat / CentOS Linux, DNS, directory services, mail servers, web servers, etc.), accompanied by broad knowledge in a number of other technical areas (e.g. virtualization, networking, security etc.)
    • Strong understanding of the Microsoft environment including common suites and core applications, Active Directory, file/folder permission and DFS.
    • Expertise in scripting (e.g. Perl, shell, etc.) for automation and management of architecture services.
    • Ability to provide direction to others in analyzing and solving system and workflow issues and problems.
    • Ability to effectively adapt to rapidly changing technologies and methodologies and apply them to technological and/or business needs of significant scope.
    • Bachelor degree in Information Science or a related field.

    You will need to be an Australian citizen or permanent resident to be eligible to apply for this role.

  •  Senior Character MODELLER (short term contract) – Peter Rabbit

    We are currently looking for a Senior Character Modeller for our hybrid project ‘Peter Rabbit’ who is available now for a short 3 month contract.
     
    Candidates with the following experience are encouraged to apply:
     
    • 5 years’ experience on feature films and/or animated features.
    • Production experience using Maya, Z Brush and/or Mudbox.
    • Experience with other software such as 3D coat, Speedtree and Vue would be an advantage.
    • Strong experience with photo realistic hard surfacing and/or character modelling. 
    • A strong understanding of the topological requirements of subdivision surface for both static and deforming models.
    • Ability to follow a brief and produce complex models to a high standard with a thorough understanding of shape, scale and form.
    • Technically aware of the requirements of rigging.
    • A good understanding of the needs of surfacing and an ability to provide good UV layouts of your models.
    • Ability to translate approved 3D sculptural form or concept art into production ready geometry.
    • Interest in 'set dressing'.
    • An understanding of proper edge flow and polygon density.
    • Interest in pipeline and process.
    • Experience and ability in guiding and mentoring junior level crew.
    • Ability to provide topology and turntables examples.
    • Traditional sculpting skills a plus.
     

    Requirements:

    To be successful in these roles, the following is required of all candidates:
     
    • Excellent attention to detail.
    • Ability to work to deadlines.
    • Strong technical and visual skills.
    • Strong communication and interpersonal skills.
    • Ability to multi-task, prioritize and problem solve
     
    Demo reel requirements:
     
    • Turntables and wireframes
     
    Due to the length of contact and start date we are ideally looking for Australian citizens or permanent residents or candidates who are eligible for a work and holiday visa.
  •  Mid - Senior Character ANIMATORS (short term contract) – LEGO ® Ninjago

    Have you seen The LEGO ® Movie and excited about The LEGO ® Batman Movie?!  Need we say more about the animation…..well expect more!

    We are currently looking for mid to senior level Animators to join us on LEGO® Ninjago for a short contract starting as soon as possible to June.


    Requirements:

    5+ years experience in animating for feature films, VFX, TV series or games.
    • A demonstrated passion and ability in animating character performance and lip sync.
    • High-level knowledge and proficiency in XSI would be a definite advantage, but not mandatory.
    • A flexible approach, while setting and maintaining consistent high-standards within the group and staying focused on deadlines.
    • A fervent desire to produce the best quality animation on the planet and to keep raising the bar!
    • Strong communication and interpersonal skills.
    • The ability to multi-task and proritise.
    • The ability to work to deadlines.
     
    Please include in your reel:
     
    • Subtle acting performance material
    • Lip sync

    Due to the length of contact and start date we are ideally looking for Australian citizens or permanent residents or candidates who are eligible for a work and holiday visa.
  •  Mid – Senior Creature Performance ANIMATORS - Peter Rabbit

    Fantastic opportunities for Senior Creature Performance Animators on Peter Rabbit, now in production at our Sydney facility. We are looking for experienced, gifted Animators for this full keyframe, performance-based, hybrid (VFX/Animation) feature film.
     
    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S


    Requirements:

    Requirements of the roles:

    • 5+ years’ experience in animating for feature films.
    • A demonstrated passion and ability in animating naturalistic creatures.
    • A demonstrated passion and ability in animating character performance and lip sync.
    • Ability to motivate and support others in the group toward realising the director’s vision, while taking an active role in providing creative input and solutions.
    • A fervent desire to produce the best quality animation on the planet and keep raising the bar!
    • Strong communication and interpersonal skills.
    • The ability to multi-task and proritise.
    • The ability to work to deadlines.

  •  Senior CAMERA Polish / Final Camera Artist – LEGO® Animated Features

    Animal Logic is looking for a senior camera polish artist with a range of experience to help define the visual camera language of our animated features. As part of the layout team you will be working to realize the director’s cinematic vision for an animated feature film.

    This position will be based at our animation studios in Sydney, Australia. Due to the short time frame for this role, we can only consider applicants who are currently able to work in Australia.

    Duties and Responsibilities:

    • Work as a senior member of a team of layout and camera polish artists, under the supervision of a layout supervisor.
    • Responsible for animating the natural and seamless camera movements for the film.

    Requirements:

    All candidates should:
    • Display a strong reel that shows examples of work done in the 3d computer generated environment of an animated movie or television production. Within the reel there should be examples of entire sequences not just single shots.
    • Have previous production experience on Stereoscopic feature films; Stereoscopic Layout experience preferred
    • Demonstrate a strong understanding of camera animation, composition and depth of field.
    • Possess excellent organizational and verbal communication skills.
    • Ability to work within a production schedule, delivering shots and sequences on time.
    • Have a strong working knowledge of a 3D application (knowledge of XSI a plus).
    • Ability to multi-task, prioritise and problem solve.
    • Have excellent attention to detail.
    • Be willing to learn, and contribute to the success of the team and the project.
    • Have previous experience working in a similar role on a CG animated feature or television program.
    • A recognized qualification in film, animation or fine arts would be helpful but is not essential.
  •  COMPOSITING 2017 - Expression of Interest

    2017 is shaping up to be a busy year for Compositing at Animal Logic!
     
    We have both VFX and Animated Feature projects in house and expect to have opportunities for Mid to Senior level Nuke Compositors for projects of varying durations throughout the year. We may also have a small number of Lead Compositor roles available.
     
    Project hires could be anything from four to eight months typically, but we do anticipate having a small number of shorter-term possibilities at different times as we move through the schedules.
     
    So, if you are interested in Compositing at Animal Logic, Sydney in 2017, please fill out our online application form or send us an update if you are already have a profile with us.  It would also be great to see:
     
    • Your availability in 2017
    • Current show reel (please include camera plates, individual layers and finished shots)
    • Comprehensive shot breakdown (including software used)
    • Your preference for VFX or Animated Features (or both)
     
    We are interested in hearing from you if you have any availability during 2017, regardless of the timeframe.  So please let us know what your windows are and we will get in contact with you if we can find a good match with our projects.

    You can update your application as your circumstances or details change and it’s always good to let us know at jobs@al.com.au

    Looking forward to a great year!
  •  Assistant EDITOR - LEGO® Animated Feature

    We are currently looking for an Assistant Editor to work on one of our Animated Features.

    Requirements:

    To join us on this project you will need the following:
    • Production experience with Avid
    • 2 – 3 years feature film experience
    • Experience in Animated Features and/or VFX features a bonus
    • Proven ability to multi-task, prioritise and problem solve, both individually and as part of your function as a team member.
    • Ability to communicate and interact positively in a collaborative group environment.
  •  FINANCIAL Planning Analyst – Animated Features and Visual Effects

    The Animal Logic group Corporate Finance team is responsible for all the corporate financial functions of the company, including financial control, accounting, financial reporting, FP&A, tax, treasury, tax, insurance, payroll and corporate governance.
     
    FP&A is responsible for the budgeting / forecasting and decision support processes within the Corporate Finance team.
     
    The FP&A role is a newly created role that will be a key asset in the future growth of the company, working closely with the Production Accounting function to obtain detailed knowledge and understanding of the Company’s production planning and tracking processes to integrate into its  financial forecast and annual budgeting processes. 
     
    The FP&A will be required to provide operating plan variance analysis and financial consulting and strategic support to senior management, including capital expenditure analysis, industry/peer group comparisons, new business opportunities, acquisition analysis and other projects requested from time to time. 
     
    This function acts as the analytical engine of the company to provide insights and support ‘optimal’ business decision making. 
     
    The position reports to the Chief Financial Officer.

    Position Responsibilities:

    • Detailed involvement in helping CFO and senior management budget and re-forecast operations / financials of the group.
    • Work closely with Production Accounting to prepare consolidated company forecasts and budgets
    • Perform detailed financial analysis including advanced financial modelling, profitability analysis, return on investment/discounted cash flow analysis, monitoring business issues and impact to bottom line.
    • Develop financial models and analyses to support strategic initiatives.
    • Oversee and manage the continued development of Budgeting, Financial Forecasting, Operating Plan and Modelling tools
    • Analyse trends in revenue, expense, capital expenditures and other related areas.  Research industry trends, competitors, etc. as necessary.
    •  Other specialist planning and analysis projects as required, including M&A, capital expenditure and other business proposals

    Requirements:


    Qualifications

    • Bachelor's Degree in Accounting or Finance or equivalent
    • ACA / CPA qualified
    • At least 5 years Finance or Accounting experience with at least 3 years in the area of FP&A.
    • Experience in the film or media entertainment industry preferred.
    • Advanced Microsoft Excel and financial modelling skills required.
    • Experience in a multi-entity, multi-currency group structure preferred. 
    • Strong analytical and problem solving skills. Ability to think creatively, highly-driven and self-motivated.
    • Highest standards of accuracy and precision; highly organized.
    • Excellent time management skills.
    • High written and verbal communication skills.
    • Ability to work independently and as a team member with excellent interpersonal skills. 

  •  Senior Character FX TDs – Peter Rabbit

    We are currently looking for Senior Character FX Technical Directors/ Artists. Members of the CharFX team are responsible for the generation of shot-based hair, feathers and cloth with Houdini.

    Requirements:

    The following is required of all candidates:
     
    ·         8 + years production experience in television commercials, film or animated features
    ·         A good understanding of Houdini and have ideally specialised in the following sub disciplines
    o    Cloth solvers (houdini's own solver or Carbon cloth plugin) + Sop solvers
    o    Wire solvers (DOP and SOP workflows)
    o    Vex/python code
    o    Skin deformation techniques
    o    Creation of Digital assets for other artists
    ·         Senior candidates possessing the ability to create their own setups for simulation and deformation
    ·         Excellent attention to detail
    ·         Ability to work to deadlines
    ·         Ability to work within a strong team environment
    ·         Strong communication and interpersonal skills
    ·         Ability to multi-task, prioritize and problem solve.
     
    The following will be highly regarded, and ideally demonstrated in your reel
     
    ·         Houdini shot production
    ·         Cloth Simulation
    ·         Hair and or feather Simulation
    ·         Tool Creation, modification of Digital Assets
    ·         Previous experience in character finaling, character FX or FX work in film, animated features, or TVC

    A technical education or background will also be considered favourably. Experienced candidates may also poses skills in VEX, Python (with C or C++ a bonus).
     
  •  Senior Houdini FX Artist (short contract) – LEGO® Ninjago

    We are seeking Senior FX Artists to work on the LEGO ® Ninjago Movie start in March for a short term contract.
     
    The following will be highly regarded:
     
    ·         6 + years production experience in television commercials, film or animated features.
    ·         Experience using Houdini in a production environment
    ·         Ability to develop complex rigid body, particle, smoke and water simulations in Houdini
    ·         Experience developing procedural modeling and fx setups
    ·         Ability to create and manipulate basic shaders
    ·         Ability to develop FX techniques and simulation rigs to achieve and optimize looks
    ·         Excellent attention to detail
    ·         The ability to work to deadlines
    ·         Strong communication and interpersonal skills
    ·         The ability to multi-task, prioritize and problem solve
     

    Requirements:


    Please include in your reel examples of:

    ·         Complex and problem solving FX shot work
    ·         Houdini simulations
    ·         Any digital assets and setups you've contributed to, created or developed yourself
    ·         Any macro FX or miniature FX work a bonus!
     
    Due to the start time frame we encourage people who are Australian citizens/PR or who are eligible for a Working Holiday Visa to apply.
  •  Senior LIGHTERS – Peter Rabbit

    We are currently looking for Senior Lighters who are both technically and creatively strong, to work on our hybrid feature film ‘Peter Rabbit’ to start in May.
     

    Requirements:

    The following is required of all candidates:
     
    ·         8+ years lighting experience in a production environment
    ·         Experience in lighting for VFX feature films and/or TVC
    ·         Strong artistic sense for colours, light and composition
    ·         Experience in editing/managing/working with HDRI
    ·         Production experience in Maya and Nuke or similar software
    ·         Production experience with PrMan, Arnold or other industry standard renderers
    ·         Production experience with physically based ray tracers
    ·         Basic Python scripting knowledge
    ·         Excellent attention to detail
    ·         The ability to work to deadlines
    ·         Strong communication and interpersonal skills
    ·         The ability to multi-task, prioritize and problem solve
     
    On your demo reel please include:
     
    ·         Examples of integration of VFX characters/creatures (with fur) into live action plates
  •  Mid – Senior LIGHTING TD (short contract) – LEGO® Ninjago

    We are seeking Mid - Senior Lighting TD to work on the LEGO ® Ninjago Movie start as soon as possible for a short term contract.

    This is a technical role, not a Lighting Artist role – you need to be able to confidently write and maintain tools in Python.  If you are a Lighting Artist please make your application via the “Expression of Interest – Lighting”.
     
    As a Lighting TD you will:
    • Assist Artists with day today issues and glitches and escalating when necessary.
    • Develop and build upon the Lighting pipeline and systems.
    • Write helper and pipeline tools to support the lighting team and their process.
    • Be responsible for varying levels of pipeline troubleshooting, user support, technical direction and lighting/output tool development.
    • Work closely with R&D on infrastructure tools, while also endeavouring to work within the guidelines set by R&D as they pertain to tool development. The TD should ensure that any tool development is as generic (not project specific) as possible.

    Requirements:

    The following will be highly regarded:
    • 4 + years working in VFX films, commercials or games.
    • Experience on Animated Features a bonus.
    • Experience in Maya, Python and Nuke, PrMan/Arnold or other industry standard renders.
    • Advanced level of understanding of 3D packages and rendering technology and lighting principles.
    • Thorough understanding of compositing and colour theory.
    • Excellence in problem solving and balancing quick turnaround with long term quality.
    • An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools.
    • Excellent attention to detail
    • The ability to work to deadlines
    • Strong communication and interpersonal skills
    • The ability to multi-task, prioritize and problem solve
     
    Due to the start time frame we encourage people who are Australian citizens/PR or who are eligible for a Working Holiday Visa to apply.
     
  •  PAINT / Roto Artists – Peter Rabbit

    We are currently looking for Senior Paint/Roto Artists to join the team on Peter Rabbit in Sydney. Contracts ideally start in June and run through to December 2017. 

    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S

    This fantastic project will have a relatively large team and we need experienced artists, particularly at the mid-senior levels to support the Supervisor in establishing and maintaining consistently high standards of output.  While senior Artists are generally focused on higher level tasks, we also consider mentorship of the more junior members of the team to be an important part of the role; whether it be helping people directly on the floor when needed, or simply displaying a straight forward, disciplined approach to every plate you work on and keeping a high bar for others to aspire to.

    We are interested to know if you have a strength in any specific area, or are currently focusing on developing/refining a particular skillset within the craft.  All Paint/Roto team members at Animal Logic work on all tasks related to an assigned plate, with work being assigned according to the artistic requirements and complexity.

    Your reel needs to display the full range of skills/tasks in Paint/Prep/Roto with:

    • Moving images, not stills
    • Camera plates
    • Mattes
    • Finished shot

    Requirements:


    The following is required of all candidates:

    • 3 years+ experience doing Paint/Prep work in a production environment
    • Proficiency in Nuke and Mocha
    • Knowledge of Maya, Silhouette and Photoshop an advantage
    • Well-developed skillset, covering all aspects of the craft and applicable software/s
    • Able to take direction and to communicate your own comments and queries efficiently
    • Able to confidently prioritise tasks and problem solve to meet targets, in partnership and communication with the Supervisor and the Production team
    • A great eye and a genuine love of visual imagery
    • That you take pride in your work, help others and enjoy being part of a team

  •  PRODUCTION Coordinator (short term contract) – LEGO ® Ninjago

    Can’t get enough of LEGO ®?!  We are looking for a Production Coordinator to join our team for a short contract to start in April!  https://www.youtube.com/watch?v=sZSYYiATFTI
     
    If you have:
     
    • 2 years or more Production Coordination experience working on Animated, VFX feature films, commercials or games;
    • Technical knowledge/experience of film formats, digital media and film techniques; and
    • Intermediate knowledge of Microsoft office, and scheduling and database software; and experience working with highly creative and/or technical people,
     
    Then we need you!
     

    Requirements:

    You will excel in this role, if you have:
     
    • A sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated and/or VFX feature projects
    • Ability to multi-task, prioritize and problem solve
    • Strong administrative and organisational skills
    • Highly developed written and oral communication skills and the ability to connect with a wide variety of personalities
    • An ability to remain focused on the big picture without losing track of the details
     
    Due to the length of contact and start date we are ideally looking for Australian citizens or permanent residents or candidates who are eligible for a work and holiday visa.
     
  •  Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 2 years experience working on creatures for feature film quality productions.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • Able and comfortable working to specs as precisely or as creatively as a brief outlines.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Proficiency in Python and ability to navigate a large managed code base, or willingness to learn in a fast paced technical environment.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
     
     
    The following will be highly regarded, but isn’t necessary:

    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Foundational knowledge of trigonometry and linear algebra.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  Senior Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 5 years experience working on creatures for feature film quality productions.
    • Experience working with animators to produce or improve design of rigs and tools.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • An eye for detail and anatomy, and experience with high quality, realistic deformation of creatures.
    • Foundational knowledge of trigonometry and linear algebra to the extent needed to discuss and work through issues and solutions with other TDs or developers.
    • Ability to multi task and time manage in a versatile manner as the schedule’s focus moves from few hero rig tasks in the beginning to many support tasks towards the tail end.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Ability to understand and work to briefs that can range from fine grained specifics to coarsely grained design tasks.
    • Proficiency in Python and ability to navigate a large managed code base.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
      
    The following will be highly regarded, but isn’t necessary:

    • Knowledge of C++.
    • Mathematical skill of a Computer Science Degree equivalent level.
    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •   R&D Java Team Lead (Production Systems)

    We are currently looking for an experienced Team Lead to work in our newly established global R&D department, on the production systems team.

    The successful candidate will have the opportunity to work with a variety of Java based technologies and be responsible for overseeing the design and development of complex systems which help run our animation studios.

    You will be liaising directly with the films production managers to define objectives and scope and help set the technical direction of our global production systems, as well as providing hands on leadership and mentorship of a team of developers across sites.

    Requirements:

    To be successful in this role you must have:
    • At least 6 years Java development experience
    • Previous technical leadership experience
    • Proven experience mentoring developers
    • Demonstrated experience working with internal or external clients
    • Previous experience gathering and documenting requirements
    • Track record of developing robust and scalable systems
    • Strong communication and interpersonal skills
    • Good planning and estimating abilities

    Experience with the following would be highly regarded:
    • Java technologies - Spring, JMS, GWT
    • Experience building and maintaining web services
    • Deep knowledge of web application architecture and infrastructure
    • Multi-site architectures
    • AKKA and the Actor Model
    • Agile development practices – TDD, continuous integration, automation
  •  SURFACING - Senior Grooming/Look Development Artists

    Right now we are looking for senior level Surfacing/Grooming artists to work across our various projects from our LEGO ® Animated Features to ‘Peter Rabbit’
     

    Requirements:

    Candidates with the following are encouraged to apply:
     
    • A passion and an eye for making beautiful looking CG objects, environments and creatures, and a folio of work to demonstrate these abilities including examples of photo-realistic work, reference plate/material, turntable, UV layout 
    • 5 years + experience working on high quality shading, surfacing and texturing
    • Highly developed skills with fur and feather grooming tools, such as Yeti, Shave and a Haircut or Maya an advantage for VFX roles
    • Strong production experience in Maya
    • Production experience in a modern ray-tracing software package
    • A good understanding of material properties with regards to shading
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Previous experience in look development/surfacing for films and/or high end commercials
    • Strong technical and visual skills
    • Ability to multi-task, prioritize and problem solve
    • Strong communication and interpersonal skills
    • An interest and ability in lighting
    • Excellent attention to detail           
    • Ability to work to deadlines
  •  Senior SURFACING TD – VFX/Animated Features


    We are currently looking for talented senior Lookdev/surfacing TD.
     

    Requirements:

    To be successful in this role, the following is required of all candidates:

    • 10  year’s experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
    • Strong production experience in Maya and experience in a modern ray-tracing software package
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Experience with Open Shading Language  ( C++ is an advantage)
    • Experience scripting in Python
    • An interest and ability in lighting.
    • A passion for making beautiful looking CG objects, creatures and environments
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
  •  Expression of Interest - Art Department/Storyboard

    Please note this includes: design, concept, illustration and storyboarding.

    Whilst we do not have any roles available in our Art Department we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                         

    Requirements:

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:

    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Computer Graphics Software Developers


    We welcome applications from Engineers interested in Software Development at Animal Logic.
     
    As a Software Engineer in one of our four specialist groups working out of Sydney, you are part of a large multi-site department collaborating on projects developed for our facilities in both Sydney and Vancouver.
     
    Experience in Software Development for Visual Effects and Animation is what we look for primarily, however we are open to hearing from people in related visual industries, or with applicable knowledge and an interest in actualizing beautiful computer generated imagery. 
     
    All Software Engineers at Animal Logic are required to have a tertiary qualification in Computer Science, Engineering, Mathematics, Physics or another relevant field of study. 
     
    The various software development group profiles can be found below.  With your application please also let us know your area/s of interest and your availability (current or future).
     

    Requirements:

     
    Rendering

    Our Rendering group is responsible for the development and enhancement of our proprietary rendering software (Glimpse): including our state-of-the-art rendering engine, shading system and scene representation.

    For more information on the development of our renderer Glimpse check out this article in fxguide: https://www.fxguide.com/featured/a-glimpse-at-animal-logic/

    Tech: Rendering   C++   Mathematics   Monte Carlo   RSL   OSL   GLSL

    Pipeline

    The Pipeline group is responsible for creating software used by artists in the craft departments. As a member of the team you build tools and interfaces, enabling asset flow, scene assembly and scene manipulation, to support and manage complex workflows in a highly iterative pipeline.

    We are very interested in hearing from software engineers who have application design experience in Python & C++, exposure to high-performance computing environments and prior experience working with compact representations of large in-memory scene graphs in film production or games environments.

    Tech: Python   API   Maya   XSI   Nuke   SCM
     
    Animation & Rigging

    The Animation and Rigging (Software Development) group is responsible for the evolution of production tools and processes, especially in the area of character animation and rigging; supporting the development of improved tools and techniques in collaboration with our artistic staff.

    Tech: C++   Python   UIs   Rigging   Animation
     
    Simulation

    Our Simulation team is continually evolving our visual effects production tools and processes, especially in the areas of natural phenomena simulation, procedural geometry generation/amplification, and creature effects. 

    Tech: C++   UNIX/LINUX   Vtune   Valgrind   Houdini   Maya   APIs   OpenGL   Bullet   OpenVDB   CUDA   Boost   TBB   QT   PyQt

     
    Please update this application as your circumstances or details change and drop us a line at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    Whilst we do not have any FX roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya and Houdini.

    If possible we would like to see the following on your reel:

    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Lighting

    Whilst we do not have any Lighting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                     

    Requirements:

    Software currently in use is Maya and Renderman.

    If possible we would like to see the following on your reel:

    • Moving images not stills
    • Layers
    • Camera plate if live action
    • Finished shot


    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Matte Painting

    Whilst we do not have any Matte Painting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.       
                                  

    Requirements:

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.

    If possible we would like to see the following on your reel:

    • Strong artistic skills.
    • Staged development of the finished matte painting from original camera plate if live action.
    • Experience with 2.5 D (projection work).
    • Completed Shot.
    • Concept art.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Modelling

    Whilst we do not have any Modelling roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Production Management

    Whilst we do not have any Production Management roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Managers and Producers.            
                           

    Requirements:

    Software currently in use is Microsoft Project and proprietary tracking system.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto

    Whilst we do not have any Roto roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is Nuke.

    If possible we would like to see the following on your reel:

    • Moving images, not stills
    • Camera plates
    • Mattes
    • Finished shot

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto Training

    To register your interest for future Roto Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Roto Training course is an unpaid 4 week full time course held in our Studio located in Fox Studios Australia.

    This program is designed to fill our need for Roto trainees on future projects.  It is Nuke based and allows people to progress naturally onto a Compositing 2D based career path. 

    The course is Roto based, but basic compositing techniques, tracking, keying and a bit of the 3D camera system is covered too.  We will also cover 3D stereo techniques as this is skill set that is required for many projects.

    Knowledge of Nuke is handy but not necessary.  We tend to look for art based skills rather than technical based software skills.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Roto or compositing examples with any software
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Tracking/Matchmove Training

    To register your interest for future Matchmove Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Matchmove Training course is an unpaid 3 - 4 week full time course held in our Studio located in Fox Studios Australia. 

    This program is designed to fill our need for Matchmove trainees on future projects.  Using 3DEqualizer and Maya.  You will need basic Maya skills.

    The learning outcome is for you to be able to take a shot from start and assess it, problem solve (to a degree), produce a successful track, export a camera and line the shot up in Maya to produce a finished camera track; then to pass that onto other departments.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Maya skills in any department
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - VFX and CG Supervision

    Whilst we do not have any VFX or CG Supervision roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Please note Supervision includes experience in television commercials, television series, on set, live action VFX films and/or animated features.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
Now hiring at Animal Logic