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Work at Animal Logic

Los Angeles

  •  Support Engineer - Los Angeles

    We're looking for an enthusiastic and outgoing person to join our IT Support team in our LA office. You will be working with a vast and complex array of technologies for one of the world's leading visual effects and animation studios.  You will work out of Venice/Hollywood/Burbank locations and also interface with our Sydney and Vancouver studios.  The majority of the work will be face-to-face with producers/head of departments and will require some email correspondence with our Sydney support team during their business hours.  Ideal candidate should have knowledge of the animation production process, excellent communication and follow-up skills, understanding of the demands of production, and have a willingness to support production as dictated by their schedules.
     
     
    Duties and responsibilities include:
     
    • Provide 1st/2nd level technical support.
    • Assist in the planning and implementation of additions, deletions and major modifications to the supporting local infrastructure.
    • Follow IT procedures as established by the Sydney studio.
    • Oversee the administration and maintenance of the company's Los Angeles infrastructure, including workstations, servers, storage, network, tape backups and video equipment.
    • Ensure the reliable and efficient handling of video media and image data to meet the needs of staff and clients through all service areas (transfer, duplication, display, editing, archiving).
    • Maintain video & data capture & transfer systems (Mac, PC or other).
    • Perform maintenance on a broad range of video equipment, including display set-ups and alignment through to cabling and routing, if required.
    • Manage the company's IP telephone and Video Conferencing systems at the local level.
    • Occasional requirement to perform after hours and/or weekend support.
    • Relocation of IT equipment (moving machine/s, monitors etc).
    • Ensure that asset management, licensing, OH&S, and other company policies are being adhered to.
    • Get quotes and manage vendors as required
    • Assist with project tasks driven by the Sydney studio.
    • Generate and maintain both internal and end user documentation, as required.
    • Take calls from Editorial when issues arise and respond appropriately;
    • Strong knowledge of and experience with Avid Media Composer;
    • Escalate issues to vendors if required;
    • Assistance with daily office duties:  includes phone coverage, opening/closing of the office, office moves, etc.; position is considered part of the office administration rotation (when coverage is necessary).

    Requirements:

    To be successful in this role, the following will be required:
     
    • Must have relevant technical skills and experience
    • Previous experience in either a senior support role or mid-level system engineering role
    • Must have strong communication skills
    • Strong troubleshooting skills
    • Linux, Windows and OSX Operating System exposure.
    • Networking and connectivity skills
    • MAC/PC maintenance and software installation
    • Installation and upgrading of MAC/PC hardware
    • Film/VFX Industry experience, a plus.
     
    Additional Skills and Attributes:
     
    • Exhibit a passion for learning new skills, techniques and technologies.
    • Have a positive, can-do attitude.
    • Good verbal and written communication skills.
    • Effectively communicate with people with varying levels of technical knowledge.
    • Be able to work autonomously and as part of a larger team in Sydney.
    • A keen focus on attention to detail and customer service.
    • Ability to work remotely with multiple technical departments in Sydney
    • Able to adapt to a fast-paced, high-pressure environment with fluid requirements and deadlines.
    • Exhibit a strong interest in technology and the entertainment industry.
    • Ability to work under pressure.
    • Good organisational skills.
    • Good analytical and problem solving skills.
    • Ability to “think on your feet” to come up with creative ideas and solutions to technical problems.
     
    Education:
    • College, University or industry certification/training in the field of IT.
     
    Please apply if you are eligible to work permanently in the US.
     
    If you are interested in applying for this position please send your resume to la.reception@animallogic.com with the subject line ‘Support Engineer – your name’

Vancouver

  •  1st Assistant Editor – LEGO ®2

    Animal Logic is looking for a 1st Assistant Editor for our first Animated Feature in Vancouver!
     
    Key Responsibilities include:

    • To bring creative solutions to sequences of the Lego ® Movie 2, ensuring solutions are in line with production parameters including budgets, shot count allowances, and duration targets
    • Leading a team of Assistant Editors, managing their time, priorities and project-specific knowledge
    • Ensuring the delivery of all video/image/audio request and deliverables to the editors
    • Work with the support engineers to maintain the integrity of the editing equipment, tracking and configuring media storage
    • Ensuring all editors hardware/software runs correctly with minimal issues, reporting any concerns to the Edit TD
    • Responsible for Avid projects structure and back up
    • Assisting with any overflow work from the Picture Editor
    • Communicating day to day status and any needs to production
    • Prep all cuts at various stages including blocking, WIP and screenings


    Requirements:

    • Production experience with Avid
    • 2 – 3  years’ experience working in a similar role on feature films
    • Experience in Animated Features is a bonus
    • Proven ability to multi-task, prioritise and problem solve, both individually and as part of your function as a team member
    • Ability to communicate and interact positively in a collaborative group environment 
  •  Artist Management Supervisor (Permanent)

    We are seeking an Artist Management Supervisor for our Vancouver Animation studio to successfully lead the Vancouver artist management team in ensuring an efficient and consistent approach to the resourcing and management of artists. This role reports into the Executive Vice President & General Manager of the Studio, leads the artist management team, as well as personally manages a number of assigned artists.
     
    Key responsibilities include:
     
    • Partnering with the Head of Artist Management (Sydney) and the EVP &GM to develop a consistent approach to the daily operations of the Vancouver artist management team
    • Leading, developing and growing the Vancouver-based Artist Management team members
    • Working with Production, Recruitment and other artist management team members to schedule existing and new hires into appropriate roles and establish longer term recruitment needs
    • Cultivating a strong studio culture and keep artists motivated and engaged in collaboration with Craft Supervisors, Leads, Production, HR and other artist management team members
    • Leading project/yearly compensation and performance reviews for artists in collaboration with Craft Supervisors, Leads and other artist management team members
    • Direct management, coaching and mentoring of assigned Artists
    • Managing reviews, training and project scheduling for assigned artists to help their development and nurture their career growth
    • Partner with HR on talent management strategies and processes for all artists in the studio
    • Partner with HR to continually review policies that pertain to all artists in the studio
    • Partner with facility managers on seating arrangements and structure for all artists in the studio


    Requirements:


    • Over five years’ experience working in the Animation and Visual Effects industry
    • At least four years’ experience as an senior artist manager within a large global studio
    • Experience supervising/managing a facilities based team (artist management, HR, production etc)
    • Experience in recruitment, onboarding, managing, developing and coaching a large number of direct reports
    • Experience in forecasting, budgeting and scheduling resources on projects
    • Experience in managing the annual performance and compensation review process, employee contract renewals, salary negotiations and promotions
    • Experience working closely with Executive and HR teams
    • Well-developed inter-personal communication and listening skills and conflict resolution skills
    • Formal qualifications related to role/industry is desirable
     
     Salary range is CAD$125,000+ as well as extended medical & dental benefits; Life, AD&D, LTD insurances and paid vacation. If you are interested in applying for this role please fill out our online application or contact us at info@al.com
     
    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.  If you think Animal, think Moulin Rouge, House of Flying Daggers, 300, The Great Gatsby, Happy Feet, Legend of the Guardians, BBC’s Walking with Dinosaurs 3D, Avengers: Age of Ultron and of course the blockbuster and BAFTA winning hit, The LEGO® Movie. Yes, that’s all us!
     
    We are based in Sydney, LA and Vancouver in the Yaletown precinct.  Our business address and work location is 840 Cambie Street, Vancouver, BC V6B 2P6
  •  Assembly Prep Artist – LEGO ® 2

    We are looking for Assembly Prep Artists to join the team for our first Animated Feature in Vancouver! The Assembly team is a small, but critical role in Production, where an eye for detail is key! 

    As one of the Asset gatekeepers, you will help maintain the “shot breakdown” - facilitating distribution of assets between various departments, with a special emphasis on supporting the Layout and Animation teams.
     
    Key Responsibilities include:

    • Partner with Layout to troubleshoot shot set-ups/builds and QC
    • Troubleshoot Asset and configuration issues
    • Maintain assets, shot set-ups, and breakdown

    Requirements:

    • 2 year experience in Animated Features, VFX or Games
    • Experience working with assets (modelling, rigging and surfacing)
    • Experience with Maya or XSI in a production environment
    • Knowledge and experience with asset management and tracking software
    • Excellent attention to technical details and ability to deliver accurate work
    • Ability to communicate and interact positively in a collaborative group environment
    • Proven ability to multi-task, prioritize, and problem solve
    • Experience in MEL or Python scripting is a bonus
  •  Lead Matte Painter – LEGO ® 2

    Animal Logic is seeking a talented Lead Matte Painter to join our team to join us on our first animated feature in Vancouver!

    The Lead Matte Painter must be able to demonstrate the aesthetics and techniques required to produce breathtaking photo realistic imagery and the ability to oversee all matte painting assets and  their implementation within the Animal logic pipeline, with a thorough understanding of all possible techniques.

    This role is responsible for this crew and the quality of its output. This is a technical managerial role which involves working closely with the Production Designer and the Art director to realise the production requirements.
     

    Key Responsibilities Include:
     
    • Understand a projects creative objective
    • Working in partnership with Modelling and Comp departments to achieve the highest outcomes
    • Creating digital matte paintings that may be created from scratch or from sampled photography, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action
    • Continue to actively develop relevant knowledge, techniques and skills including knowledge of technical processes in Animation and compositing
    • Bring all significant production issues to the attention of the Art Director, Leads, Producer and Head of Department and help to resolve them
    • Collaborate to shape the matte pipeline within the larger Animal Logic context and oversee it's consistent integration and application
    • Understanding of the stereoscopic impact on the pipeline
    • Work with the production team to establish schedules and technical outcomes
    • Offer creative solutions to achieve the desired outcomes, to meet deadlines and budget parameters
    • Help with recruiting and performance interviews
    • Escalate in a timely manner any issues that may affect your ability to carry them out
    • Facilitate meetings with artists to keep crew informed

    Requirements:

    • A comprehensive knowledge of the film and television industry, digital production processes and digital matte painting production
    • Excellent attention to detail.
    • Ability to work to deadlines
    • Proven strong technical and visual skills
    • Proven strong communication and interpersonal skills
    • Ability to multi-task, prioritise and problem solve
    • Ability to work well with others in a team environment and when necessary to pass knowledge to other staff members
    • Experience in Maya is preferable
  •  Lead Software Engineer: Pipeline

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.

    Our global R&D department is looking for a Lead Software Engineer to lead our pipeline team in Vancouver. You will have experience in the visual effects/animation industry, and will ideally have previously lead small teams or you may currently be a senior developer who is ready to take their leadership skills to the next level.
     
    As a lead, you will collaborate daily with production and technical personnel in both Vancouver and Sydney. You will also be involved in software design, reviewing code, and evolving development practices across multiple sites.

    Key Responsibilities include:
     

    • Lead the design and development of pipeline software used by artists in various craft departments
    • Engage with clients on frequent basis to understand requirements and communicate project status
    • Contribute to the development of tools and interfaces, enabling asset flow, scene assembly and scene manipulation
    • Support and manage complex workflows in a highly iterative pipeline
    • Communicate daily with both technical and creative crew

     

    Requirements:


    • A Post-Secondary qualification in Computer Science or Engineering
    • Previous experience leading teams which has developed an enthusiasm for coaching and mentoring developers
    • Experience developing software in Python and C++
    • Experience building user interfaces with pyQT
    • Minimum 5 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, etc.
    • Knowledge of Rendering, Shading, CharFX, Linear Algebra and other related areas a plus
    • Experience with the full software development life cycle
    • Familiarity with design patterns and their appropriate use
    • Good team spirit and ability to collaborate with artists and other developers in a deadline oriented environment
     
    Please note, some travel may be required.
  •  Office Manager - Facilities

    We are looking for an experienced, confident and positive Office (Fcilities) Manager who understands how a well-run office or studio contributes to a positive, safe and fun work environment. 

    The Office (Facilities) Manager will be the lynchpin of day to day operations for our Vancouver studio. The ideal candidate is highly motivated with the ability to work autonomously and collaboratively on projects and is a results oriented, team player who enjoys working on a wide variety of activities.

    Key responsibilities include:

    • Managing the studio’s needs including building security, office moves, liaison with suppliers, contractors and building management
    • Overseeing corporate cell phone plan,  company car and the kitchen area
    • Being an integral member of our OHS team and work with team to implement safety recommendations
    • Coordinating travel needs for employees and visitors travelling to the Vancouver studio
    • Managing a small team
    • Event coordination from conceptualization to organisation
    • Reception cover when needed

     

    Requirements:

    • At least 2 years’ experience in a similar role, including some previous experience in a production studio or similar industry environment
    • Strong experience with multi-tasking, prioritisation, meeting tight deadlines and delivering quality work
    • Strong verbal and written communication skills
    • Excellent interpersonal and negotiation skills
  •  Pipeline Engineer

    Everything will be awesome when you’re part of the team! Animal Logic - the studio that brought you The LEGO Movie - is looking for a Pipeline Engineer who is committed to supporting, managing and improving the overall efficiency in the usage of existing server/storage resources and core infrastructure in a mission critical production environment. This is a hands on role working within a fluid and dynamic environment.
     
    Key responsibilities include:
     
    • Plan and implement infrastructure resources to meet changing business requirements, with all appropriate documentation for support and user education
    • Microsoft Exchange, Active Directory, MSSQL and other Microsoft Services
    • Implement and support a wide variety of software and hardware including Centos Linux and Microsoft Windows for desktop and server, VMWare, Palo Alto Firewalls, Brocade & HP Networking, Veeam Backup and Recovery
    • Improve departmental service and performance; reduce costs through process optimization, standardization and efficient utilization and management of infrastructure systems; and maximize business productivity by making core services powerful and flexible enough to meet changing production demands
    • Author functional and design specifications, build prototype systems, and use other appropriate techniques to achieve architecture definition and design goals
    • Support the overall technical goals in partnership with software, R&D and production groups
    • Undertake system diagnosis, repair, build, maintain, patches and install software as required
    • Investigate and liaise with concerned parties including vendors for problem resolution, support issues and handling complaints


    Requirements:

    • Minimum 3 years of experience in a Systems Engineer role or similar
    • Bachelor or Master degree, or equivalent knowledge and experience are required in Computer Science, Computer Engineering, Information Engineering or equivalent
    • An in-depth knowledge of infrastructure architectures and individual component relationships within an architecture (e.g. storage systems, DNS, directory services, mail servers, web servers, etc.), accompanied by broad knowledge in a number of other technical areas (e.g. networking, security etc.)
    • Knowledgeable regarding open architectures, protocols, and message formats
    • Expertise in scripting (e.g. Perl, shell, C, etc.) for automation and management of architecture services.
    • Ability to communicate and work collaboratively in a team environment
    • Excellent attention to technical details and ability to deliver accurate work
    • Proven ability to multi-task, prioritize, and problem solve
    • Foster and support a knowledge sharing culture
    • Ability to work towards, and meet, deadlines in high-pressure environment
    • Experience working within an Entertainment/Media industry is desirable
    • Certification in one or more of the following areas (ideal but not essential): Isilon, NetApp, Linux, Microsoft Windows, Brocade, Cisco, and/or Solaris
  •  Production Supervisor (FX, Lighting & Compositing) – LEGO ® 2

    We are about to commence our first Animated Feature in Vancouver and we are looking for energetic and experienced Production Coordinators to join our team!
     

    Key Responsibilities include:

    • The Production Supervisor is responsible for the supervision of all processes, procedures, outputs and deliverables for their respective department(s) and ensuring the outputs and interactions of those departments are aligned with production needs
    • A Production Supervisor is assigned to a specific department or group of departments and is an integral part of the management structure of that team or teams
    • Assists the Production Manager and Associate Producer in assigning appropriate manpower and scheduling to ensure completion of their respective departments goals
    • Responsible for the day to day running of their department(s), managing established schedules through production planning, coordination and troubleshooting
    • Provides the department supervisors and artists with support to enable them to complete their work
    • Supervises Production Coordinators within their department(s)
    • Will work closely with other Production Supervisors to ensure that inventory moves smoothly from one department to the next
    • Uses and contributes to the ongoing development of tracking/reporting documentation and in house tracking systems
    • Completes special projects as needed or requested


    Requirements:


    • A minimum of 5 years experience working within a production team on VFX or Animated productions
    • Exceptional scheduling skills
    • Technical knowledge/experience of film formats, digital media and film techniques
    • Advanced knowledge of Microsoft office, and strong experience with database and tracking software
    • Experience managing production staff
    • Sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated projects
    • Ability to multi-task, prioritize and problem solve
    • Strong analytical skills
    • Strong administrative and organisational skills
    • Highly developed written and oral communication skills and the ability to connect with a wide variety of personalities
    • An ability to remain focused on the big picture without losing track of the details
  •  Rigging TD - LEGO ® 2

    We are currently seeking an exceptional Rigging TD to join us on our first animated feature in Vancouver!
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.

    The following skills and experience will be highly regarded:

    • Experience on feature films and/or animated features
    • Developing and maintaining procedural rig components using a custom Python Rigging API
    • Ability to follow a brief and produce complex production ready rigs of a high standard
    • Working with the Modelling Department to ensure that models are suitable for rigging and performance requirements
    • Working with Animators to develop and prototype rigs for a broad range of creative and technical requirements
    • Supporting rigs as they move through the animation pipeline and develop supplementary Animation tools and processes.
    • Interest in pipeline, process, tools and techniques with a high level understanding of industry standards, conventions, formats and common practice
    • Thorough understanding of Python
    • Experience implementing Python in production pipeline
    • Basic or advanced C++ knowledge helpful but not mandatory
    • Understanding and ability to apply foundation knowledge of pertinent mathematical disciplines (basics of linear algebra and trigonometry as required)
    • Experience with hard surface and mechanical type rigging


    Requirements:

    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
    • Ability to work well with others in a team environment and when necessary to pass knowledge to other staff members
    • Strong knowledge of rigging in either XSI or Maya
    • Knowledge of the Python scripting language.
  •  Senior C++ Developer: Rendering

    Animal Logic is seeking a Software Developer to join its core R&D group to develop and enhance our proprietary rendering software, including our state-of-the-art rendering engine, shading system, and scene representation.


    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    Key Responsibilities include:
     

    • Work as a part of the global Development Team to develop and enhance proprietary rendering software (Glimpse); including Animal Logic’s state-of-the-art rendering engine, shading system, and scene representation
    • Design, develop and maintain robust and scalable software and to develop technical plans to achieve these goals
    • Engage with stakeholders to elicit requirements and incorporate feedback throughout the development lifecycle
    • Adheres to R&D best practices of software development
    • Build technical and user documentation to support the systems and software tools


    Requirements:

    • Experience working in software development for at least 5 years in Animation, VFX, or Videogame industry.
    • Experience developing 3D rendering software using C++ in high performance computing environments.
    • Bachelor’s degree or higher in Mathematics, Physics or Engineering, or equivalent professional experience
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling.
    • A talent and passion for optimization and a working knowledge of efficient spatial data structures.
    • A thorough understanding of light transport and global illumination techniques.
    • Knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL.
    • Ability to work in a challenging environment, take direction and possess good communication skills.
    • Willing to work in a production environment and collaborate with artistic staff.
    • An appreciation of design aesthetics is an asset.       
  •  Senior Software Engineer: Animation & Rigging

     We are currently looking for an experienced Senior C++ Developer (Animation & Rigging), to join us in our new Vancouver facility and be a founding member of this team. You will work as a member of the global R&D department collaborating regularly with counterparts in the Sydney office.


    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating fluent character performances.  
     

    Key Responsibilities:
     

    • To work as a part of the global Development Team to continue the evolution of its animation production tools and processes, especially in the areas of animation and rigging
    • To design, develop and maintain robust and scalable software and to develop technical plans to achieve these goals
    • Execute the full software development lifecycle
    • Foster and support a knowledge sharing culture
    • Ability to work with existing development processes and codebase

    Requirements:


    • A post-secondary qualification in Mathematics, Physics, Engineering or Computer Science
    • Minimum 5 years of software development in C++ and Python
    • Deep understanding of C++ optimisation techniques
    • Experience in OpenGL and GPU computing
    • XSI or Maya development experience
    • Production experience developing tools and UI’s for Rigging and Animation
    • An appreciation of design aesthetics is a plus
    • Good mathematical and problem solving skills
    • Willing to work in a production environment and collaborate with artistic staff and developers in a deadline oriented environment
    • Experience providing technical direction and mentoring
    • Good estimation and planning skills
  •  Senior Software Engineer: Pipeline

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.

    We are looking for an experienced Pipeline Developer to join the global Pipeline team, responsible for creating software used by artists in various craft departments. As a member of the team you will be building tools and interfaces, enabling asset flow, scene assembly and scene manipulation, to support and manage complex workflows in a highly iterative pipeline. 

    You will have experience in the visual effects/animation industry and have an excellent ability to communicate effectively with both technical and creative crew, and have demonstrated your capability to operate independently as well as within a larger team.

    We will be adapting our existing Lego pipeline to meet the creative requirements of several new films and you will collaborate daily with production and technical personnel in both Vancouver and Sydney.
     
    Key Responsibilities include:
     
    • Contribute to the development & maintenance of pipeline software used by artists in various craft departments
    • Troubleshoot complex issues reported by production team and TD’s
    • Document and communicate new features and tools with the global team
    • Communicate frequently with the Pipeline Lead
    • Support and manage complex workflows in a highly iterative pipeline
    • Communicate daily with both technical and creative crew


    Requirements:

    • A Post-Secondary qualification in Computer Science or Engineering
    • Experience developing software in Python and C++
    • Experience building user interfaces with pyQT
    • Minimum 5 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, RenderMan, etc.
    • Strong understanding of production challenges and requirements
    • Experience with SCM systems, and continuous build and test environments
    • Experience with the full software development life cycle
    • Familiarity with design patterns and their appropriate use
    • Good team spirit and ability to collaborate with artists and other developers in a deadline oriented environment 
  •  Senior Surfacing (Look Dev) Artist – LEGO ® 2

    We are currently looking for a talented and experience Surfacing/Look Development Artist to work on our first animated feature in Vancouver!

    Key Responsibilities Include:

     

    • A passion for making beautiful looking CG objects and environments
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve

    Requirements:

    • 6-10 years’ experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
    • Extensive production experience with Mari
    • Sculpting experience with Mudbox is a bonus
    • Experience scripting in Python is a bonus
    • Strong production experience in Maya and experience in a modern raytracing package
    • A traditional arts background in a relevant field is an advantage
  •  Surfacing (Look Dev) Artist – LEGO ® 2

    We are currently looking for a talented Surfacing/Look Development Artist to work on our first animated feature in Vancouver!
     
    Key requirements include:
    • 3 years production experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
    • Strong production experience in Maya and experience in a modern ray-tracing package
    • Strong production experience with Mari
    • A good understanding of material properties with regards to shading
    • A passion for making beautiful looking CG objects
    • Excellent attention to detail in textures and materials

    Requirements:

    • A traditional arts background in a relevant field is an advantage
    • An interest and ability in lighting
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
    • Grooming experience is a bonus
    • Sculpting experience with Mudbox is a bonus
    • Experience scripting in Python is a bonus
  •  Technical Animator – LEGO ® 2

    Animal Logic is looking for a Technical Animator for our first Animated Feature in Vancouver!
     
    The Technical Animator’s main responsibilities are to support the Animators, trouble shoot issues and help with the shot animator’s workflow.
     
    Key responsibilities include:
     
    • Responsible for varying levels of pipeline troubleshooting, user support, crowd system development, crowd shot assembly, technical direction and animation tools as well as front-end development (within Animation)
    • Testing and validating new releases of pipeline tools within XSI and in the Farm environment (for ARBS)
    • Track and Report all  issues to Performance TD's
    • Assisting animators with any issues and directing the issues through to the right channels
    • Ability to multi-task, prioritize and problem solve
    • Ability to work within a strong team environment
    • Strong communication and interpersonal skills 

    This role would suit someone who enjoys problem solving and technical issues as this is not a creative role.

    Requirements:

    • An ability to work in a collaborative environment, take direction and contribute to ensure that the highest creative standards are achieved
    • Experience supporting animators
    • Experience with XSI
    • Experience using Linux in production
    • Programming experience in python a bonus
    • Excellent attention to detail and ability to follow through on solutions
    • 1 year minimum working in a similar role in Games, Animated Series, VFX Film or Feature Animation
  •  Expression of Interest - Animation

    As we grow our studio in Vancouver we will be recruiting for Animation roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.


    Requirements:

    If possible, we would like to see the following on your reel:
    • Good demonstration of weight, strong poses with excellent timing
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Art Department

    Please note this includes: design, concept, illustration and storyboarding.

    As we grow our studio in Vancouver we will be recruiting for Art Department/Storyboard roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.   Please fill out our online application form and we will contact you should a suitable role become available.                                 

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.


    Requirements:

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:
    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Data Operations

    As we grow our studio in Vancouver we will be recruiting for Data Operators and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    The Data Operations team is responsible for safeguarding and manipulating data assets and providing a range of data management services to Production.



    Requirements:

    To join the team you should demonstrate:
    • High level computer literacy across Linux, IRIS, OSX and Windows
    • Previous experience in a TVC or film digital production environment
    • Knowledge of scripting/coding (tcsh, bash, python)

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Department TD's

    As we grow our studio in Vancouver we will be recruiting for Department Technical Directors and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    As a Department TD you will be working closely with the Department Supervisor to research and develop department specific tools, maintain existing tools and plan for the future.  You will liaise with the R&D team to ensure compliance with current internal best practice.
     
    You will also support the artists in the department with the tools and troubleshoot problem scripts and other technical difficulties.


    Requirements:

    You will have expert knowledge in Python and knowledge of VCS, SVN, GIT, Mercurial or others; and PyQt or other GUI toolkit.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Editorial

    As we grow our studio in Vancouver we will be recruiting for Editorial roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    The software currently used is Avid.  


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Finance

    Over the next several months we will be recruiting for various finance roles for our new Vancouver facility. Whilst we are not currently actively recruiting we would still like to hear from people who are interested in working with us in our Corporate Finance and Production Accounting teams at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    As we grow our studio in Vancouver we will be recruiting for FX roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Maya and Houdini.


    Requirements:

    If possible we would like to see the following on your reel:
    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Human Resources

    As we grow our studio in Vancouver we will be recruiting for more HR, Training and Recruiting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 
     
    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please apply if you are interested in pursuing a HR, Training or Recruiting career as this is not a path into Production Management.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Layout

    As we grow our studio in Vancouver we will be recruiting for Layout roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.

    Requirements:

    If possible, we would like to see the following on your reel:
    • Entire sequences
    • Where possible, animatics, followed by layout and then the final sequence
    • Evidence of strong understanding of staging, composition and editing

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Lighting

    As we grow our studio in Vancouver we will be recruiting for Lighting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
                                         
    Software currently in use is Maya and our proprietary renderer.


    Requirements:

    If possible we would like to see the following on your reel:
    • Moving images not stills
    • Layers
    • Camera plate if live action
    • HDRI
    • Finished shot
     
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Matte Painting

    As we grow our studio in Vancouver we will be recruiting for Matte Painters roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.


    Requirements:

    If possible we would like to see the following on your reel:
    • Strong artistic skills
    • Staged development of the finished matte painting from original camera plate if live action
    • Experience with 2.5 D (projection work)
    • Completed Shot
    • Concept art

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Modelling

    As we grow our studio in Vancouver we will be recruiting for Modellers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.    
               
    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.


    Requirements:

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

    Please note that we anticipate recruiting for these positions during the summer.
  •  Expression of Interest - Production

    As we grow our studio in Vancouver we will be recruiting for Production Management roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.              


    Requirements:

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Supervisors, Production Managers and Producers.       
                                  
    Software currently in use is Microsoft Project and our proprietary tracking system.
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Render Wranglers

    As we grow our studio in Vancouver we will be recruiting for Render Wranglers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available. 
                  
    The Render Wrangling team ensures the render-queuing system (farm) is constantly monitored to help achieve efficient and trouble free rendering.

    Requirements:

    To join the team you should demonstrate:
    • Knowledge of scripting - python preferred
    • Experience using Linux, Windows and mac platforms
    Previous experience in a technical support position and in a computer graphics and/or rendering environment will be highly regarded.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Software Development

    Whilst we do not have any Software Development roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software Developers at Animal Logic work on three broad areas; production systems, pipeline engineering and graphics tools using Java, Python and C++.

    Requirements:

    Apart from software engineering skills, applicants with maths, physics or engineering backgrounds are also sort.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Surfacing/Look Dev

    As we grow our studio in Vancouver we will be recruiting for Surfacing/Look Development roles, and we'd like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we'll contact you should a suitable role become available.            
       
    Software currently in use is Maya and Mari.

    Requirements:

    If possible we would like to see the following on your reel:

    • Attention to detail in textures and materials
    • Close-up turntables
    • Character and/or environment work
    • Reference material

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

     
    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Technology / IT

    Whilst we do not have roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note Technology/ IT includes Systems Engineering and Support Engineering, along with Supervisory IT roles.

    Our Systems team support Linux, Windows, PC and Mac.



    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

Sydney

  •  ANIMATORS (short term contract) – LEGO ® Ninjago

    Have you seen The LEGO ® Movie?  Need we say more about the animation…..well expect more!

    We are currently looking for mid to senior level Animators to join us on LEGO® Ninjago for a short contract starting in 2017.

    The following would be highly regarded:

    • 5+ years experience in animating for feature films, VFX, TV series or games.
    • A demonstrated passion and ability in animating character performance and lip sync.
    • High-level knowledge and proficiency in XSI would be a definite advantage, but not mandatory.
    • A flexible approach, while setting and maintaining consistent high-standards within the group and staying focused on deadlines.
    • A fervent desire to produce the best quality animation on the planet and to keep raising the bar!
    • Strong communication and interpersonal skills.
    • The ability to multi-task and proritise.
    • The ability to work to deadlines.

    Due to the length of contact and start date we are ideally looking for Australian citizens or permanent residents or candidates who are eligible for a work and holiday visa.

  •  ASSEMBLY / Anim Prep Artist / TD – Peter Rabbit

    We are looking for Assembly Artists/TD’s to join the team for our our hybrid feature ‘Peter Rabbit’.
    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S
     
    The Assembly team is a small, but critical role in Production, where an eye for detail is key! 
     
    The primary responsibility of the Assembly department is to maintain the “shot breakdown” - facilitating distribution of assets between various departments, with a special emphasis on supporting the Layout and Animation teams. 
     
    Candidates with the following skills are encouraged to apply:
     
    ·         1 + years experience in Animated Features, VFX or Games
    ·         Experience with assets (modelling, rigging and surfacing)
    ·         Experience in post viz
    ·         Experience with Maya
    ·         Knowledge and experience with asset management and tracking software
    ·         Excellent attention to technical details and ability to deliver accurate work
    ·         Experience in MEL or Python scripting is a bonus

    Requirements:

    To be successful in this role, the following is required by all candidates:
     
    ·         Proven ability to multi-task, prioritize and problem solve
    ·         Ability to communicate and interact positively in a collaborative group environment
    ·         An ability to focus on the big picture without losing track of the details
    ·         A passion for Animation and Layout
    ·         A technical education or background will also be considered favorably
     
    Please apply if you are eligible to work in Australia permanently.

  •  Senior PAYROLL Officer

    We are currently seeking a Senior Payroll Officer to commence as soon as possible in our head office location at Fox Studios. This is a permanent full time position.
     
    Reporting to the Finance Manager, the Senior Payroll Officer is a member of the corporate finance team and is responsible for the day-to-day management of payrolls for both Australian and U.S operations. Staff numbers vary with around 500 employees with additional contract and casual workers as required engaged for projects. The Senior Payroll Officer also plays an important role within the finance team in assisting the Finance Manager and Chief Financial Officer with implementing payroll procedures and controls to optimise the payroll system and related financial processes. In this role an accounting background is an advantage.
     
    The company uses the Chris 21 payroll system. 
     
    Key responsibilities include:
     
    • End-to-end processing of monthly and fortnightly payrolls and related taxes and superannuation payments for Australian operations.
    • Coordination of fortnightly payroll with outsourced U.S based Payroll Company.
    • Accurate calculation and processing of all end of contract / termination payments.
    • Preparation and monthly remittance of Company Superannuation contributions.
    • Preparation and timely remittance of employment related taxes including Group Tax and Payroll Tax.
    • End of month reporting and reconciliations of leave balances, leave taken and leave liability.
    • General Ledger reconciliations of payroll related accounts.
    • Assistance as required with preparation of monthly payroll related journals and other journals as required.
    • Year-end reporting, including payment summaries, group tax reporting and Superannuation reporting.
     

    Requirements:


     To be successful in this role the following will be required:

    • Minimum 3 years demonstrated payroll processing experience ( end to end)
    • Chris 21 experience is preferred but not mandatory
    • Strong experience in Excel ( including V look-ups)
    • Ability to take full ownership of the role and have a very strong , well-rounded payroll knowledge
    • Strong communication skill to liaise with staff , management  and external parties on payroll related queries
    • Strong attention to detail
    • Excellent time management capabilities
    • The ability to work as part of a team.
     
     
    Please only apply if you are eligible to work permanently in Australia.
     
    Please no external Recruiters or Agencies.
  •  Lead Production ACCOUNTANT

    We are looking for a highly talented and experienced Senior Production Accountant to work with the Head of Production on complex production finance duties for specific feature projects – both animated and live action VFX.  In this role you will assist overseeing the internal budgets for our productions, provide general financial support to the production team, as well as general and specialised analysis support.  You will also work closely with the Corporate Finance Department on all production matters.

    This position reports to the Head of Production, Sydney.

    Key responsibilities include:

    • Working with the Head of Production and Producers to manage the production budgets of all films
    • Preparing Estimated Final Cost Reports for Animated Features and VFX productions and production financial reports for submission to studios
    • Providing administration and advice on management of tax credit analysis for all productions
    • Providing support to the production management team on project financial matters
    • Providing ad hoc analysis of production progress and budgeting
    • Producing company-wide crew forecasting in conjunction with the corporate finance department
    • Assisting the Head of Production and the production management team in financial review and analysis of client bids
    • Working with Head of Production and the production team to resolve financial and budgetary issues. (i.e. change orders)
    • Reviewing expenses and coding of project allocation for all direct project expenses
    • Assisting the Production Accountant with monthly Work In Progress revenue calculations

     

    Requirements:

    To be successful in this role you will have:

    • 3+ years experience in an animated feature and VFX production accounting role
    • Advanced Excel and Word proficiency
    • Good financial analysis skills
    • Strong attention to detail
    • The ability to work to deadlines and good time management skills
    • The preference to work as part of a team and ability to be accountable for individual deliverables
    • Excellent organisational, communication, problem solving and influencing skills
  •  ANIMATION Technical Assistant - LEGO ® Ninjago

    We are currently looking for an Animation TA for our Animated Feature ‘LEGO  ® 
    Ninjago’ who is available in January.
     
    The Animation TA's main responsibilities are to support the Animators, trouble shoot issues and help with their workflow.



    Requirements:

    • The following will be highly regarded:
    • 1 year minimum working in a similar role in Games, Animated Series, VFX Film or Feature Animation
    • Experience supporting animators
    • Experience with XSI
    • Experience using Linux in production
    • Programming experience in python a bonus
    • Excellent attention to detail and ability to follow through on solutions
     
     
    Please apply for this role if you are eligible to work permanently in Australia.
  •  Mid – Senior Creature Performance ANIMATORS - Peter Rabbit

    We are currently searching for Creature Performance Animators to join our Animation team to work on our hybrid feature ‘Peter Rabbit’:
     
    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S

    The following would be highly regarded:

    • 5+ years’ experience in animating for feature films
    • A demonstrated passion and ability in animating naturalistic creatures
    • A demonstrated passion and ability in animating character performance and lip sync.
    • Ability to motivate and support others in the group toward realising the director’s vision, while taking an active role in providing creative input and solutions
    • A fervent desire to produce the best quality animation on the planet and to keep raising the bar!
    • Strong communication and interpersonal skills
    • The ability to multi-task and proritise
    • The ability to work to deadlines

  •  BUILDING Services Assistant

    We are looking for an organised, proactive and hands on Building Services Assistant to join our Building Services department. The Building Services department maintains our company’s built environment, ensuring that we have the most suitable and efficient working environment for our employees and their activities.
     
    To succeed in this position you will need to be able to work independently, be a hands-on, task orientated person capable of physically demanding work and be flexible regarding working hours.
    Areas of responsibilities include:
     
    ·         Assisting with coordinating repairs and maintenance
    ·         Assisting with internal relocations
    ·         Assisting with helpdesk tickets
    ·         Periodic site inspections
    ·         Routine maintenance tasks

    Requirements:

    Desired skills and experience:
     
    ·         Prior experience in Facilities roles an advantage
    ·         Demonstrated customer service abilities
    ·         Excellent communication skills
    ·         The ability to multitask and prioritise tasks
    ·         The ability to learn new systems quickly
    ·         Great attention to detail
    ·         Basic Microsoft office skills
    ·         Current Driver’s licence
     
  •  BUILDING Services Officer

    We are looking for an organised, proactive and hands on Building Services Officer to join our Building Services department. The Building Services department maintains our company’s built environment, ensuring that we have the most suitable and efficient working environment for our employees and their activities.
     
    To succeed in this position you will need to be able to work independently, be a hands-on, task orientated person capable of physically demanding work and be flexible regarding working hours.
    Areas of responsibilities include:
     
    ·         Assisting with coordinating repairs and maintenance
    ·         Assisting with internal relocations
    ·         Monitoring helpdesk tickets
    ·         Contractor management
    ·         Periodic site inspections
    ·         Routine maintenance tasks
     

    Requirements:

    Desired skills and experience:
     
    ·         Trade background and/or prior experience in Facilities roles
    ·         Sound understanding of mechanical systems
    ·         Good hands-on skills
    ·         The ability to communicate with management, staff and contractors
    ·         The ability to multitask and prioritise tasks
    ·         Great attention to detail
    ·         WHS knowledge/experience
    ·         Current Driver’s licence
    ·         Basic Microsoft office skills
  •  CAMERA Polish / Final Camera Artist – LEGO® Animated Features

    Animal Logic is looking for a highly motivated camera polish artist with a range of experience to help define the visual camera language of our animated features. As part of the layout team you will be working to realize the director’s cinematic vision for an animated feature film.

    This position will be based at our animation studios in Sydney, Australia. Due to the short time frame for this role, we can only consider applicants who are currently able to work in Australia.

    Duties and Responsibilities:

    • Work within a team of layout and camera polish artists under the supervision of a layout supervisor.
    • Responsible for animating the natural and seamless camera movements for the film.

    Requirements:

    All candidates should:
    • Display a strong reel that shows examples of work done in a 3d computer generated environment, ideally on a cg animated movie or television production. Within the reel there should be examples of entire sequences not just single shots.
    • Demonstrate a strong understanding of camera animation, composition and depth of field.
    • Possess excellent organizational and verbal communication skills.
    • Ability to work within a production schedule, delivering shots and sequences on time.
    • Have a strong working knowledge of a 3D application (knowledge of XSI a plus).
    • Ability to multi-task, prioritise and problem solve.
    • Have excellent attention to detail.
    • Be willing to learn, and contribute to the success of the team and the project.
    • Have previous experience working in a similar role on a CG animated feature or television program.
    • A recognized qualification in film, animation or fine arts would be helpful but is not essential.
  •  Lead COMPOSITORS – VFX and Feature Animation

    2017 is shaping up to be a busy year for Compositing at Animal Logic!
     
    We have both VFX and Animated Feature projects in house and are now wanting to speak to experienced Lead Compositors, who are interested in joining us on projects in either division, or both.  Right now we are most interested in talking to people who are available at the start of 2017.
     
    Lead Compositor roles at Animal Logic will suit collaborative individuals, who enjoy heading up teams within a dynamic department, which values both its creative edge and strong technical back bone.  We are looking for strong leaders who support our commitment to team work, creativity and quality.
     
    Dedicated to specific projects, Lead Compositors work with the Compositing Supervisor to:
     
    • Support, guide and mentor the Compositing team through all stages of shot delivery.
    • Realise the direction of the VFX Supervisor and Compositing Supervisor.
    • Establish efficient look development and template based compositing procedures.
    • Aid in technical and creative solutions for shots both during production and in the planning of a show.
    • Maintain the high standards of quality control with comp department output.

    Requirements:


    Required experience and skills:
     
    • 5 - 7+ years high level VFX and/or Feature Animation experience, 1-2 years in a Lead role on 500+ shot projects
    • Honest appreciation of people and what it takes to get the best from everyone.
    • Strong communication skills. Ability to speak both technically and creatively.
    • Ability to balance the workload of the team and deliver great results, on time.
    • Commitment to building strong working partnerships with Production crew at all levels.
    • Expert level knowledge of all aspects of compositing techniques including keying, plate integration, projections, environments, cg integration, filtering best practices, film and camera formats amongst others.
    • Expert level knowledge of Nuke.
    • Understanding of photography and composition.
    • Understanding and proficiency in grading.
    • Good grasp of basic colour science, ACES and OCIO.
  •  COMPOSITING TD - VFX/Animated Features

    We are currently seeking a Compositing TD to work across both Visual FX and Feature Animation projects. 
     
    The varied scale and breadth of the projects we have in house at any one time and the requirements of both compositing environments make this role an ideal opportunity to further develop your profile as a Technical Director.  You will be working with some of the best artists and developers in the world, on great projects. A commitment to finding the best possible technical solutions and putting the best possible pictures on screen is essential to this role.

    The key responsibilities are:

    • Work with the compositing team to maintain and develop the compositing pipeline including tools relating to asset management, farm rendering and review procedures, amongst others.
    • Maintain and configure the compositing environment in which the compositors work.
    • Help with technical solutions as required for specific shot or show based issues.
    • Work with the Head of pipeline technology, department TD’s and RND department to identify and streamline global solutions to common problems.

    Requirements:

    • Expert knowledge of Python.
    • Knowledge of PyQt or other GUI toolkit helpful.
    • Knowledge of VCS, svn, git, clearcase, mercurial or others (we use git).
    • Familiarity with Nuke and the Nuke Python API an advantage.
    • Experience as a compositor is a distinct advantage.
    • Experience with colour management and OCIO beneficial. 
  •  COMPOSITING 2017 - Expression of Interest

    2017 is shaping up to be a busy year for Compositing at Animal Logic!
     
    We have both VFX and Animated Feature projects in house and expect to have opportunities for Mid to Senior level Nuke Compositors for projects of varying durations throughout the year. We may also have a small number of Lead Compositor roles available.
     
    Project hires could be anything from four to eight months typically, but we do anticipate having a small number of shorter-term possibilities at different times as we move through the schedules.
     
    So, if you are interested in Compositing at Animal Logic, Sydney in 2017, please fill out our online application form or send us an update if you are already have a profile with us.  It would also be great to see:
     
    • Your availability in 2017
    • Current show reel (please include camera plates, individual layers and finished shots)
    • Comprehensive shot breakdown (including software used)
    • Your preference for VFX or Animated Features (or both)
     
    We are interested in hearing from you if you have any availability during 2017, regardless of the timeframe.  So please let us know what your windows are and we will get in contact with you if we can find a good match with our projects.

    You can update your application as your circumstances or details change and it’s always good to let us know at jobs@al.com.au

    Looking forward to a great year!
  •  Nuke COMPOSITORS, Short Term - VFX Feature Films

    We are seeking experienced Compositors for short term positions on a Feature Film project.
    Expand your film experience while creating in a collaborative environment. Work amongst an internationally recognised group of artists with high standards of creative and technical excellence.



    Requirements:

    To join us on this project you will need the following:

    ·    A minimum of 3 years experience as a Compositor for visual effects films or high end television projects.
    ·    Outstanding production knowledge of Nuke.
    ·    A passion & infectious enthusiasm for creating outstanding visuals on an international stage.
    ·    Excellent ability to integrate 2d, 3d and live action elements.
    ·    Proven ability to follow an established look and meet deadlines.
    ·    Excellent attention to detail.                                    
    ·    Strong communication and interpersonal skills.
    ·    Ability to multi-task, prioritize and problem solve.
    ·    Experience with deep compositing is advantageous.
    ·    A good understanding of a range of supplementary software typically found in digital production such as Maya is desirable.

    Due to the length of contact we are only able to consider Australian citizens or permanent residents.
  •  EDITORIAL TD - LEGO ® Animated Features

    We are currently looking for an experienced, motivated Editorial Technical Director to join our Editorial team. As the Edit TD you will develop and maintain an efficient Editorial pipeline centered around AVID, RV, Baselight that facilitates the smooth and clear communication between editorial and production.  This will include things such as delivery of media, conforming, publishing, communication, reporting and review mechanisms.

    Relationships with R&D, Production and Vendors are central to this role and the right candidate will have a unique blend of robust technical knowledge and discipline, coupled with a friendly manner, great communication skills and a can do attitude.


    Requirements:

    The following is required for this role:   
    3 – 4 years’ experience in a similar role
    Experience/knowledge in AVID
    Experience developing in Python, PyQT
    Experience developing GUI and querying SQL databases
    Experience with RV, and industry DI systems (e.g. Baselight, Nucoda)
    Experience in audio/video formats (including AAF) and media conversion using ffmpeg
     
    Required skills include: 
    Understanding of colourspaces their integration into a colour managed workflow
    Understanding of Editorial principles and workflows
    Good planning and estimating abilities
    Ability to work to deadlines
    Ability to multi-task, prioritise and problem solve
    An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
    Good interpersonal skills
    A good "bedside manner" when dealing with artists and other developers who are under pressure
    An ability to work in a collaborative environment, take direction and possess good communication skills
    Excellent attention to detail
  •  LAYOUT Artist – VFX Feature Film

    We are looking for a highly motivated creative layout artist with a range of experience to help define visual FX sequences for a live action film. As part of the layout team you will be working to realize the director’s brief and cinematic vision for this film.

    This position will be based at our studio in Sydney, Australia.
     
    Duties and Responsibilities:

    • Work within a small team of layout artists under the oversight of a department supervisor
    • Be responsible for helping establish the cinematic staging and camera positioning as directed, for some full CG shots
    • Ability to pose and/or roughly animate characters and objects with good sense of timing
    • Ability to work within a production schedule, delivering shots and/or sequences 
    • Ability to provide the technical set-up of shots to departments further down the production pipeline
    • Be open to direction and have the ability to embrace change 

    Requirements:

    All candidates should:
    • Display a strong reel that shows examples of layout and/or previz work
    • Have experience with full CG sequences
    • Have experience in VFX Layout and/or previz
    • Demonstrate a strong understanding of visual story telling including staging, composition and editing
    • Possess excellent organizational and verbal communication skills
    • Have a strong working knowledge of Maya and some experience with Nuke
    • Ability to multi-task, prioritise and problem solve
    • Have excellent attention to detail 
    • Be willing to learn, and contribute to the success of the team and the project
     
    A recognized qualification in film, animation or fine arts would be helpful but is not essential.
  •  LAYOUT Artist - LEGO® Animated Features

    Animal Logic is looking for highly motivated creative layout artists with a range of experience to help define the visual language of our animated features. As part of the layout team you will be working to realize the director’s brief and cinematic vision for an animated feature film.

    This position will be based at our animation studios in Sydney, Australia.

    Requirements:

    Duties and Responsibilities:
    • Work within a team of layout artists under the supervision of a layout supervisor.
    • Responsible for helping establish the cinematic staging and camera positioning as directed by the film's director.
    • Ability to pose and/or roughly animate characters.
    • Ability to work within a production schedule, delivering shots and/or sequences to the editorial department. 
    • Ability to provide the technical set-up of shots to departments further down the production pipeline (e.g. Animation).
    • Be open to direction and have the ability to embrace change.

    Qualifications and skills

    All candidates should:
    • Display a strong reel that shows examples of work done in a 3d computer generated environment, ideally on a cg animated movie or television production.  Within the reel there should be examples of entire sequences not just single clips.  Where possible a storyboard animatic, followed by layout and then through to final finished film clips.
    • Demonstrate a strong understanding of visual story telling including staging, composition and editing.
    • Possess excellent organizational and verbal communication skills.
    • Have a strong working knowledge of Maya (knowledge of XSI a plus). 
    • Ability to multi-task, prioritise and problem solve.
    • Have an excellent attention to detail. 
    • Be willing to learn, and contribute to the success of the team and the project.
    • Have previous experience working on a CG animated feature or television program.
       
    A recognized qualification in film, animation or fine arts would be helpful but is not essential.
  •  LAYOUT / Final Lensing Artist – Peter Rabbit

    We are currently looking for a motivated and creative Layout / Final Lensing Artist to lens cinematic previsualisation of shots and sequences on our ‘Peter Rabbit’ Feature.

    The following will be highly regarded: 

    • 5 years minimum working on feature animation or VFX projects
    • Experience in layout and/or previsualization
    • Experience working in creative story development
    • Complete understanding of real world cameras, rigs and shooting environments for feature films
    • Solid understanding of composition, cinematography & filmmaking process
    • Advanced Maya and/or XSI skills
    • Experience setting a shot turn over pace that achieves a balance between meeting deadlines and exceeding quality expectations

    Candidates should understand storytelling, shot structure and cinematography, as well as have the ability to communicate positively and take direction.

    Ideally a showreel from a candidate for this position will show whole, or large parts, of sequences. This will help to demonstrate the ability to construct a sequence in terms of camera and framing. 

    Requirements:

    The following is required of all candidates:

    • Excellent attention to detail.
    • Ability to multi-task, prioritize and problem solve.
    • Ability to work within a strong team environment
    • Strong communication and interpersonal skills
  •  Senior Character MODELLER - Peter Rabbit

    We are currently looking for a Senior Character Modeller for our hybrid project ‘Peter Rabbit’.
     
    Candidates with the following experience are encouraged to apply:
     
    • 5 years’ experience on feature films and/or animated features.
    • Production experience using Maya, Z Brush and/or Mudbox.
    • Experience with other software such as 3D coat, Speedtree and Vue would be an advantage.
    • Strong experience with photo realistic hard surfacing and/or character modelling. 
    • A strong understanding of the topological requirements of subdivision surface for both static and deforming models.
    • Ability to follow a brief and produce complex models to a high standard with a thorough understanding of shape, scale and form.
    • Technically aware of the requirements of rigging.
    • A good understanding of the needs of surfacing and an ability to provide good UV layouts of your models.
    • Ability to translate approved 3D sculptural form or concept art into production ready geometry.
    • Interest in 'set dressing'.
    • An understanding of proper edge flow and polygon density.
    • Interest in pipeline and process.
    • Experience and ability in guiding and mentoring junior level crew.
    • Ability to provide topology and turntables examples.
    • Traditional sculpting skills a plus.
     

    Requirements:

    To be successful in these roles, the following is required of all candidates:
     
    • Excellent attention to detail.
    • Ability to work to deadlines.
    • Strong technical and visual skills.
    • Strong communication and interpersonal skills.
    • Ability to multi-task, prioritize and problem solve

    Please include turntables and wireframes in your demo reel.
  •  PRODUCTION Managers – Peter Rabbit

    We are currently looking for Production Managers for our hybrid feature ‘Peter Rabbit’.

    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S

    The Production Managers be responsible for the overall production management of the Visual Effects from plate turnover through to final delivery, including accountability for the master project schedule, production priorities, production reporting, crew and quota planning and projects.

    Requirements:


    To be successful in this role, the following is required of all candidates:

    • Minimum of 3 years’ experience in a Senior Production Management role
    • At least 6 years’ experience working within a production team on Animated Features or VFX Features with CG characters; and other related environments will be taken into consideration
    • Flexibility and an open mind, in order to optimize a strong partnership relationship with the senior Production and Creative Team
    • Exceptional communication and interpersonal skills
    • Exceptional attention to detail
    • Strong analytical skills
    • Exceptional and proven project management and organisational skills
    • Proven experience in successfully managing large teams of people
    • Experience with Microsoft Project
    • Sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated Features and the teams who make them!
     
  •  Senior PRODUCTION Coordinator – Peter Rabbit

    We are currently looking for Senior Production Coordinators to work on our hybrid feature ‘Peter Rabbit’.
     
    Candidates with the following skills are encouraged to apply:
     
    • 5 years or more Production Coordination experience in VFX Films or Animated Features
    • Technical knowledge/experience of film formats, digital media and film techniques
    • Intermediate knowledge of Microsoft office and database software, such as Filemaker Pro

    Requirements:

    To be successful in these roles, the following is required of all candidates:

    • Sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for VFX and/or Animated Features
    • Ability to multi-task, prioritize and problem solve
    • Strong administrative skills
    • Highly developed written and oral communication skills and the ability to connect with a wide variety of personalities
    • An ability to remain focused on the big picture without losing track of the details
     
  •  Department PRODUCTION Coordinator - Peter Rabbit

    We are currently searching for a Department Coordinator to join our Production Management team on Peter Rabbit!  This role reports to the Production Manager; and provides support and assistance to the production team, liaises with Systems Administration, Front of House and other production departments and provides general administrative help for the project.
     
    This position will suit a person with a desire to work in a fast paced and dynamic environment who has strong administrative skills.
     
    Key responsibilities include:
     
    • Supporting the Production team with day to day tracking and reporting
    • Providing additional support to the Production team as needed
    • Over time developing a broad understanding of the pipeline and providing coverage when required
     

    Requirements:

    1. Experience in a digital film, commercial or similar production environment, in a similar role
    2. Intermediate knowledge of Microsoft office and database software
    3. Technical knowledge/experience of film formats, digital media and film techniques an advantage
    4. Excellent organizational skills
    5. Works well in a team
    6. Strong communication and interpersonal skills
    7. Works well under pressure
    8. Ability to prioritise, multi-task and problem solve
    9. Excellent verbal and written communication skills
    10. Proficient in Excel and Word
    11. Attention to detail
    12. Ability to take accurate notes
    13. Financial/analytical experience a bonus!
     
     
    Please apply if you are currently eligible to work permanently in Australia.
     
  •  Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 2 years experience working on creatures for feature film quality productions.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • Able and comfortable working to specs as precisely or as creatively as a brief outlines.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Proficiency in Python and ability to navigate a large managed code base, or willingness to learn in a fast paced technical environment.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
     
     
    The following will be highly regarded, but isn’t necessary:

    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Foundational knowledge of trigonometry and linear algebra.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  Senior Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 5 years experience working on creatures for feature film quality productions.
    • Experience working with animators to produce or improve design of rigs and tools.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • An eye for detail and anatomy, and experience with high quality, realistic deformation of creatures.
    • Foundational knowledge of trigonometry and linear algebra to the extent needed to discuss and work through issues and solutions with other TDs or developers.
    • Ability to multi task and time manage in a versatile manner as the schedule’s focus moves from few hero rig tasks in the beginning to many support tasks towards the tail end.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Ability to understand and work to briefs that can range from fine grained specifics to coarsely grained design tasks.
    • Proficiency in Python and ability to navigate a large managed code base.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
      
    The following will be highly regarded, but isn’t necessary:

    • Knowledge of C++.
    • Mathematical skill of a Computer Science Degree equivalent level.
    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  R&D Senior Pipeline Engineer

    We are seeking an experienced Software Engineer to join the R&D team developing key tools and processes that implement our production pipeline. At least 5 years prior experience in the visual effects industry is expected.
     
    The Pipeline team is part of the larger Research & Development department developing software for all parts of the company.  As a member of this team, you will be creating software used by artists in craft departments such as Modelling, Rigging, Animation and Lighting, to assemble, manage and deliver complex graphics scenes.  You will be working with proprietary software as well as tools such as Maya, Houdini and Nuke, extending them through their APIs in C++ and Python
     
    As the pipeline evolves to meet the needs of the story, the tools evolve as well, so you will be in regular contact with artists and leads, identifying issues and adapting the pipeline to address them. Throughout these interactions, as someone who is passionate about automation you will always be on the lookout for opportunities to off-load manual work onto automated processes.


    Requirements:

    A tertiary qualification in Computer Science or Engineering
    Experience developing Python software
    Minimum 5 years experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, RenderMan, etc.
    Strong understanding of production challenges and requirements
    Experience with SCM systems, and continuous build and test environments
    Strong software design and engineering skills; familiarity with design patterns and their appropriate use
    A passion for delivering software solutions to end users
    Good planning and estimating abilities
    A good "bedside manner" when dealing with artists and other developers who are under pressure
    An ability to work in a collaborative environment, take direction and possess good communication skills
     
    If you are interested in applying for this position then please email jobs@al.com.au
  •  R&D Mid-Level Pipeline Engineer

    We are seeking a Software Engineer to join the R&D team developing key tools and processes that implement our production pipeline. Some prior experience in the visual effects industry is expected.
     
    The Pipeline team is part of the larger Research & Development department developing software for all parts of the company.  As a member of this team, you will be creating software used by artists in craft departments such as Modelling, Rigging, Animation and Lighting, to assemble, manage and deliver complex graphics scenes.  You will be working with industry-standard graphics tools such as Maya, XSI and Nuke, and extending them through their  APIs.
     
    As the pipeline evolves to meet the needs of the story, the tools evolve as well, so you will be in regular contact with artists and leads, identifying issues and adapting the pipeline to address them. Throughout these interactions, as someone who is passionate about automation you will always be on the lookout for opportunities to off-load manual work onto automated processes.

    Requirements:

    • A tertiary qualification in Computer Science or Engineering
    • Experience developing in C++ and Python
    • Minimum 2 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, RenderMan, etc.
    • Experience with SCM systems, and continuous build and test environments
    • Strong software design and engineering skills; familiarity with design patterns and their appropriate use
    • A passion for delivering software solutions to end users
    • A desire to continuously learn and develop new skills
    • Good planning and estimating abilities
    • An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
    • A good "bedside manner" when dealing with artists and other developers who are under pressure
    • An ability to work in a collaborative environment, take direction and possess good communication skills
     
  •  R&D Senior Full Stack Developer: Java

    We are looking for an experienced Full Stack Developer to join our infrastructure team. The successful candidate will have the opportunity to work with a variety of web browser and Java based technologies in our “mature” but continuously evolving mission-critical systems, as well as leading and contributing to the evolution of those systems.

    The position will have you working as part of a small international team; that forms part of a larger group focused on satisfying the bespoke software requirements of the creative workflows. You will interact regularly with artists and leads in the production departments. You will be involved in the design, development and maintenance of production workflow management and reporting systems; digital asset management systems that play a key role in automating parts of our film production pipeline. A particular focus will be working on our proprietary compute farm management software, which manages 10s of thousands of cores.

    Requirements:

    To be successful in this role you must have:
    • A passion for leading and implementing solutions from high level requirements
    • Exposure to iterative test driven development practices
    • Experience in developing operable software at scale in a highly dynamic production environment
    • Well-honed scoping, task identification, estimating and planning abilities
    • Proficient communication and interpersonal skills with  developers and internal clients
    • Ability to multi-task, prioritize, solve problems and follow up details
    • Experience with the following would be highly regarded:
    • Spring Boot, JMS, Netflix style micro-services architectures
    • Exposure to AKKA and the Actor Model
    • UI technologies (e.g., React, GWT, Swing)
    • Leading and growing other developers 
  •  R&D Senior Software Engineer: Rendering

    Animal Logic is seeking a Software Engineer to join its core R&D group to develop and enhance our proprietary rendering software, including our state-of-the-art rendering engine, shading system, and scene representation.
     
    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    You may have a background in film, animation, television, visualization or games fields.

    Requirements:

    • Masters or PhD in Mathematics, Physics or Engineering, or equivalent professional experience
    • Experience developing 3D rendering software using C++ in high performance computing environments
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling
    • A talent and passion for optimisation and a working knowledge of efficient spatial data structures
    • A thorough understanding of light transport and global illumination techniques
    • You may have knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL
    • An ability to work in a challenging environment, take direction and possess good communication skills
    • Willing to work in a production environment and collaborate with artistic staff
    • An appreciation of design aesthetics is a plus
  •  R&D Software Engineer: Rendering

    Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation?
     
    Animal Logic is currently looking for a variety of C++ Software Developers.
     
    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    You may have a background in film, animation, television, visualization or games fields.
     

    Requirements:

    • Experience developing 3D rendering software using C++ in high performance computing environments
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling
    • A talent and passion for optimisation and a working knowledge of efficient spatial data structures
    • A thorough understanding of light transport and global illumination techniques
    • You may have knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL
    • An ability to work in a challenging environment, take direction and possess good communication skills
    • Bachelor’s degree or higher in Mathematics, Physics or Engineering, or equivalent professional experience
    • Willing to work in a production environment and collaborate with artistic staff
    • An appreciation of design aesthetics is a plus       
     
    For more information on Glimpse: http://www.fxguide.com/featured/brick-by-brick-how-animal-logic-crafted-the-lego-movie/
     
    If you are interested in applying for this position then please email jobs@al.com.au
  •  SURFACING - Senior Look Development Artists

    Right now we are looking for senior level Surfacing artists to work across our various projects from our LEGO ® Animated Features to ‘Peter Rabbit’
     

    Requirements:

    Candidates with the following are encouraged to apply:
     
    • A passion and an eye for making beautiful looking CG objects, environments and creatures, and a folio of work to demonstrate these abilities including examples of photo-realistic work, reference plate/material, turntable, UV layout 
    • 5 years + experience working on high quality shading, surfacing and texturing
    • Highly developed skills with fur and feather grooming tools, such as Yeti, Shave and a Haircut or Maya an advantage for VFX roles
    • Strong production experience in Maya
    • Production experience in a modern ray-tracing software package
    • A good understanding of material properties with regards to shading
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Previous experience in look development/surfacing for films and/or high end commercials
    • Strong technical and visual skills
    • Ability to multi-task, prioritize and problem solve
    • Strong communication and interpersonal skills
    • An interest and ability in lighting
    • Excellent attention to detail           
    • Ability to work to deadlines
  •  Senior SURFACING TD – VFX/Animated Features


    We are currently looking for talented senior Lookdev/surfacing TD.
     

    Requirements:

    To be successful in this role, the following is required of all candidates:

    • 10  year’s experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
    • Strong production experience in Maya and experience in a modern ray-tracing software package
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Experience with Open Shading Language  ( C++ is an advantage)
    • Experience scripting in Python
    • An interest and ability in lighting.
    • A passion for making beautiful looking CG objects, creatures and environments
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
  •  Expression of Interest - Animation

    Whilst we do not have any Animation roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is XSI and Maya.

    If possible, we would like to see the following on your reel:

    • Good demonstration of weight, strong poses with excellent timing.
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.


    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

  •  Expression of Interest - Art Department/Storyboard

    Please note this includes: design, concept, illustration and storyboarding.

    Whilst we do not have any roles available in our Art Department we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                         

    Requirements:

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:

    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    Whilst we do not have any FX roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya and Houdini.

    If possible we would like to see the following on your reel:

    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Lighting

    Whilst we do not have any Lighting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                     

    Requirements:

    Software currently in use is Maya and Renderman.

    If possible we would like to see the following on your reel:

    • Moving images not stills
    • Layers
    • Camera plate if live action
    • Finished shot


    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Matte Painting

    Whilst we do not have any Matte Painting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.       
                                  

    Requirements:

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.

    If possible we would like to see the following on your reel:

    • Strong artistic skills.
    • Staged development of the finished matte painting from original camera plate if live action.
    • Experience with 2.5 D (projection work).
    • Completed Shot.
    • Concept art.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Modelling

    Whilst we do not have any Modelling roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Tracking/Matchmoving

    Whilst we do not have any Tracking/Matchmove roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     

    Requirements:

    Software currently in use is 3D Equalizer (3DE) and Maya.

    If possible we would like to see the following on your reel:

    • Moving images, not stills
    • Camera plates
    • Camera plates with digital tracking markers
    • Shots with CG elements incorporated

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto

    Whilst we do not have any Roto roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is Nuke.

    If possible we would like to see the following on your reel:

    • Moving images, not stills
    • Camera plates
    • Mattes
    • Finished shot

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto Training

    To register your interest for future Roto Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Roto Training course is an unpaid 4 week full time course held in our Studio located in Fox Studios Australia.

    This program is designed to fill our need for Roto trainees on future projects.  It is Nuke based and allows people to progress naturally onto a Compositing 2D based career path. 

    The course is Roto based, but basic compositing techniques, tracking, keying and a bit of the 3D camera system is covered too.  We will also cover 3D stereo techniques as this is skill set that is required for many projects.

    Knowledge of Nuke is handy but not necessary.  We tend to look for art based skills rather than technical based software skills.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Roto or compositing examples with any software
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Tracking/Matchmove Training

    To register your interest for future Matchmove Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Matchmove Training course is an unpaid 3 - 4 week full time course held in our Studio located in Fox Studios Australia. 

    This program is designed to fill our need for Matchmove trainees on future projects.  Using 3DEqualizer and Maya.  You will need basic Maya skills.

    The learning outcome is for you to be able to take a shot from start and assess it, problem solve (to a degree), produce a successful track, export a camera and line the shot up in Maya to produce a finished camera track; then to pass that onto other departments.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Maya skills in any department
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - VFX and CG Supervision

    Whilst we do not have any VFX or CG Supervision roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Please note Supervision includes experience in television commercials, television series, on set, live action VFX films and/or animated features.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
Now hiring at Animal Logic