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Work at Animal Logic

Los Angeles

  •  Support Engineer - Los Angeles

    We're looking for an enthusiastic and outgoing person to join our IT Support team in our LA office. You will be working with a vast and complex array of technologies for one of the world's leading visual effects and animation studios.  You will work out of Venice/Hollywood/Burbank locations and also interface with our Sydney and Vancouver studios.  The majority of the work will be face-to-face with producers/head of departments and will require some email correspondence with our Sydney support team during their business hours.  Ideal candidate should have knowledge of the animation production process, excellent communication and follow-up skills, understanding of the demands of production, and have a willingness to support production as dictated by their schedules.
     
     
    Duties and responsibilities include:
     
    • Provide 1st/2nd level technical support.
    • Assist in the planning and implementation of additions, deletions and major modifications to the supporting local infrastructure.
    • Follow IT procedures as established by the Sydney studio.
    • Oversee the administration and maintenance of the company's Los Angeles infrastructure, including workstations, servers, storage, network, tape backups and video equipment.
    • Ensure the reliable and efficient handling of video media and image data to meet the needs of staff and clients through all service areas (transfer, duplication, display, editing, archiving).
    • Maintain video & data capture & transfer systems (Mac, PC or other).
    • Perform maintenance on a broad range of video equipment, including display set-ups and alignment through to cabling and routing, if required.
    • Manage the company's IP telephone and Video Conferencing systems at the local level.
    • Occasional requirement to perform after hours and/or weekend support.
    • Relocation of IT equipment (moving machine/s, monitors etc).
    • Ensure that asset management, licensing, OH&S, and other company policies are being adhered to.
    • Get quotes and manage vendors as required
    • Assist with project tasks driven by the Sydney studio.
    • Generate and maintain both internal and end user documentation, as required.
    • Take calls from Editorial when issues arise and respond appropriately;
    • Strong knowledge of and experience with Avid Media Composer;
    • Escalate issues to vendors if required;
    • Assistance with daily office duties:  includes phone coverage, opening/closing of the office, office moves, etc.; position is considered part of the office administration rotation (when coverage is necessary).

    Requirements:

    To be successful in this role, the following will be required:
     
    • Must have relevant technical skills and experience
    • Previous experience in either a senior support role or mid-level system engineering role
    • Must have strong communication skills
    • Strong troubleshooting skills
    • Linux, Windows and OSX Operating System exposure.
    • Networking and connectivity skills
    • MAC/PC maintenance and software installation
    • Installation and upgrading of MAC/PC hardware
    • Film/VFX Industry experience, a plus.
     
    Additional Skills and Attributes:
     
    • Exhibit a passion for learning new skills, techniques and technologies.
    • Have a positive, can-do attitude.
    • Good verbal and written communication skills.
    • Effectively communicate with people with varying levels of technical knowledge.
    • Be able to work autonomously and as part of a larger team in Sydney.
    • A keen focus on attention to detail and customer service.
    • Ability to work remotely with multiple technical departments in Sydney
    • Able to adapt to a fast-paced, high-pressure environment with fluid requirements and deadlines.
    • Exhibit a strong interest in technology and the entertainment industry.
    • Ability to work under pressure.
    • Good organisational skills.
    • Good analytical and problem solving skills.
    • Ability to “think on your feet” to come up with creative ideas and solutions to technical problems.
     
    Education:
    • College, University or industry certification/training in the field of IT.
     
    Please apply if you are eligible to work permanently in the US.
     
    If you are interested in applying for this position please send your resume to la.reception@animallogic.com with the subject line ‘Support Engineer – your name’

Vancouver

  •  1st Assistant Editor – LEGO ®2

    Animal Logic is looking for a 1st Assistant Editor for our first Animated Feature in Vancouver!
     
    Key Responsibilities include:

    • To bring creative solutions to sequences of the Lego ® Movie 2, ensuring solutions are in line with production parameters including budgets, shot count allowances, and duration targets
    • Leading a team of Assistant Editors, managing their time, priorities and project-specific knowledge
    • Ensuring the delivery of all video/image/audio request and deliverables to the editors
    • Work with the support engineers to maintain the integrity of the editing equipment, tracking and configuring media storage
    • Ensuring all editors hardware/software runs correctly with minimal issues, reporting any concerns to the Edit TD
    • Responsible for Avid projects structure and back up
    • Assisting with any overflow work from the Picture Editor
    • Communicating day to day status and any needs to production
    • Prep all cuts at various stages including blocking, WIP and screenings


    Requirements:

    • Production experience with Avid
    • 2 – 3  years’ experience working in a similar role on feature films
    • Experience in Animated Features is a bonus
    • Proven ability to multi-task, prioritise and problem solve, both individually and as part of your function as a team member
    • Ability to communicate and interact positively in a collaborative group environment 
  •  Assembly Prep Artist – LEGO® 2 (Vancouver)

    We are looking for Assembly Prep Artists to join the team for our first Animated Feature in Vancouver! The Assembly team is a small, but critical role in Production, where an eye for detail is key! 

    As one of the Asset gatekeepers, you will help maintain the “shot breakdown” - facilitating distribution of assets between various departments, with a special emphasis on supporting the Layout and Animation teams.
     
    Key Responsibilities include:

    • Partner with Layout to troubleshoot shot set-ups/builds and QC
    • Troubleshoot Asset and configuration issues
    • Maintain assets, shot set-ups, and breakdown

    Requirements:

    • 2 year experience in Animated Features, VFX or Games
    • Experience working with assets (modelling, rigging and surfacing)
    • Experience with Maya or XSI in a production environment
    • Knowledge and experience with asset management and tracking software
    • Excellent attention to technical details and ability to deliver accurate work
    • Ability to communicate and interact positively in a collaborative group environment
    • Proven ability to multi-task, prioritize, and problem solve
    • Experience in MEL or Python scripting is a bonus
  •  Production Coordinator - LEGO ® 2

    We are about to commence our first Animated Feature in Vancouver and we are looking for energetic and experienced Production Coordinators to join our team!

     

    Key Responsibilities include:

    • A sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated and/or VFX feature projects
    • Ability to multi-task, prioritize and problem solve
    • Strong administrative and organisational skills
    • Highly developed written and oral communication skills and the ability to connect with a wide variety of personalities
    • An ability to remain focused on the big picture without losing track of the details

    Requirements:

    • 3 years or more Production Coordination experience working on Animated or VFX feature films;
    • Technical knowledge/experience of film formats, digital media and film techniques
    • Intermediate knowledge of Microsoft office, and scheduling and database software; and experience working with highly creative and/or technical people
  •  Senior Previs/ Layout Artist – LEGO ®2

    Animal Logic is looking for highly motivated creative Layout/ Previs artists with a range of experience to help define the visual language of our animated feature.  As part of the layout team you will be working to realize the director’s brief and cinematic vision.
     
    Key Responsibilities include:

     

    • Creative staging and choreography of scenes as directed by the Layout Supervisor
    • Work closely with the Layout Leads and Supervisor to implement a lensing style which is in alignment with, the film director’s vision for the film and its narrative
    • Clearly understand the creative requirements of a sequence and deliver these creative goals in a timely manner and to the highest standard    
    • Provide technical setups of shots to downstream departments
    • Keep abreast of relevant and related emerging techniques and technologies                
                   

    Requirements:

    • 4+ years of Previs experience. Feature Animation experience a plus
    • Strong Animation skills
    • Cinematography knowledge and understanding of story and scene layout
    • Knowledge of traditional camera techniques and the principles of translating storyboards to 3d
    • Ability to produce high-level camera work with an in depth knowledge of composition
    • Professional experience and understanding of 3D software packages used in digital film production, in particular XSI or Maya
    • Excellent visual storytelling skills (ie. examples in demo reel)
    • Ability to multi-task, prioritise and problem solve
    • Ability to work collaboratively within a team environment
    • Ability to work towards, and meet, deadlines in high-pressure environment
    • Strong communication & interpersonal skills
    • Excellent attention to detail
  •  Senior C++ Developer: Rendering - Facility

    Animal Logic is seeking a Software Developer to join its core R&D group to develop and enhance our proprietary rendering software, including our state-of-the-art rendering engine, shading system, and scene representation.


    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    Key Responsibilities include:
     

    • Work as a part of the global Development Team to develop and enhance proprietary rendering software (Glimpse); including Animal Logic’s state-of-the-art rendering engine, shading system, and scene representation
    • Design, develop and maintain robust and scalable software and to develop technical plans to achieve these goals
    • Engage with stakeholders to elicit requirements and incorporate feedback throughout the development lifecycle
    • Adheres to R&D best practices of software development
    • Build technical and user documentation to support the systems and software tools


    Requirements:

    • Experience working in software development for at least 5 years in Animation, VFX, or Videogame industry.
    • Experience developing 3D rendering software using C++ in high performance computing environments.
    • Bachelor’s degree or higher in Mathematics, Physics or Engineering, or equivalent professional experience
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling.
    • A talent and passion for optimization and a working knowledge of efficient spatial data structures.
    • A thorough understanding of light transport and global illumination techniques.
    • Knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL.
    • Ability to work in a challenging environment, take direction and possess good communication skills.
    • Willing to work in a production environment and collaborate with artistic staff.
    • An appreciation of design aesthetics is an asset.       
  •  Senior Software Engineer: Animation & Rigging

     We are currently looking for an experienced Senior C++ Developer (Animation & Rigging), to join us in our new Vancouver facility and be a founding member of this team. You will work as a member of the global R&D department collaborating regularly with counterparts in the Sydney office.


    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating fluent character performances.  
     

    Key Responsibilities:
     

    • To work as a part of the global Development Team to continue the evolution of its animation production tools and processes, especially in the areas of animation and rigging
    • To design, develop and maintain robust and scalable software and to develop technical plans to achieve these goals
    • Execute the full software development lifecycle
    • Foster and support a knowledge sharing culture
    • Ability to work with existing development processes and codebase

    Requirements:


    • A post-secondary qualification in Mathematics, Physics, Engineering or Computer Science
    • Minimum 5 years of software development in C++ and Python
    • Deep understanding of C++ optimisation techniques
    • Experience in OpenGL and GPU computing
    • XSI or Maya development experience
    • Production experience developing tools and UI’s for Rigging and Animation
    • An appreciation of design aesthetics is a plus
    • Good mathematical and problem solving skills
    • Willing to work in a production environment and collaborate with artistic staff and developers in a deadline oriented environment
    • Experience providing technical direction and mentoring
    • Good estimation and planning skills
  •  Senior Software Engineer: Pipeline

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.

    We are about to commence our next slate of Animated feature films and we are looking for energetic and experienced Senior Software Engineer: Pipeline to join our Vancouver team.
     
    Key Responsibilities include:
     

    • Lead the design and development of pipeline software used by artists in various craft departments
    • Collaborate frequently with other technical leads at a global scale to ensure system dependencies are identified and communicated
    • Provide technical leadership to team through technical design, code reviews and implementation of best practices and R&D coding standards
    • Contribute to the development of tools and interfaces, enabling asset flow, scene assembly and scene manipulation
    • Support and manage complex workflows in a highly iterative pipeline
    • Communicate daily with both technical and creative crew

     
    We will be adapting our existing Lego pipeline to meet the creative requirements of several new films. You will collaborate daily with production and technical personnel in both Vancouver and Sydney.

     

    Requirements:


    • A Post-Secondary qualification in Computer Science or Engineering
    • Experience developing software in Python and C++
    • Experience building user interfaces with pyQT
    • Minimum 5 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, etc.
    • Knowledge of Rendering, Shading, CharFX, Linear Algebra and other related areas a plus
    • Experience with the full software development life cycle
    • Familiarity with design patterns and their appropriate use
    • Good team spirit and ability to collaborate with artists and other developers in a deadline oriented environment
     
    Please note, some travel may be required.
  •  Senior Surfacing (Look Dev) Artist – LEGO ® 2

    We are currently looking for a talented and experience Surfacing/Look Development Artist to work on our first animated feature in Vancouver!

    Key Responsibilities Include:

     

    • A passion for making beautiful looking CG objects and environments
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve

    Requirements:

    • 6-10 years’ experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
    • Extensive production experience with Mari
    • Sculpting experience with Mudbox is a bonus
    • Experience scripting in Python is a bonus
    • Strong production experience in Maya and experience in a modern raytracing package
    • A traditional arts background in a relevant field is an advantage
  •  Software Development Coordinator - Facility

    Everything will be awesome when you’re part of the team! Animal Logic - the studio that brought you The LEGO Movie - is looking for a Software Development Coordinator to join our global R&D team, based in our brand new Vancouver studio.

    The Animal Logic R&D team is responsible for developing innovative graphics tools in support of our animation productions.  Reporting to the Software Development Manager, this role will provide scheduling coordination and support to the department in a very dynamic environment. The successful candidate will be coordinating a team that is responsible for mission-critical tools used throughout the production pipeline.

     Key Responsibilities include

    • Maintenance of the master development schedule
    • Work closely with technical leads to gather and disseminate status and schedule information amongst the developers and internal clients
    • Engage with the production team to elicit current priorities
    • Monitor cross team email and support tickets so communication flow is maintained
    • Coordinate global meetings to ensure the R&D department runs smoothly
    • Prepare status reports and projections for senior management and internal clients
    • Manage calendars, timesheet & leave requests
    • Assist with on-boarding of new hires

    Requirements:

    • 2+ years’ experience coordinating a team in a high pressure environment
    • Strong communication and interpersonal skills
    • A solid understanding of software development lifecycle
    • Demonstrated experience working with schedules and deadlines
    • Ability to problem solve in a fast paced environment
    • Excellent attention to detail
    • Experience with Gantt charts using MS Project or similar program
    • Previous experience working with issue tracking systems
  •  Expression of Interest - Animation

    As we grow our studio in Vancouver we will be recruiting for Animation roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.


    Requirements:

    If possible, we would like to see the following on your reel:
    • Good demonstration of weight, strong poses with excellent timing
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Art Department

    Please note this includes: design, concept, illustration and storyboarding.

    As we grow our studio in Vancouver we will be recruiting for Art Department/Storyboard roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.   Please fill out our online application form and we will contact you should a suitable role become available.                                 

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.


    Requirements:

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:
    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Data Operations

    As we grow our studio in Vancouver we will be recruiting for Data Operators and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    The Data Operations team is responsible for safeguarding and manipulating data assets and providing a range of data management services to Production.



    Requirements:

    To join the team you should demonstrate:
    • High level computer literacy across Linux, IRIS, OSX and Windows
    • Previous experience in a TVC or film digital production environment
    • Knowledge of scripting/coding (tcsh, bash, python)

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Department TD's

    As we grow our studio in Vancouver we will be recruiting for Department Technical Directors and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    As a Department TD you will be working closely with the Department Supervisor to research and develop department specific tools, maintain existing tools and plan for the future.  You will liaise with the R&D team to ensure compliance with current internal best practice.
     
    You will also support the artists in the department with the tools and troubleshoot problem scripts and other technical difficulties.


    Requirements:

    You will have expert knowledge in Python and knowledge of VCS, SVN, GIT, Mercurial or others; and PyQt or other GUI toolkit.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Editorial

    As we grow our studio in Vancouver we will be recruiting for Editorial roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    The software currently used is Avid.  


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Finance

    Over the next several months we will be recruiting for various finance roles for our new Vancouver facility. Whilst we are not currently actively recruiting we would still like to hear from people who are interested in working with us in our Corporate Finance and Production Accounting teams at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    As we grow our studio in Vancouver we will be recruiting for FX roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Maya and Houdini.


    Requirements:

    If possible we would like to see the following on your reel:
    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Human Resources

    As we grow our studio in Vancouver we will be recruiting for more HR, Training and Recruiting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 
     
    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please apply if you are interested in pursuing a HR, Training or Recruiting career as this is not a path into Production Management.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Layout

    As we grow our studio in Vancouver we will be recruiting for Layout roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.

    Requirements:

    If possible, we would like to see the following on your reel:
    • Entire sequences
    • Where possible, animatics, followed by layout and then the final sequence
    • Evidence of strong understanding of staging, composition and editing

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Lighting

    As we grow our studio in Vancouver we will be recruiting for Lighting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
                                         
    Software currently in use is Maya and our proprietary renderer.


    Requirements:

    If possible we would like to see the following on your reel:
    • Moving images not stills
    • Layers
    • Camera plate if live action
    • HDRI
    • Finished shot
     
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Matte Painting

    As we grow our studio in Vancouver we will be recruiting for Matte Painters roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.


    Requirements:

    If possible we would like to see the following on your reel:
    • Strong artistic skills
    • Staged development of the finished matte painting from original camera plate if live action
    • Experience with 2.5 D (projection work)
    • Completed Shot
    • Concept art

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Modelling

    As we grow our studio in Vancouver we will be recruiting for Modellers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.    
               
    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.


    Requirements:

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

    Please note that we anticipate recruiting for these positions during the summer.
  •  Expression of Interest - Production

    As we grow our studio in Vancouver we will be recruiting for Production Management roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.              


    Requirements:

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Supervisors, Production Managers and Producers.       
                                  
    Software currently in use is Microsoft Project and our proprietary tracking system.
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Render Wranglers

    As we grow our studio in Vancouver we will be recruiting for Render Wranglers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available. 
                  
    The Render Wrangling team ensures the render-queuing system (farm) is constantly monitored to help achieve efficient and trouble free rendering.

    Requirements:

    To join the team you should demonstrate:
    • Knowledge of scripting - python preferred
    • Experience using Linux, Windows and mac platforms
    Previous experience in a technical support position and in a computer graphics and/or rendering environment will be highly regarded.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Rigging

    As we grow our studio in Vancouver we will be recruiting for Riggers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.           
        
    Software currently in use is XSI and Maya.

    Requirements:

    If possible we would like to see the following on your reel:
    • Rig
    • Sped up rig play through
    • Animation using the rig (does not have to be fully rendered)

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Software Development

    Whilst we do not have any Software Development roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software Developers at Animal Logic work on three broad areas; production systems, pipeline engineering and graphics tools using Java, Python and C++.

    Requirements:

    Apart from software engineering skills, applicants with maths, physics or engineering backgrounds are also sort.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Surfacing/Look Dev

    As we grow our studio in Vancouver we will be recruiting for Surfacing/Look Development roles, and we'd like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we'll contact you should a suitable role become available.            
       
    Software currently in use is Maya and Mari.

    Requirements:

    If possible we would like to see the following on your reel:

    • Attention to detail in textures and materials
    • Close-up turntables
    • Character and/or environment work
    • Reference material

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

     
    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Technology / IT

    Whilst we do not have roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note Technology/ IT includes Systems Engineering and Support Engineering, along with Supervisory IT roles.

    Our Systems team support Linux, Windows, PC and Mac.



    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

Sydney

  •  Tracking/Matchmove Training Course 2016

    We are currently looking for people to participate in our ‘Set!’ Matchmove Training Course. (Matchmove is also often referred to as Tracking or Camera Tracking). This course is due to commence on Monday 7th November, 2016 and will run for 3 weeks.  

    As part of Animal Logic’s ‘Ready! Set! Go!’ Learning and Development Program, the ‘Set!’ Matchmove Training Course provides free training in a 3 week full time course (unpaid). The course is held in our Sydney studio located in Fox Studios Australia. 

    This program is designed to provide students with an opportunity to develop their craft skills and to potentially be employed as Matchmove trainees on future projects.  Successful applicants will be trained using 3DEqualizer and Maya.  Applicants will need a minimum of basic Maya skills.

    Working with professional film footage you will learn how to import a shot, assess it, problem solve (to a degree), produce a successful track, export a camera and line the shot up in Maya to produce a finished camera track; then to pass that onto other departments. In addition to enhancing your matchmoving skills you will have the opportunity of working in a world class studio while learning from, and being supported by, experienced film professionals.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:
    • Maya skills in any department
    • Photography/art work/design/concept/illustration/life drawing examples
    Please provide a demo reel and shot breakdown. Experience with real world cameras will be considered favourably, but is not a requirement.

    This training is open to Australian Citizens or Permanent Residents only.

    Please update this application if your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Asset (Look Dev) TD - VFX/Animated Features

    The Asset Dept (Look Development) TD will be responsible for creative problem solving in relation to complex pipelines and assets, user support, environment and character pipeline development, environment shot assembly and technical direction.
     
    The Asset Dept TD will need to be well versed in all issues involved with managing a large scale asset and environment pipeline. Concepts like data flow, data dependencies, Meta data, publishing and retrieval should be clearly understood so as to enable efficient and articulate assistance to all artists - in particular Modelling and Surfacing (LookDev) artists.

    In addition to their support role, the Asset Dept TD will also be required to troubleshoot shot based workflows and assets within the environment pipeline, ensuing that highly optimised assets retain intended creative representations.
     
    Asset Dept TDs will also be called upon to interact with R&D and other TDs with clear and concise tool briefs, bug repros, and feature requests; to achieve the creative goals of the Asset Dept.


    Requirements:

    The following will be highly regarded:
     
    • 3 years minimum experience in CG production such as feature animation, VFX projects or television commercials.
    • Experience with a large scale animation pipelines
    • Experience in at least one high end 3D software package, e.g. Maya, Houdini
    • Strong Python Programming Experience, ie. PyQt Applications
    • Good generalist skills with a solid understanding of all departments
    • A focus on quality control and active artist support
    • Highly organised
    • Experience working closely with the art and matte painting department
    • Experience working with the R&D department
    • Experience in training and managing a team
     
     
    The following is required of all candidates:
     
    • Excellent attention to detail.
    • Ability to multi-task, prioritize and problem solve.
    • Ability to work within a strong team environment
    • Strong communication and interpersonal skills
  •  ASSEMBLY/Anim Prep Lead – LEGO ® Animated Features

    The Assembly team is a small, but critical role in Production, where an eye for detail is key! 
     
    The primary responsibility of the Assembly Lead is to maintain the “shot breakdown” - facilitating distribution of assets between various departments, with a special emphasis on supporting the Layout and Animation teams.
     
    If you have had experience in Assembly, Animation Prep, Set Dressing or as an Environment TD work then read on!
     
    Other responsibilities include:
     
    • Generating production-ready sequences as well as QA and operational management of the assembly group, which includes both XSI and Maya TDs
    • Being aware of the creative requirements of a sequence and therefore ensuring continuity between shots.
    • Working with other departments to ensure standards are meeting production requirements.
    • Defining department workflow and ensuring consistent practice is carried out across department including adherence to the pipeline.
    • Collaborating with the Software department to develop tools and processes that improve the department’s efficiency.

    Requirements:

    To apply for this position candidates must possess the following:
     
    • A minimum of 4 years CG production experience
    • Experience on an animated feature a bonus
    • Experience in a leadership/supervisory role
    • Strong communication and organisational skills, to be able to efficiently organise and prioritise work across multiple areas
    • Understanding and experience in the basics of both Maya and XSI
    • Experience in Python scripting
    • Experience with assets (modelling, rigging and surfacing)
    • Excellence in problem solving
     
  •  DI Assistant - LEGO ® Animated Features

    We are currently looking for a DI Assistant to work on our LEGO ® Animated Features.
     
    The DI Assistant will:
     
    • Liaise between DI and the editorial department
    • Assist with Editorial tasks
    • Maintain edits
    • Quality control of edits
     

    Requirements:

    The following will be highly regarded:
     
    • Previous experience as an edit assistant or dailies review operator in feature film
    • Good working knowledge of editorial software such as AVID
    • Experience in Baselight
    • Interested in a career in online editorial and/or DI
    • Ability to work independently
    • Ability to take initiative
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
     
    Please note this is a non creative role.
     
     
    Please apply if you are eligible to work permanently in Australia.
  •  Digital Artist Management Coordinator

    We are currently looking for a Coordinator to provide administrative support to the Artist Management Group.
     
    Responsibilities include:
     
    • Managing the administration of Leave requests
    • Managing the administration of probation periods
    • Scheduling and attending department meetings
    • Providing general ad hoc administrative support to Artist Managers
    • Providing regular updates to Artist Managers on outstanding tasks/issues.

    Requirements:

    • Proven administrative experience
    • Experience using Microsoft Office
    • Excellent written and verbal communication skills.
    • Strong interpersonal and organisational skills
    • The ability to prioritise, multi-task, work effectively under pressure and work to deadlines
    • Maintain confidentiality at all times
       
    Please note that this role is not a pathway into Production Management.

    Please apply if you are an Australian Permanent Resident or Citizen.
  •  Generalist TD - VFX Feature Film

    We are currently looking for a Generalist TD to work across multiple departments on a variety of VFX features.
     
    The Generalist TD will be involved in, and responsible for, pipeline maintenance and support across multiple shows within our VFX division.  A successful candidate will work closely with our CG sups and Supervising TDs to optimise workflows within the VFX team, while ensuring a close connectivity with the broader facility techniques, tools, and procedures.

    The following will be highly regarded:

    ·         3 years minimum working on animated features or VFX projects
    ·         Competency using and troubleshooting Maya, Houdini and Nuke in a production environment
    ·         Experience with a large facility pipeline
    ·         Good generalist skills with a solid understanding of all departments
    ·         Experience supporting a variety of artists across different departments
    ·         Experience using Linux in production
    ·         Experience interfacing with an R&D department and other TDs

    Programming experience in C++ and/or a degree in Computer Science, Computer Engineering, Physics or equivalent will be considered a bonus

    Requirements:

    The following is required of all candidates:

    ·         Programming experience in Python
    ·         Knowledge of VCS, svn, git, clearcase, mercurial or others.
    ·         Knowledge of PyQt or other GUI toolkit.
    ·         Excellent attention to detail and ability to follow through on solutions
    ·         Ability to multi-task, prioritize and problem solve
    ·         Ability to work within a strong team environment
    ·         Strong communication and interpersonal skills
  •  Compositing TD - VFX/Animated Features

    We are currently seeking a Compositing TD to work across both Visual FX and Feature Animation projects. 
     
    The varied scale and breadth of the projects we have in house at any one time and the requirements of both compositing environments make this role an ideal opportunity to further develop your profile as a Technical Director.  You will be working with some of the best artists and developers in the world, on great projects. A commitment to finding the best possible technical solutions and putting the best possible pictures on screen is essential to this role.

    The key responsibilities are:

    • Work with the compositing team to maintain and develop the compositing pipeline including tools relating to asset management, farm rendering and review procedures, amongst others.
    • Maintain and configure the compositing environment in which the compositors work.
    • Help with technical solutions as required for specific shot or show based issues.
    • Work with the Head of pipeline technology, department TD’s and RND department to identify and streamline global solutions to common problems.

    Requirements:

    • Expert knowledge of Python.
    • Knowledge of PyQt or other GUI toolkit helpful.
    • Knowledge of VCS, svn, git, clearcase, mercurial or others (we use git).
    • Familiarity with Nuke and the Nuke Python API an advantage.
    • Experience as a compositor is a distinct advantage.
    • Experience with colour management and OCIO beneficial. 
  •  Nuke COMPOSITORS – Animated Features

    We are seeking experienced Compositors for our current LEGO animated features. While our Lighters largely composite their own shots, we need skilled Compositors to take on the challenging sequences.

    Expand your film experience while creating in a collaborative environment. Work amongst an internationally recognised group of artists with high standards of creative and technical excellence.


    Requirements:

    To join us on this project you will need the following:
    • A minimum of 5 years experience as a Compositor for animation, visual effects films or high end television projects.
    • Outstanding production knowledge of Nuke.
    • A passion & infectious enthusiasm for creating outstanding visuals on an international stage.
    • Excellent ability to integrate elements.
    • Proven ability to follow an established look and meet deadlines.
    • Excellent attention to detail.                                    
    • Strong communication and interpersonal skills.
    • Ability to multi-task, prioritize and problem solve.
    • A good understanding of a range of supplementary software typically found in digital production such as Maya is desirable.

    Experience compositing animation will be considered an advantage. 

    Due to the length of contact we are only able to consider Australian citizens or permanent residents.
  •  Nuke COMPOSITORS - VFX Feature Films

    We are seeking experienced Compositors for an upcoming Feature Film project.
    Expand your film experience while creating in a collaborative environment. Work amongst an internationally recognised group of artists with high standards of creative and technical excellence.



    Requirements:

    To join us on this project you will need the following:

    ·    A minimum of 3 years experience as a Compositor for visual effects films or high end television projects.
    ·    Outstanding production knowledge of Nuke.
    ·    A passion & infectious enthusiasm for creating outstanding visuals on an international stage.
    ·    Excellent ability to integrate 2d, 3d and live action elements.
    ·    Proven ability to follow an established look and meet deadlines.
    ·    Excellent attention to detail.                                    
    ·    Strong communication and interpersonal skills.
    ·    Ability to multi-task, prioritize and problem solve.
    ·    Experience with deep compositing is advantageous.
    ·    A good understanding of a range of supplementary software typically found in digital production such as Maya is desirable.

    Due to the length of contact we are only able to consider Australian citizens or permanent residents.
  •  EDITORIAL TD - LEGO ® Animated Features

    We are currently looking for an experienced, motivated Editorial Technical Director to join our Editorial team. As the Edit TD you will develop and maintain an efficient Editorial pipeline centered around AVID, RV, Baselight that facilitates the smooth and clear communication between editorial and production.  This will include things such as delivery of media, conforming, publishing, communication, reporting and review mechanisms.

    Relationships with R&D, Production and Vendors are central to this role and the right candidate will have a unique blend of robust technical knowledge and discipline, coupled with a friendly manner, great communication skills and a can do attitude.


    Requirements:

    The following is required for this role:   
    3 – 4 years’ experience in a similar role
    Experience/knowledge in AVID
    Experience developing in Python, PyQT
    Experience developing GUI and querying SQL databases
    Experience with RV, and industry DI systems (e.g. Baselight, Nucoda)
    Experience in audio/video formats (including AAF) and media conversion using ffmpeg
     
    Required skills include: 
    Understanding of colourspaces their integration into a colour managed workflow
    Understanding of Editorial principles and workflows
    Good planning and estimating abilities
    Ability to work to deadlines
    Ability to multi-task, prioritise and problem solve
    An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
    Good interpersonal skills
    A good "bedside manner" when dealing with artists and other developers who are under pressure
    An ability to work in a collaborative environment, take direction and possess good communication skills
    Excellent attention to detail
  •  Mid LIGHTING Artist – VFX/LEGO ® Animated Features

    We are currently looking for Lighters who are both technically and creatively strong, to work on either our Animated Features or VFX Features starting as soon as possible.

    Requirements:

    To join us on these projects you will need the following:
     
    ·         3 years lighting experience in a production environment
    ·         Experience in lighting for feature films and/or TVC
    ·         Strong artistic sense for colours, light and composition.
    ·         Production experience in Maya and Nuke or similar software
    ·         Production experience with PrMan, Arnold or other industry standard renderers
    ·         Excellent attention to detail
    ·         The ability to work to deadlines
    ·         Strong communication and interpersonal skills
    ·         The ability to multi-task, prioritize and problem solve
     
    Highly regarded:
     
    ·         Production experience with physically based ray tracers
    ·         Basic Python scripting knowledge
     
    Due to the start time frame we encourage people who are Australian citizens/PR or who are eligible for a Working Holiday Visa to apply.
  •  Lead MODELLER – VFX/Animated Feature Film

    We are currently looking for a Modelling Lead for an upcoming hybrid VFX/Animated Feature Film project that involves both complex characters and rich CG environment builds. 
     
    As the Lead Modeller, you will be working closely with a variety of departments, including R&D, Art, Rigging and Surfacing.  Your particular focus will be the management of the Modelling team, establishing work flow, ensuring quality, and communicating with Production.  You will report to the Modelling Department Supervisor and together you will form a partnership to create the highest quality work for this project, while contributing to the ongoing development of Modelling tools and pipeline for Animal Logic as a whole.
     

    Requirements:

    The following skills and experience will be highly regarded:
     
    • Five years+ experience working on feature VFX films and/or feature animation.
    • Two years+ working in a leadership role in Models for VFX feature, animated feature or high-end TV series.
    • Confidence and aptitude for assigning tasks, conducting daily reviews and mentoring new team members.
    • Production experience with Maya and ZBrush.
    • Experience with facial blend shapes
    • A willingness to learn new modelling tools as needed by production.
    • A solid understanding of overall pipeline and processes involved in feature films.
    • Experience with photo-realistic organic and hard-surface modelling.
    • Experience with large, complex and realistic CG environments.
    • Experience meeting the needs of rigging and surfacing, with respect to proper hierarchy, topology and uv layout.
    • Experience with photogrammetry is an advantage.
    • Experience with other software such as Marvelous Designer is an advantage.
    • Your personal portfolio/showreel should either show examples of topology and turntables, or you must be able to provide them on request.
     
    The following is required by all candidates:
    • Excellent attention to detail.
    • Ability to work to deadlines.
    • Strong technical and visual skills.
    • Strong communication and interpersonal skills.
    • Ability to multi-task, prioritize and problem solve.
    • Ability to work well in a team environment and to share knowledge with other team members.
  •  RENDER Wrangler

    We are currently searching for a motivated and enthusiastic team player to join our Technical Resources department commencing in January.
     
    Working closely with other Technical Resources divisions and end users, this position will ensure the render-queuing system (farm) is constantly monitored to help achieve efficient and trouble free rendering.
     
    This position will be responsible for identifying, reporting and resolving problems relating to the rendering process.
     
    If you are interested in applying for this position then please complete our online application form.
     

    Requirements:

    The following experience will be highly regarded:
     
    • Previous experience in a technical support position
    • Computer graphics and/or rendering experience
     
    To be successful in this role, the following is required of all candidates:
     
    • Knowledge of scripting – Python preferred
    • Experience using Linux, Windows and Mac platforms
    • Ability to prioritise requests with competing deadlines
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong communication and interpersonal skills
    • Ability to multi-task and problem solve
     
    This position will suit a person with a desire to work in a fast paced and dynamic environment.
     
    Availability to work within a roster that includes nights and weekends is required. 

    Please apply if you are currently eligible to work permanently in Australia.
  •  Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 2 years experience working on creatures for feature film quality productions.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • Able and comfortable working to specs as precisely or as creatively as a brief outlines.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Proficiency in Python and ability to navigate a large managed code base, or willingness to learn in a fast paced technical environment.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
     
     
    The following will be highly regarded, but isn’t necessary:

    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Foundational knowledge of trigonometry and linear algebra.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  Senior Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 5 years experience working on creatures for feature film quality productions.
    • Experience working with animators to produce or improve design of rigs and tools.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • An eye for detail and anatomy, and experience with high quality, realistic deformation of creatures.
    • Foundational knowledge of trigonometry and linear algebra to the extent needed to discuss and work through issues and solutions with other TDs or developers.
    • Ability to multi task and time manage in a versatile manner as the schedule’s focus moves from few hero rig tasks in the beginning to many support tasks towards the tail end.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Ability to understand and work to briefs that can range from fine grained specifics to coarsely grained design tasks.
    • Proficiency in Python and ability to navigate a large managed code base.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
      
    The following will be highly regarded, but isn’t necessary:

    • Knowledge of C++.
    • Mathematical skill of a Computer Science Degree equivalent level.
    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  R&D Mid-Level Pipeline Engineer

    We are seeking a Software Engineer to join the R&D team developing key tools and processes that implement our production pipeline. Some prior experience in the visual effects industry is expected.
     
    The Pipeline team is part of the larger Research & Development department developing software for all parts of the company.  As a member of this team, you will be creating software used by artists in craft departments such as Modelling, Rigging, Animation and Lighting, to assemble, manage and deliver complex graphics scenes.  You will be working with industry-standard graphics tools such as Maya, XSI and Nuke, and extending them through their  APIs.
     
    As the pipeline evolves to meet the needs of the story, the tools evolve as well, so you will be in regular contact with artists and leads, identifying issues and adapting the pipeline to address them. Throughout these interactions, as someone who is passionate about automation you will always be on the lookout for opportunities to off-load manual work onto automated processes.

    Requirements:

    • A tertiary qualification in Computer Science or Engineering
    • Experience developing in C++ and Python
    • Minimum 2 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, RenderMan, etc.
    • Experience with SCM systems, and continuous build and test environments
    • Strong software design and engineering skills; familiarity with design patterns and their appropriate use
    • A passion for delivering software solutions to end users
    • A desire to continuously learn and develop new skills
    • Good planning and estimating abilities
    • An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
    • A good "bedside manner" when dealing with artists and other developers who are under pressure
    • An ability to work in a collaborative environment, take direction and possess good communication skills
     
  •  R&D Senior Full Stack Developer: Java

    We are looking for an experienced Full Stack Developer to join our infrastructure team. The successful candidate will have the opportunity to work with a variety of web browser and Java based technologies in our “mature” but continuously evolving mission-critical systems, as well as leading and contributing to the evolution of those systems.

    The position will have you working as part of a small international team; that forms part of a larger group focused on satisfying the bespoke software requirements of the creative workflows. You will interact regularly with artists and leads in the production departments. You will be involved in the design, development and maintenance of production workflow management and reporting systems; digital asset management systems that play a key role in automating parts of our film production pipeline. A particular focus will be working on our proprietary compute farm management software, which manages 10s of thousands of cores.

    Requirements:

    To be successful in this role you must have:
    • A passion for leading and implementing solutions from high level requirements
    • Exposure to iterative test driven development practices
    • Experience in developing operable software at scale in a highly dynamic production environment
    • Well-honed scoping, task identification, estimating and planning abilities
    • Proficient communication and interpersonal skills with  developers and internal clients
    • Ability to multi-task, prioritize, solve problems and follow up details
    • Experience with the following would be highly regarded:
    • Spring Boot, JMS, Netflix style micro-services architectures
    • Exposure to AKKA and the Actor Model
    • UI technologies (e.g., React, GWT, Swing)
    • Leading and growing other developers 
  •  R&D Senior Pipeline Engineer

    We are seeking an experienced Software Engineer to join the R&D team developing key tools and processes that implement our production pipeline. At least 5 years prior experience in the visual effects industry is expected.
     
    The Pipeline team is part of the larger Research & Development department developing software for all parts of the company.  As a member of this team, you will be creating software used by artists in craft departments such as Modelling, Rigging, Animation and Lighting, to assemble, manage and deliver complex graphics scenes.  You will be working with proprietary software as well as tools such as Maya, Houdini and Nuke, extending them through their APIs in C++ and Python
     
    As the pipeline evolves to meet the needs of the story, the tools evolve as well, so you will be in regular contact with artists and leads, identifying issues and adapting the pipeline to address them. Throughout these interactions, as someone who is passionate about automation you will always be on the lookout for opportunities to off-load manual work onto automated processes.


    Requirements:

    A tertiary qualification in Computer Science or Engineering
    Experience developing Python software
    Minimum 5 years experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, RenderMan, etc.
    Strong understanding of production challenges and requirements
    Experience with SCM systems, and continuous build and test environments
    Strong software design and engineering skills; familiarity with design patterns and their appropriate use
    A passion for delivering software solutions to end users
    Good planning and estimating abilities
    A good "bedside manner" when dealing with artists and other developers who are under pressure
    An ability to work in a collaborative environment, take direction and possess good communication skills
     
    If you are interested in applying for this position then please email jobs@al.com.au
  •  R&D Senior Software Engineer: Animation & Rigging

    Animal Logic is seeking a Senior Software Engineer to join our core R&D group to help continue the evolution of its production tools and processes, especially in the area of character animation and rigging. The role will involve supporting development of improved tools and techniques in collaboration with our artistic staff.
     
    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating fluent character performances.
     

    Requirements:

    • A tertiary qualification in Mathematics, Physics, Engineering or Computer Science
    • Strong software development skills in C++ and Python
    • Experience with GPU programming
    • A talent for optimisation and a working knowledge of efficient spatial data structures
    • Production experience developing tools and UIs for Rigging and Animation
    • Good mathematical skills
    • An ability to work in a challenging environment, take direction and communicate well
    • Willing to work in a production environment and collaborate with artistic staff
    • An appreciation of design aesthetics is a plus

     

    Please no external Recruiters or Agencies.

  •  R&D Senior Software Engineer: Rendering

    Animal Logic is seeking a Software Engineer to join its core R&D group to develop and enhance our proprietary rendering software, including our state-of-the-art rendering engine, shading system, and scene representation.
     
    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    You may have a background in film, animation, television, visualization or games fields.

    Requirements:

    • Masters or PhD in Mathematics, Physics or Engineering, or equivalent professional experience
    • Experience developing 3D rendering software using C++ in high performance computing environments
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling
    • A talent and passion for optimisation and a working knowledge of efficient spatial data structures
    • A thorough understanding of light transport and global illumination techniques
    • You may have knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL
    • An ability to work in a challenging environment, take direction and possess good communication skills
    • Willing to work in a production environment and collaborate with artistic staff
    • An appreciation of design aesthetics is a plus
  •  R&D Software Engineer: Rendering

    Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation?
     
    Animal Logic is currently looking for a variety of C++ Software Developers.
     
    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    You may have a background in film, animation, television, visualization or games fields.
     

    Requirements:

    • Experience developing 3D rendering software using C++ in high performance computing environments
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling
    • A talent and passion for optimisation and a working knowledge of efficient spatial data structures
    • A thorough understanding of light transport and global illumination techniques
    • You may have knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL
    • An ability to work in a challenging environment, take direction and possess good communication skills
    • Bachelor’s degree or higher in Mathematics, Physics or Engineering, or equivalent professional experience
    • Willing to work in a production environment and collaborate with artistic staff
    • An appreciation of design aesthetics is a plus       
     
    For more information on Glimpse: http://www.fxguide.com/featured/brick-by-brick-how-animal-logic-crafted-the-lego-movie/
     
    If you are interested in applying for this position then please email jobs@al.com.au
  •  STEREOSCOPIC Artist - LEGO® Animated Features

    Animal Logic is looking for highly motivated stereoscopic artists with a range of experience to help define the stereoscopic vision of our animated features. As part of the stereo team you will be working to create the most immersive and comfortable stereo shots and realize the director’s cinematic vision for an animated feature film.

    Our ideal candidate has a great sense of 3D cinematography and has a passion for visual storytelling.

    This position will be based at our animation studio in Sydney, Australia.
     

    Responsibilities:

    • Work within a team of stereo artists and the stereo supervisor to create immersive and comfortable 3D images in support of the story


    Duties:

    • Add stereo camera rigs to CG layout
    • Configure and animate the stereoscopic parameters of our custom CG stereo camera rig in order to achieve the creative and technical goals for each shot
    • Set and animate the stereo floating windows to minimize edge violations and meet desired placement of the proscenium


     

    Requirements:


    • Exceptional artistic and technical skills
    • Excellent stereoscopic vision
    • Previous production experience on Stereoscopic feature films; Stereoscopic Layout experience preferred
    • Experience working in collaborative environments and taking direction
    • Solid understanding of Stereoscopic principles
    • Knowledge of rendering and compositing
    • Strong problem-solving ability
    • Solid understanding of Maya, Softimage and Nuke
    • Comfort with Linux environments

     

    Experience:

    • Experience in Layout a plus
    • Experience in Lighting a plus
    • Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.

     

    A recognized qualification in film, animation or fine arts would be helpful but is not essential.

    Due to the start timeframe we encourage people who are Australian citizens/PR, or who are eligible for a Working Holiday Visa, to apply.

  •  Look Development Artists (SURFACING) – LEGO ® Animated Features & VFX

    Right now we are looking for Mid to Senior level Surfacing artists for both LEGO® Animated Features and VFX projects currently in-house.


    Requirements:

    Candidates with the following are encouraged to apply:
    • A passion and an eye for making beautiful looking CG objects, environments and creatures, and a folio of work to demonstrate these abilities including examples of photo-realistic work, reference plate/material, turntable, UV layout
    • 5 years + experience working on high quality shading, surfacing and texturing
    • Highly developed skills with fur and feather grooming tools, such as Yeti, Shave and a Haircut or Maya an advantage for VFX roles
    • Strong production experience in Maya
    • Production experience in a modern ray-tracing software package
    • A good understanding of material properties with regards to shading
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box'
    • Previous experience in look development/surfacing for films and/or high end commercials
    • Strong technical and visual skills
    • Ability to multi-task, prioritize and problem solve
    • Strong communication and interpersonal skills
    • An interest and ability in lighting
    • Excellent attention to detail
    • Ability to work to deadlines
  •  Senior SURFACING TD – VFX/Animated Features


    We are currently looking for talented senior Lookdev/surfacing TD.
     

    Requirements:

    To be successful in this role, the following is required of all candidates:

    • 10  year’s experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
    • Strong production experience in Maya and experience in a modern ray-tracing software package
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Experience with Open Shading Language  ( C++ is an advantage)
    • Experience scripting in Python
    • An interest and ability in lighting.
    • A passion for making beautiful looking CG objects, creatures and environments
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
  •  Level One Desktop Support

    We are seeking a Level One Desktop Support to join our team in Sydney.  We need someone who has the knowledge and experience to work with a large range of clients, across different operating systems.
     
    You will be responsible for supporting and maintaining the company’s IT systems and networks and providing efficient desktop/laptop support to all business users.
     
    Key responsibilities include:
     
    • Installation and configuration of computer systems
    • Diagnosis of hardware and software faults, solving technical and application problems – 1st level support
    • Setting up and disabling users' accounts and profiles
    • Ensuring security and upgrades are applied and kept up to date
    • Monitoring and maintaining computer systems and networks
    • Liaison between the Vancouver and LA facilities, and Sydney IT support teams
    • Supporting the overall technical goals in partnership with software, R&D and production groups
    • Communicating with the team and other departments for any IT support related issues
    • Responsible for sharing all acquired knowledge concerning problem resolutions
    • Relocation of IT equipment (moving machine/s, monitors etc).
    • Configuration of IP and portable phones
    • Generating and maintaining both internal and end user documentation, as required
    • Rostered after hours and weekend support
     

    Requirements:


    The following skills and experience will be highly regarded:
     
    • A minimum of 2 years’ experience working in a Level One Desktop Support role or similar
    • Experience in Windows packaging
    • Exposure to Adobe Creative Cloud and financial systems support
    • Experience working within an Entertainment/Media industry is desirable
    • Experience working with IP telephone and Video Conferencing systems
    • Experience with financial systems, i.e. Great Plains
    • Bachelor’s degree in Computer Science, Computer Engineering, Information Technology or related field or an equivalent level of competence obtained through experience, education and/or training
    • Experience using Linux, Redhat, Windows and Mac OS X systems; Active directory; Microsoft Office 2007/2013 and Thunderbird is desirable
    • Excellent communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
    • Ability to work within a strong team environment 
  •  Expression of Interest - Animation

    Whilst we do not have any Animation roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is XSI and Maya.

    If possible, we would like to see the following on your reel:

    • Good demonstration of weight, strong poses with excellent timing.
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.


    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

  •  Expression of Interest - Art Department/Storyboard

    Please note this includes: design, concept, illustration and storyboarding.

    Whilst we do not have any roles available in our Art Department we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                         

    Requirements:

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:

    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    Whilst we do not have any FX roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya and Houdini.

    If possible we would like to see the following on your reel:

    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Lighting

    Whilst we do not have any Lighting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                     

    Requirements:

    Software currently in use is Maya and Renderman.

    If possible we would like to see the following on your reel:

    • Moving images not stills
    • Layers
    • Camera plate if live action
    • Finished shot


    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Matte Painting

    Whilst we do not have any Matte Painting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.       
                                  

    Requirements:

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.

    If possible we would like to see the following on your reel:

    • Strong artistic skills.
    • Staged development of the finished matte painting from original camera plate if live action.
    • Experience with 2.5 D (projection work).
    • Completed Shot.
    • Concept art.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Modelling

    Whilst we do not have any Modelling roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Tracking/Matchmoving

    Whilst we do not have any Tracking/Matchmove roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     

    Requirements:

    Software currently in use is 3D Equalizer (3DE) and Maya.

    If possible we would like to see the following on your reel:

    • Moving images, not stills
    • Camera plates
    • Camera plates with digital tracking markers
    • Shots with CG elements incorporated

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Previz/Layout

    Whilst we do not have any Previz/Layout roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is Maya.

    If possible we would like to see the following on your reel:

    • Reference materials (e.g. storyboard)
    • Previz/layout shots
    • Finished shot

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Production Management

    Whilst we do not have any Production Management roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Managers and Producers.            
                           

    Requirements:

    Software currently in use is Microsoft Project and proprietary tracking system.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto

    Whilst we do not have any Roto roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is Nuke.

    If possible we would like to see the following on your reel:

    • Moving images, not stills
    • Camera plates
    • Mattes
    • Finished shot

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto Training

    To register your interest for future Roto Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Roto Training course is an unpaid 4 week full time course held in our Studio located in Fox Studios Australia.

    This program is designed to fill our need for Roto trainees on future projects.  It is Nuke based and allows people to progress naturally onto a Compositing 2D based career path. 

    The course is Roto based, but basic compositing techniques, tracking, keying and a bit of the 3D camera system is covered too.  We will also cover 3D stereo techniques as this is skill set that is required for many projects.

    Knowledge of Nuke is handy but not necessary.  We tend to look for art based skills rather than technical based software skills.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Roto or compositing examples with any software
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Tracking/Matchmove Training

    To register your interest for future Matchmove Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Matchmove Training course is an unpaid 3 - 4 week full time course held in our Studio located in Fox Studios Australia. 

    This program is designed to fill our need for Matchmove trainees on future projects.  Using 3DEqualizer and Maya.  You will need basic Maya skills.

    The learning outcome is for you to be able to take a shot from start and assess it, problem solve (to a degree), produce a successful track, export a camera and line the shot up in Maya to produce a finished camera track; then to pass that onto other departments.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Maya skills in any department
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - VFX and CG Supervision

    Whilst we do not have any VFX or CG Supervision roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Please note Supervision includes experience in television commercials, television series, on set, live action VFX films and/or animated features.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
Now hiring at Animal Logic