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Work at Animal Logic

Los Angeles

  •  Support Engineer - Los Angeles

    We're looking for an enthusiastic and outgoing person to join our IT Support team in our LA office. You will be working with a vast and complex array of technologies for one of the world's leading visual effects and animation studios.  You will work out of Venice/Hollywood/Burbank locations and also interface with our Sydney and Vancouver studios.  The majority of the work will be face-to-face with producers/head of departments and will require some email correspondence with our Sydney support team during their business hours.  Ideal candidate should have knowledge of the animation production process, excellent communication and follow-up skills, understanding of the demands of production, and have a willingness to support production as dictated by their schedules.
     
     
    Duties and responsibilities include:
     
    • Provide 1st/2nd level technical support.
    • Assist in the planning and implementation of additions, deletions and major modifications to the supporting local infrastructure.
    • Follow IT procedures as established by the Sydney studio.
    • Oversee the administration and maintenance of the company's Los Angeles infrastructure, including workstations, servers, storage, network, tape backups and video equipment.
    • Ensure the reliable and efficient handling of video media and image data to meet the needs of staff and clients through all service areas (transfer, duplication, display, editing, archiving).
    • Maintain video & data capture & transfer systems (Mac, PC or other).
    • Perform maintenance on a broad range of video equipment, including display set-ups and alignment through to cabling and routing, if required.
    • Manage the company's IP telephone and Video Conferencing systems at the local level.
    • Occasional requirement to perform after hours and/or weekend support.
    • Relocation of IT equipment (moving machine/s, monitors etc).
    • Ensure that asset management, licensing, OH&S, and other company policies are being adhered to.
    • Get quotes and manage vendors as required
    • Assist with project tasks driven by the Sydney studio.
    • Generate and maintain both internal and end user documentation, as required.
    • Take calls from Editorial when issues arise and respond appropriately;
    • Strong knowledge of and experience with Avid Media Composer;
    • Escalate issues to vendors if required;
    • Assistance with daily office duties:  includes phone coverage, opening/closing of the office, office moves, etc.; position is considered part of the office administration rotation (when coverage is necessary).

    Requirements:

    To be successful in this role, the following will be required:
     
    • Must have relevant technical skills and experience
    • Previous experience in either a senior support role or mid-level system engineering role
    • Must have strong communication skills
    • Strong troubleshooting skills
    • Linux, Windows and OSX Operating System exposure.
    • Networking and connectivity skills
    • MAC/PC maintenance and software installation
    • Installation and upgrading of MAC/PC hardware
    • Film/VFX Industry experience, a plus.
     
    Additional Skills and Attributes:
     
    • Exhibit a passion for learning new skills, techniques and technologies.
    • Have a positive, can-do attitude.
    • Good verbal and written communication skills.
    • Effectively communicate with people with varying levels of technical knowledge.
    • Be able to work autonomously and as part of a larger team in Sydney.
    • A keen focus on attention to detail and customer service.
    • Ability to work remotely with multiple technical departments in Sydney
    • Able to adapt to a fast-paced, high-pressure environment with fluid requirements and deadlines.
    • Exhibit a strong interest in technology and the entertainment industry.
    • Ability to work under pressure.
    • Good organisational skills.
    • Good analytical and problem solving skills.
    • Ability to “think on your feet” to come up with creative ideas and solutions to technical problems.
     
    Education:
    • College, University or industry certification/training in the field of IT.
     
    Please apply if you are eligible to work permanently in the US.
     
    If you are interested in applying for this position please send your resume to la.reception@animallogic.com with the subject line ‘Support Engineer – your name’

Vancouver

  •  1st Assistant Editor – LEGO ®2

    Animal Logic is looking for a 1st Assistant Editor for our first Animated Feature in Vancouver!
     
    Key Responsibilities include:

    • To bring creative solutions to sequences of the Lego ® Movie 2, ensuring solutions are in line with production parameters including budgets, shot count allowances, and duration targets
    • Leading a team of Assistant Editors, managing their time, priorities and project-specific knowledge
    • Ensuring the delivery of all video/image/audio request and deliverables to the editors
    • Work with the support engineers to maintain the integrity of the editing equipment, tracking and configuring media storage
    • Ensuring all editors hardware/software runs correctly with minimal issues, reporting any concerns to the Edit TD
    • Responsible for Avid projects structure and back up
    • Assisting with any overflow work from the Picture Editor
    • Communicating day to day status and any needs to production
    • Prep all cuts at various stages including blocking, WIP and screenings


    Requirements:

    • Production experience with Avid
    • 2 – 3  years’ experience working in a similar role on feature films
    • Experience in Animated Features is a bonus
    • Proven ability to multi-task, prioritise and problem solve, both individually and as part of your function as a team member
    • Ability to communicate and interact positively in a collaborative group environment 
  •  Artist Management Supervisor (Permanent)

    We are seeking an Artist Management Supervisor for our Vancouver Animation studio to successfully lead the Vancouver artist management team in ensuring an efficient and consistent approach to the resourcing and management of artists. This role reports into the Executive Vice President & General Manager of the Studio, leads the artist management team, as well as personally manages a number of assigned artists.
     
    Key responsibilities include:
     
    • Partnering with the Head of Artist Management (Sydney) and the EVP &GM to develop a consistent approach to the daily operations of the Vancouver artist management team
    • Leading, developing and growing the Vancouver-based Artist Management team members
    • Working with Production, Recruitment and other artist management team members to schedule existing and new hires into appropriate roles and establish longer term recruitment needs
    • Cultivating a strong studio culture and keep artists motivated and engaged in collaboration with Craft Supervisors, Leads, Production, HR and other artist management team members
    • Leading project/yearly compensation and performance reviews for artists in collaboration with Craft Supervisors, Leads and other artist management team members
    • Direct management, coaching and mentoring of assigned Artists
    • Managing reviews, training and project scheduling for assigned artists to help their development and nurture their career growth
    • Partner with HR on talent management strategies and processes for all artists in the studio
    • Partner with HR to continually review policies that pertain to all artists in the studio
    • Partner with facility managers on seating arrangements and structure for all artists in the studio


    Requirements:


    • Over five years’ experience working in the Animation and Visual Effects industry
    • At least four years’ experience as an senior artist manager within a large global studio
    • Experience supervising/managing a facilities based team (artist management, HR, production etc)
    • Experience in recruitment, onboarding, managing, developing and coaching a large number of direct reports
    • Experience in forecasting, budgeting and scheduling resources on projects
    • Experience in managing the annual performance and compensation review process, employee contract renewals, salary negotiations and promotions
    • Experience working closely with Executive and HR teams
    • Well-developed inter-personal communication and listening skills and conflict resolution skills
    • Formal qualifications related to role/industry is desirable
     
     Salary range is CAD$125,000+ as well as extended medical & dental benefits; Life, AD&D, LTD insurances and paid vacation. If you are interested in applying for this role please fill out our online application or contact us at info@al.com
     
    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.  If you think Animal, think Moulin Rouge, House of Flying Daggers, 300, The Great Gatsby, Happy Feet, Legend of the Guardians, BBC’s Walking with Dinosaurs 3D, Avengers: Age of Ultron and of course the blockbuster and BAFTA winning hit, The LEGO® Movie. Yes, that’s all us!
     
    We are based in Sydney, LA and Vancouver in the Yaletown precinct.  Our business address and work location is 840 Cambie Street, Vancouver, BC V6B 2P6
  •  Assembly Technical Artist – LEGO ® 2

    We are looking for Assembly Prep Artists to join the team for our first Animated Feature in Vancouver! The Assembly team is a small, but critical role in Production, where an eye for detail is key! 

    As one of the Asset gatekeepers, you will help maintain the “shot breakdown” - facilitating distribution of assets between various departments, with a special emphasis on supporting the Layout and Animation teams.
     
    Key Responsibilities include:

    • Partner with Layout to troubleshoot shot set-ups/builds and QC
    • Troubleshoot Asset and configuration issues
    • Maintain assets, shot set-ups, and breakdown

    Requirements:

    • 2 year experience in Animated Features, VFX or Games
    • Experience working with assets (modelling, rigging and surfacing)
    • Experience with Maya or XSI in a production environment
    • Knowledge and experience with asset management and tracking software
    • Excellent attention to technical details and ability to deliver accurate work
    • Ability to communicate and interact positively in a collaborative group environment
    • Proven ability to multi-task, prioritize, and problem solve
    • Experience in MEL or Python scripting is a bonus
  •  Lead Matte Painter – LEGO ® 2

    Animal Logic is seeking a talented Lead Matte Painter to join our team to join us on our first animated feature in Vancouver!

    The Lead Matte Painter must be able to demonstrate the aesthetics and techniques required to produce breathtaking photo realistic imagery and the ability to oversee all matte painting assets and  their implementation within the Animal logic pipeline, with a thorough understanding of all possible techniques.

    This role is responsible for this crew and the quality of its output. This is a technical managerial role which involves working closely with the Production Designer and the Art director to realise the production requirements.
     

    Key Responsibilities Include:
     
    • Understand a projects creative objective
    • Working in partnership with Modelling and Comp departments to achieve the highest outcomes
    • Creating digital matte paintings that may be created from scratch or from sampled photography, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action
    • Continue to actively develop relevant knowledge, techniques and skills including knowledge of technical processes in Animation and compositing
    • Bring all significant production issues to the attention of the Art Director, Leads, Producer and Head of Department and help to resolve them
    • Collaborate to shape the matte pipeline within the larger Animal Logic context and oversee it's consistent integration and application
    • Understanding of the stereoscopic impact on the pipeline
    • Work with the production team to establish schedules and technical outcomes
    • Offer creative solutions to achieve the desired outcomes, to meet deadlines and budget parameters
    • Help with recruiting and performance interviews
    • Escalate in a timely manner any issues that may affect your ability to carry them out
    • Facilitate meetings with artists to keep crew informed

    Requirements:

    • A comprehensive knowledge of the film and television industry, digital production processes and digital matte painting production
    • Excellent attention to detail.
    • Ability to work to deadlines
    • Proven strong technical and visual skills
    • Proven strong communication and interpersonal skills
    • Ability to multi-task, prioritise and problem solve
    • Ability to work well with others in a team environment and when necessary to pass knowledge to other staff members
    • Experience in Maya is preferable
  •  Office Manager - Facilities

    We are looking for an experienced, confident and positive Office (Fcilities) Manager who understands how a well-run office or studio contributes to a positive, safe and fun work environment. 

    The Office (Facilities) Manager will be the lynchpin of day to day operations for our Vancouver studio. The ideal candidate is highly motivated with the ability to work autonomously and collaboratively on projects and is a results oriented, team player who enjoys working on a wide variety of activities.

    Key responsibilities include:

    • Managing the studio’s needs including building security, office moves, liaison with suppliers, contractors and building management
    • Overseeing corporate cell phone plan,  company car and the kitchen area
    • Being an integral member of our OHS team and work with team to implement safety recommendations
    • Coordinating travel needs for employees and visitors travelling to the Vancouver studio
    • Managing a small team
    • Event coordination from conceptualization to organisation
    • Reception cover when needed

     

    Requirements:

    • At least 2 years’ experience in a similar role, including some previous experience in a production studio or similar industry environment
    • Strong experience with multi-tasking, prioritisation, meeting tight deadlines and delivering quality work
    • Strong verbal and written communication skills
    • Excellent interpersonal and negotiation skills
  •  Production Supervisor – LEGO ® 2

    We are about to commence our first Animated Feature in Vancouver and we are looking for energetic and experienced Production Coordinators to join our team!
     

    Key Responsibilities include:

    • The Production Supervisor is responsible for the supervision of all processes, procedures, outputs and deliverables for their respective department(s) and ensuring the outputs and interactions of those departments are aligned with production needs
    • A Production Supervisor is assigned to a specific department or group of departments and is an integral part of the management structure of that team or teams
    • Assists the Production Manager and Associate Producer in assigning appropriate manpower and scheduling to ensure completion of their respective departments goals
    • Responsible for the day to day running of their department(s), managing established schedules through production planning, coordination and troubleshooting
    • Provides the department supervisors and artists with support to enable them to complete their work
    • Supervises Production Coordinators within their department(s)
    • Will work closely with other Production Supervisors to ensure that inventory moves smoothly from one department to the next
    • Uses and contributes to the ongoing development of tracking/reporting documentation and in house tracking systems
    • Completes special projects as needed or requested


    Requirements:


    • A minimum of 5 years experience working within a production team on VFX or Animated productions
    • Exceptional scheduling skills
    • Technical knowledge/experience of film formats, digital media and film techniques
    • Advanced knowledge of Microsoft office, and strong experience with database and tracking software
    • Experience managing production staff
    • Sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated projects
    • Ability to multi-task, prioritize and problem solve
    • Strong analytical skills
    • Strong administrative and organisational skills
    • Highly developed written and oral communication skills and the ability to connect with a wide variety of personalities
    • An ability to remain focused on the big picture without losing track of the details
  •  Render Wrangler – Facilities

    We are looking for a Render Wrangler to ensure render jobs within production are delivered in a timely and efficient manner while ensuring the render-queuing system (farm) is constantly monitored to help achieve efficient and trouble free rendering.
     
    Key responsibilities include:

    • Work with artists and Render Supervisor to diagnose production rendering problems
    • Monitor production render queues and respond to identified errors/faults
    • Manage production render resource allocations
    • Work with production to identify render farm priorities (shows, department, shots)
    • Analyze and report system failures to System Administration where required
    • Escalate system faults in a timely manner and ensure follow through where required
    • Working with the Supervisor and artists on the delivery of the final rendered computer graphics elements for animation of film
    • When appropriate, provide ideas to the Supervisor to assist in developing and refining efficiency of render wrangling on animated feature films
    • Work with Supervisor, production and tech staff to determine render projections

    Requirements:

    • Previous experience at an Animation or VFX studio
    • Previous experience in a digital artist support position
    • Computer graphics or rendering experience highly regarded
    • Experience using Maya, Python, or Nuke
    • University degree in animation/VFX is preferred
    • Familiarity with most basic system artist tools and processes, networked/distributed computing concepts, and scripting languages (eg. Perl, Python)
    • Interest in computer animation and visual effects is an asset
    • Strong team player with excellent communication skills
    • Ability to prioritize request with competing deadlines
  •  Senior Rigging TD – LEGO ® 2

    We are currently seeking an exceptional Senior Rigging TD to join us on our first animated feature in Vancouver!
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.

    Key responsibilities include:

    • 3 years + experience on feature films and/or animated features.
    • Developing and maintaining procedural rig components using a custom Python Rigging API.
    • Ability to follow a brief and produce complex production ready rigs of a high standard.
    • Working with the Modelling Department to ensure that models are suitable for rigging and performance requirements.
    • Working with Animators to develop and prototype rigs for a broad range of creative and technical requirements.
    • Supporting rigs as they move through the animation pipeline and develop supplementary Animation tools and processes.
    • Interest in pipeline, process, tools and techniques with a high level understanding of industry standards, conventions, formats and common practice.
    • Software development experience using Python, C++.
    • Understanding and ability to apply foundation knowledge of pertinent mathematical disciplines (basics of linear algebra and trigonometry as required).
    • Experience with hard surface and mechanical type rigging.

    Requirements:


    • Excellent attention to detail.
    • Ability to work to deadlines.
    • Proven strong technical and visual skills.
    • Proven strong communication and interpersonal skills.
    • Ability to multi-task, prioritize and problem solve.
    • Ability to work well with others in a team environment and when necessary to pass knowledge to other staff members.
    • Strong knowledge of rigging in either XSI or Maya.
    • Knowledge of the Python scripting language.
     
  •  Technical Animator – LEGO ® 2

    Animal Logic is looking for a Technical Animator for our first Animated Feature in Vancouver!
     
    The Technical Animator’s main responsibilities are to support the Animators, trouble shoot issues and help with the shot animator’s workflow.
     
    Key responsibilities include:
     
    • Responsible for varying levels of pipeline troubleshooting, user support, crowd system development, crowd shot assembly, technical direction and animation tools as well as front-end development (within Animation)
    • Testing and validating new releases of pipeline tools within XSI and in the Farm environment (for ARBS)
    • Track and Report all  issues to Performance TD's
    • Assisting animators with any issues and directing the issues through to the right channels
    • Ability to multi-task, prioritize and problem solve
    • Ability to work within a strong team environment
    • Strong communication and interpersonal skills 

    This role would suit someone who enjoys problem solving and technical issues as this is not a creative role.

    Requirements:

    • An ability to work in a collaborative environment, take direction and contribute to ensure that the highest creative standards are achieved
    • Experience supporting animators
    • Experience with XSI
    • Experience using Linux in production
    • Programming experience in python a bonus
    • Excellent attention to detail and ability to follow through on solutions
    • 1 year minimum working in a similar role in Games, Animated Series, VFX Film or Feature Animation
  •  R&D - Java Developer

    We are currently looking for a Full Stack Developer to join us in our new Vancouver facility. The successful candidate will have the opportunity to work with a variety of web browser and Java based technologies in our “mature” but continuously evolving mission-critical systems, as well as contributing to the evolution of those systems.

    The position will have you working as part of a small international team; that forms part of a larger group focused on satisfying the bespoke software requirements and support requests of the creative workflows. You will interact regularly with artists and leads in the production departments. You will be involved in the design, development and maintenance of production workflow management and reporting systems; digital asset management systems that play a key role in automating parts of our film production pipeline. A particular focus will be working on our proprietary compute farm management software, which manages 10s of thousands of cores.


    Key Responsibilities include:

    • Resolving support requests by coding fixes or changes to production systems
    • Maintaining support queue and managing multiple requests
    • Monitoring production systems and resolving any operational issues
    • Assisting in the maintenance and release of production systems
    • Communicating status and resolution with clients of varying technical expertise
    • Participate in the design and development of new features of production workflow & reporting systems

    Requirements:

    • BSc in Computer Science or related field
    • At least 2 years of commercial Java development experience
    • A good understanding of Data Models and Relational Databases
    • Demonstrated experience working with internal or external clients
    • Previously contributed to robust and scalable systems
    • Strong communication and interpersonal skills
    • Good planning and estimating abilities

    Experience with the following would be highly regarded:

    • Spring, JMS, Web Services, GWT, ReactJS
    • Postgres or similar database systems
    • Agile methodologies
    • Continuous integration/deployment
  •  R&D - Lead Software Engineer: Pipeline

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.

    Our global R&D department is looking for a Lead Software Engineer to lead our pipeline team in Vancouver. You will have experience in the visual effects/animation industry, and will ideally have previously lead small teams or you may currently be a senior developer who is ready to take their leadership skills to the next level.
     
    As a lead, you will collaborate daily with production and technical personnel in both Vancouver and Sydney. You will also be involved in software design, reviewing code, and evolving development practices across multiple sites.

    Key Responsibilities include:
     

    • Lead the design and development of pipeline software used by artists in various craft departments
    • Engage with clients on frequent basis to understand requirements and communicate project status
    • Contribute to the development of tools and interfaces, enabling asset flow, scene assembly and scene manipulation
    • Support and manage complex workflows in a highly iterative pipeline
    • Communicate daily with both technical and creative crew

     

    Requirements:


    • A Post-Secondary qualification in Computer Science or Engineering
    • Previous experience leading teams which has developed an enthusiasm for coaching and mentoring developers
    • Experience developing software in Python and C++
    • Experience building user interfaces with pyQT
    • Minimum 5 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, etc.
    • Knowledge of Rendering, Shading, CharFX, Linear Algebra and other related areas a plus
    • Experience with the full software development life cycle
    • Familiarity with design patterns and their appropriate use
    • Good team spirit and ability to collaborate with artists and other developers in a deadline oriented environment
     
    Please note, some travel may be required.
  •  R&D - Pipeline Engineer

    Everything will be awesome when you’re part of the team! Animal Logic - the studio that brought you The LEGO Movie - is looking for a Pipeline Engineer who is committed to supporting, managing and improving the overall efficiency in the usage of existing server/storage resources and core infrastructure in a mission critical production environment. This is a hands on role working within a fluid and dynamic environment.
     
    Key responsibilities include:
     
    • Plan and implement infrastructure resources to meet changing business requirements, with all appropriate documentation for support and user education
    • Microsoft Exchange, Active Directory, MSSQL and other Microsoft Services
    • Implement and support a wide variety of software and hardware including Centos Linux and Microsoft Windows for desktop and server, VMWare, Palo Alto Firewalls, Brocade & HP Networking, Veeam Backup and Recovery
    • Improve departmental service and performance; reduce costs through process optimization, standardization and efficient utilization and management of infrastructure systems; and maximize business productivity by making core services powerful and flexible enough to meet changing production demands
    • Author functional and design specifications, build prototype systems, and use other appropriate techniques to achieve architecture definition and design goals
    • Support the overall technical goals in partnership with software, R&D and production groups
    • Undertake system diagnosis, repair, build, maintain, patches and install software as required
    • Investigate and liaise with concerned parties including vendors for problem resolution, support issues and handling complaints


    Requirements:

    • Minimum 3 years of experience in a Systems Engineer role or similar
    • Bachelor or Master degree, or equivalent knowledge and experience are required in Computer Science, Computer Engineering, Information Engineering or equivalent
    • An in-depth knowledge of infrastructure architectures and individual component relationships within an architecture (e.g. storage systems, DNS, directory services, mail servers, web servers, etc.), accompanied by broad knowledge in a number of other technical areas (e.g. networking, security etc.)
    • Knowledgeable regarding open architectures, protocols, and message formats
    • Expertise in scripting (e.g. Perl, shell, C, etc.) for automation and management of architecture services.
    • Ability to communicate and work collaboratively in a team environment
    • Excellent attention to technical details and ability to deliver accurate work
    • Proven ability to multi-task, prioritize, and problem solve
    • Foster and support a knowledge sharing culture
    • Ability to work towards, and meet, deadlines in high-pressure environment
    • Experience working within an Entertainment/Media industry is desirable
    • Certification in one or more of the following areas (ideal but not essential): Isilon, NetApp, Linux, Microsoft Windows, Brocade, Cisco, and/or Solaris
  •  R&D - Senior C++ Developer: Rendering

    Animal Logic is seeking a Software Developer to join its core R&D group to develop and enhance our proprietary rendering software, including our state-of-the-art rendering engine, shading system, and scene representation.


    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    Key Responsibilities include:
     

    • Work as a part of the global Development Team to develop and enhance proprietary rendering software (Glimpse); including Animal Logic’s state-of-the-art rendering engine, shading system, and scene representation
    • Design, develop and maintain robust and scalable software and to develop technical plans to achieve these goals
    • Engage with stakeholders to elicit requirements and incorporate feedback throughout the development lifecycle
    • Adheres to R&D best practices of software development
    • Build technical and user documentation to support the systems and software tools


    Requirements:

    • Experience working in software development for at least 5 years in Animation, VFX, or Videogame industry.
    • Experience developing 3D rendering software using C++ in high performance computing environments.
    • Bachelor’s degree or higher in Mathematics, Physics or Engineering, or equivalent professional experience
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling.
    • A talent and passion for optimization and a working knowledge of efficient spatial data structures.
    • A thorough understanding of light transport and global illumination techniques.
    • Knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL.
    • Ability to work in a challenging environment, take direction and possess good communication skills.
    • Willing to work in a production environment and collaborate with artistic staff.
    • An appreciation of design aesthetics is an asset.       
  •  R&D - Software Technical Assistant

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.


    We are currently looking for a Software Technical Assistant to join us in our new Vancouver facility. As a member of the global R&D team, you will be responsible for supporting the research and development department by managing our helpdesk processes and systems.  


    The successful candidate will have the opportunity to work with a variety of technologies, and will collaborate regularly with both the local team in Vancouver and global team in Sydney.


    Key Responsibilities include:

    • Be the first point of contact for support from TDs on the production floor
    • Validate ticket contents and verify reported issues
    • Monitor multiple support queues and manage numerous requests
    • Manage escalation of tickets, where necessary
    • Ensure tickets are regularly updated with correct status and information
    • Communicate status and resolution with users of varying levels of technical expertise
    • Assist in identifying issues with workflow and processes to assist in timely resolution of tickets

     

    Requirements:

    • Post-secondary education in a technical field
    • At least 2 years’ experience, preferably in the animation or vfx industry
    • Previous experience in a support or helpdesk environment
    • Demonstrated experience working with internal or external clients
    • Strong communication and interpersonal skills
    • Excellent problem solving and analytical skills
    • Ability to troubleshoot and respond to support issues in a timely manner

    Experience with the following would be highly regarded:

    • Postgres or similar database systems
    • C++, Java or Python experience
    • Continuous integration/deployment
  •  Expression of Interest - Animation

    As we grow our studio in Vancouver we will be recruiting for Animation roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.


    Requirements:

    If possible, we would like to see the following on your reel:
    • Good demonstration of weight, strong poses with excellent timing
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Art Department

    Please note this includes: design, concept, illustration and storyboarding.

    As we grow our studio in Vancouver we will be recruiting for Art Department/Storyboard roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.   Please fill out our online application form and we will contact you should a suitable role become available.                                 

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.


    Requirements:

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:
    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Data Operations

    As we grow our studio in Vancouver we will be recruiting for Data Operators and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    The Data Operations team is responsible for safeguarding and manipulating data assets and providing a range of data management services to Production.



    Requirements:

    To join the team you should demonstrate:
    • High level computer literacy across Linux, IRIS, OSX and Windows
    • Previous experience in a TVC or film digital production environment
    • Knowledge of scripting/coding (tcsh, bash, python)

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Department TD's

    As we grow our studio in Vancouver we will be recruiting for Department Technical Directors and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    As a Department TD you will be working closely with the Department Supervisor to research and develop department specific tools, maintain existing tools and plan for the future.  You will liaise with the R&D team to ensure compliance with current internal best practice.
     
    You will also support the artists in the department with the tools and troubleshoot problem scripts and other technical difficulties.


    Requirements:

    You will have expert knowledge in Python and knowledge of VCS, SVN, GIT, Mercurial or others; and PyQt or other GUI toolkit.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Editorial

    As we grow our studio in Vancouver we will be recruiting for Editorial roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    The software currently used is Avid.  


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Finance

    Over the next several months we will be recruiting for various finance roles for our new Vancouver facility. Whilst we are not currently actively recruiting we would still like to hear from people who are interested in working with us in our Corporate Finance and Production Accounting teams at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    As we grow our studio in Vancouver we will be recruiting for FX roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Maya and Houdini.


    Requirements:

    If possible we would like to see the following on your reel:
    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Human Resources

    As we grow our studio in Vancouver we will be recruiting for more HR, Training and Recruiting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 
     
    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please apply if you are interested in pursuing a HR, Training or Recruiting career as this is not a path into Production Management.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Layout

    As we grow our studio in Vancouver we will be recruiting for Layout roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.

    Requirements:

    If possible, we would like to see the following on your reel:
    • Entire sequences
    • Where possible, animatics, followed by layout and then the final sequence
    • Evidence of strong understanding of staging, composition and editing

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Lighting

    As we grow our studio in Vancouver we will be recruiting for Lighting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
                                         
    Software currently in use is Maya and our proprietary renderer.


    Requirements:

    If possible we would like to see the following on your reel:
    • Moving images not stills
    • Layers
    • Camera plate if live action
    • HDRI
    • Finished shot
     
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Matte Painting

    As we grow our studio in Vancouver we will be recruiting for Matte Painters roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.


    Requirements:

    If possible we would like to see the following on your reel:
    • Strong artistic skills
    • Staged development of the finished matte painting from original camera plate if live action
    • Experience with 2.5 D (projection work)
    • Completed Shot
    • Concept art

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Modelling

    As we grow our studio in Vancouver we will be recruiting for Modellers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.    
               
    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.


    Requirements:

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

    Please note that we anticipate recruiting for these positions during the summer.
  •  Expression of Interest - Production

    As we grow our studio in Vancouver we will be recruiting for Production Management roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.              


    Requirements:

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Supervisors, Production Managers and Producers.       
                                  
    Software currently in use is Microsoft Project and our proprietary tracking system.
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Rigging

    As we grow our studio in Vancouver we will be recruiting for Riggers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.           
        
    Software currently in use is XSI and Maya.

    Requirements:

    If possible we would like to see the following on your reel:
    • Rig
    • Sped up rig play through
    • Animation using the rig (does not have to be fully rendered)

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Software Development

    Whilst we do not have any Software Development roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software Developers at Animal Logic work on three broad areas; production systems, pipeline engineering and graphics tools using Java, Python and C++.

    Requirements:

    Apart from software engineering skills, applicants with maths, physics or engineering backgrounds are also sort.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Surfacing/Look Dev

    As we grow our studio in Vancouver we will be recruiting for Surfacing/Look Development roles, and we'd like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we'll contact you should a suitable role become available.            
       
    Software currently in use is Maya and Mari.

    Requirements:

    If possible we would like to see the following on your reel:

    • Attention to detail in textures and materials
    • Close-up turntables
    • Character and/or environment work
    • Reference material

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

     
    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Technology / IT

    Whilst we do not have roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note Technology/ IT includes Systems Engineering and Support Engineering, along with Supervisory IT roles.

    Our Systems team support Linux, Windows, PC and Mac.



    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

Sydney

  •  Senior PAYROLL Officer

    We are currently seeking a Senior Payroll Officer to commence as soon as possible in our head office location at Fox Studios. This is a permanent full time position.
     
    Reporting to the Finance Manager, the Senior Payroll Officer is a member of the corporate finance team and is responsible for the day-to-day management of payrolls for both Australian and U.S operations. Staff numbers vary with around 500 employees with additional contract and casual workers as required engaged for projects. The Senior Payroll Officer also plays an important role within the finance team in assisting the Finance Manager and Chief Financial Officer with implementing payroll procedures and controls to optimise the payroll system and related financial processes. In this role an accounting background is an advantage.
     
    The company uses the Chris 21 payroll system. 
     
    Key responsibilities include:
     
    • End-to-end processing of monthly and fortnightly payrolls and related taxes and superannuation payments for Australian operations.
    • Coordination of fortnightly payroll with outsourced U.S based Payroll Company.
    • Accurate calculation and processing of all end of contract / termination payments.
    • Preparation and monthly remittance of Company Superannuation contributions.
    • Preparation and timely remittance of employment related taxes including Group Tax and Payroll Tax.
    • End of month reporting and reconciliations of leave balances, leave taken and leave liability.
    • General Ledger reconciliations of payroll related accounts.
    • Assistance as required with preparation of monthly payroll related journals and other journals as required.
    • Year-end reporting, including payment summaries, group tax reporting and Superannuation reporting.
     

    Requirements:


     To be successful in this role the following will be required:

    • Minimum 3 years demonstrated payroll processing experience ( end to end)
    • Chris 21 experience is preferred but not mandatory
    • Strong experience in Excel ( including V look-ups)
    • Ability to take full ownership of the role and have a very strong , well-rounded payroll knowledge
    • Strong communication skill to liaise with staff , management  and external parties on payroll related queries
    • Strong attention to detail
    • Excellent time management capabilities
    • The ability to work as part of a team.
     
     
    Please only apply if you are eligible to work permanently in Australia.
     
    Please no external Recruiters or Agencies.
  •  ARTIST Manager

    We are currently looking for an Artist Manager to work with artists to manage their career development and ongoing opportunities within the studio; work with Learning and Development to develop appropriate training programs; manage contract negotiations/renewals, performance reviews and salary benchmarking for the artist group.
     
    With the support of the Craft Leads, Supervisors and Production to foster a strong Studio culture and help keep Artists motivated and engaged.
     
    Support each production by ensuring they are appropriately resourced, in a timely manner, and that teams have the skills and experience to achieve studio goals.
     
     
    Responsibilities include:
     
    • Together with Production, contribute towards the casting of artists for project crew plans.
    • Ensure that an intimate understanding of artist’s goals, directions and capabilities is maintained at all times
    • Seek alignment between artist aspirations/goals and company resourcing requirements.
    • Work closely with Recruiting to ensure they have appropriate position briefs and updates on projections.
    • Keep abreast of projects outside the studio with a view to identifying potential resourcing challenges and opportunities.
    • Ensure a regular assessment of salaries is conducted across the artist group to ensure parity is maintained; and that this information is translated to production and recruiting for budgeting and offer negotiating.
    • Identify training needs and skills gaps(both long term and short term) in partnership with the Learning and Development department.
    • Work with department supervisors to drive mentoring programs.
    • Support the ongoing goals of the business to build on local talent, by engaging in work experience, internship programs and outreach initiatives.
    • Ensure all artists have career development paths established
    • Ensure Artists receive clear and regular performance feedback, providing both appreciation of work well done as well as addressing critical areas for improvement and development.
    • Conduct formal performance reviews for all artists in a timely manner (e.g. probation end, project based, annual or bi-annual), gaining input from supervisors and production management.
    • Ensure contract management is carried out in a timely manner, and ensure that artists are kept abreast of their pending futures where appropriate, by regularly communicating with them.
    • Foster and support a positive, collaborative and productive culture within the department; ensure relationships with production leadership and with other production departments are collaborative. Take steps to ensure that artists feel connected to the studio.
    • Work with Supervisors to assess and manage artist’s performance during the review period and where required, carry out performance management / coaching and monitor progress.
    • Ensure all new artists have a clear point of contact for the project on which they will be working, and the position of Artist Manager is clearly communicated to the artist so that they know their line of report
    • Regularly communicate related Company plans and objectives back to the artists.
    • Establish and maintain an appropriate level of communication with all crew members that ensures that all business is conducted in an environment of confidence and trust.
    • Keep HR abreast of significant issues.
     

    Requirements:

    To be successful in this role, the following is required of all candidates:
     
    • Previous experience managing a team(s) of people in a creative/production environment
    • Excellent listening and negotiating skills.
    • Excellent written and verbal communication skills.
    • Strong interpersonal skills.
    • Strong organisational skills. 
    • The ability to prioritise, multi-task, work effectively under pressure and work to deadlines.
    • Strong attention to detail.
     
    Please note that this role is not a pathway into Production Management.

    Please apply if you are an Australian Permanent Resident or Citizen.
  •  ANIMATORS (short term contract) – LEGO ® Ninjago

    Have you seen The LEGO ® Movie?  Need we say more about the animation…..well expect more!

    We are currently looking for mid to senior level Animators to join us on LEGO® Ninjago for a short contract starting in 2017.

    The following would be highly regarded:

    • 5+ years experience in animating for feature films, VFX, TV series or games.
    • A demonstrated passion and ability in animating character performance and lip sync.
    • High-level knowledge and proficiency in XSI would be a definite advantage, but not mandatory.
    • A flexible approach, while setting and maintaining consistent high-standards within the group and staying focused on deadlines.
    • A fervent desire to produce the best quality animation on the planet and to keep raising the bar!
    • Strong communication and interpersonal skills.
    • The ability to multi-task and proritise.
    • The ability to work to deadlines.

    Due to the length of contact and start date we are ideally looking for Australian citizens or permanent residents or candidates who are eligible for a work and holiday visa.

  •  Mid – Senior Creature Performance ANIMATORS - Peter Rabbit

    We are currently searching for Creature Performance Animators to join our Animation team to work on our hybrid feature ‘Peter Rabbit’:
     
    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S


    Requirements:

    The following would be highly regarded:

    • 5+ years’ experience in animating for feature films
    • A demonstrated passion and ability in animating naturalistic creatures
    • A demonstrated passion and ability in animating character performance and lip sync.
    • Ability to motivate and support others in the group toward realising the director’s vision, while taking an active role in providing creative input and solutions
    • A fervent desire to produce the best quality animation on the planet and to keep raising the bar!
    • Strong communication and interpersonal skills
    • The ability to multi-task and proritise
    • The ability to work to deadlines
  •  CAMERA Polish / Final Camera Artist – LEGO® Animated Features

    Animal Logic is looking for a highly motivated camera polish artist with a range of experience to help define the visual camera language of our animated features. As part of the layout team you will be working to realize the director’s cinematic vision for an animated feature film.

    This position will be based at our animation studios in Sydney, Australia. Due to the short time frame for this role, we can only consider applicants who are currently able to work in Australia.

    Duties and Responsibilities:

    • Work within a team of layout and camera polish artists under the supervision of a layout supervisor.
    • Responsible for animating the natural and seamless camera movements for the film.

    Requirements:

    All candidates should:
    • Display a strong reel that shows examples of work done in a 3d computer generated environment, ideally on a cg animated movie or television production. Within the reel there should be examples of entire sequences not just single shots.
    • Demonstrate a strong understanding of camera animation, composition and depth of field.
    • Possess excellent organizational and verbal communication skills.
    • Ability to work within a production schedule, delivering shots and sequences on time.
    • Have a strong working knowledge of a 3D application (knowledge of XSI a plus).
    • Ability to multi-task, prioritise and problem solve.
    • Have excellent attention to detail.
    • Be willing to learn, and contribute to the success of the team and the project.
    • Have previous experience working in a similar role on a CG animated feature or television program.
    • A recognized qualification in film, animation or fine arts would be helpful but is not essential.
  •  COMPOSITING 2017 - Expression of Interest

    2017 is shaping up to be a busy year for Compositing at Animal Logic!
     
    We have both VFX and Animated Feature projects in house and expect to have opportunities for Mid to Senior level Nuke Compositors for projects of varying durations throughout the year. We may also have a small number of Lead Compositor roles available.
     
    Project hires could be anything from four to eight months typically, but we do anticipate having a small number of shorter-term possibilities at different times as we move through the schedules.
     
    So, if you are interested in Compositing at Animal Logic, Sydney in 2017, please fill out our online application form or send us an update if you are already have a profile with us.  It would also be great to see:
     
    • Your availability in 2017
    • Current show reel (please include camera plates, individual layers and finished shots)
    • Comprehensive shot breakdown (including software used)
    • Your preference for VFX or Animated Features (or both)
     
    We are interested in hearing from you if you have any availability during 2017, regardless of the timeframe.  So please let us know what your windows are and we will get in contact with you if we can find a good match with our projects.

    You can update your application as your circumstances or details change and it’s always good to let us know at jobs@al.com.au

    Looking forward to a great year!
  •  Assistant EDITOR - LEGO® Animated Feature

    We are currently looking for an Assistant Editor to work on one of our Animated Features.

    Requirements:

    To join us on this project you will need the following:
    • Production experience with Avid
    • 2 – 3 years feature film experience
    • Experience in Animated Features and/or VFX features a bonus
    • Proven ability to multi-task, prioritise and problem solve, both individually and as part of your function as a team member.
    • Ability to communicate and interact positively in a collaborative group environment.
  •  SUPPORT Engineer (IT) Assistant

    A unique opportunity has become available as a Support Engineer Assistant.
     
    This is an initial 12 month contract where you will provide assistance to the Support Engineering team.  This role would suit someone who is interested in moving into a Support Engineer role after 12 months.
     
    This will be a physically demanding role.
     
    Key responsibilities include:
     
    • Relocation of crew equipment and updating all relevant documentation
    • Cabling of new rooms and tidying of existing cabling in according with work safety practices
    • Perform physical audits of computer equipment
    • Build and deploy new machines (desktop and laptops) for all staff
    • Create new users and email accounts/lists
    • Assist the Purchasing Officer with unpacking and barcoding of new equipment
    • Preparing equipment for recycling
    • Deploying telecommunications, such as desk phones
    • Calibration of monitors

    Requirements:

    The following skills and experience will be highly regarded:
     
    • Studies in IT or computer scienceKnowledge of Linux, Redhat, Windows and Mac OS X systems; Active directory; Microsoft Office 2007/2013 and Thunderbird is desirableExcellent communication and interpersonal skills
    • Ability to complete a task with minimal supervision
    • Ability to identify and assemble IT systems
    • Good attention to detail
    • Manual dexterity
    • Ability to multi-task, prioritize and problem solve
    • Ability to work within a strong team environment
    • Weekend work will be required 

    You must be an Australian citizen or Permanent Resident to be eligible for this role.
     
  •  LAYOUT / Final Lensing Artist – Peter Rabbit

    We are currently looking for a motivated and creative Layout / Final Lensing Artist to lens cinematic previsualisation of shots and sequences on our ‘Peter Rabbit’ Feature.

    The following will be highly regarded: 

    • 5 years minimum working on feature animation or VFX projects
    • Experience in layout and/or previsualization
    • Experience working in creative story development
    • Complete understanding of real world cameras, rigs and shooting environments for feature films
    • Solid understanding of composition, cinematography & filmmaking process
    • Advanced Maya and/or XSI skills
    • Experience setting a shot turn over pace that achieves a balance between meeting deadlines and exceeding quality expectations

    Candidates should understand storytelling, shot structure and cinematography, as well as have the ability to communicate positively and take direction.

    Ideally a showreel from a candidate for this position will show whole, or large parts, of sequences. This will help to demonstrate the ability to construct a sequence in terms of camera and framing. 

    Requirements:

    The following is required of all candidates:

    • Excellent attention to detail.
    • Ability to multi-task, prioritize and problem solve.
    • Ability to work within a strong team environment
    • Strong communication and interpersonal skills
  •  LAYOUT Artist - LEGO® Animated Features

    Animal Logic is looking for highly motivated creative layout artists with a range of experience to help define the visual language of our animated features. As part of the layout team you will be working to realize the director’s brief and cinematic vision for an animated feature film.

    This position will be based at our animation studios in Sydney, Australia.

    Requirements:

    Duties and Responsibilities:
    • Work within a team of layout artists under the supervision of a layout supervisor.
    • Responsible for helping establish the cinematic staging and camera positioning as directed by the film's director.
    • Ability to pose and/or roughly animate characters.
    • Ability to work within a production schedule, delivering shots and/or sequences to the editorial department. 
    • Ability to provide the technical set-up of shots to departments further down the production pipeline (e.g. Animation).
    • Be open to direction and have the ability to embrace change.

    Qualifications and skills

    All candidates should:
    • Display a strong reel that shows examples of work done in a 3d computer generated environment, ideally on a cg animated movie or television production.  Within the reel there should be examples of entire sequences not just single clips.  Where possible a storyboard animatic, followed by layout and then through to final finished film clips.
    • Demonstrate a strong understanding of visual story telling including staging, composition and editing.
    • Possess excellent organizational and verbal communication skills.
    • Have a strong working knowledge of Maya (knowledge of XSI a plus). 
    • Ability to multi-task, prioritise and problem solve.
    • Have an excellent attention to detail. 
    • Be willing to learn, and contribute to the success of the team and the project.
    • Have previous experience working on a CG animated feature or television program.
       
    A recognized qualification in film, animation or fine arts would be helpful but is not essential.
  •  PRODUCTION Managers – Peter Rabbit

    We are currently looking for Production Managers for our hybrid feature ‘Peter Rabbit’.

    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S

    The Production Managers be responsible for the overall production management of the Visual Effects from plate turnover through to final delivery, including accountability for the master project schedule, production priorities, production reporting, crew and quota planning and projects.

    Requirements:


    To be successful in this role, the following is required of all candidates:

    • Minimum of 3 years’ experience in a Senior Production Management role
    • At least 6 years’ experience working within a production team on Animated Features or VFX Features with CG characters; and other related environments will be taken into consideration
    • Flexibility and an open mind, in order to optimize a strong partnership relationship with the senior Production and Creative Team
    • Exceptional communication and interpersonal skills
    • Exceptional attention to detail
    • Strong analytical skills
    • Exceptional and proven project management and organisational skills
    • Proven experience in successfully managing large teams of people
    • Experience with Microsoft Project
    • Sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated Features and the teams who make them!
     
  •  Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 2 years experience working on creatures for feature film quality productions.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • Able and comfortable working to specs as precisely or as creatively as a brief outlines.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Proficiency in Python and ability to navigate a large managed code base, or willingness to learn in a fast paced technical environment.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
     
     
    The following will be highly regarded, but isn’t necessary:

    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Foundational knowledge of trigonometry and linear algebra.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  Senior Character RIGGER – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 5 years experience working on creatures for feature film quality productions.
    • Experience working with animators to produce or improve design of rigs and tools.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • An eye for detail and anatomy, and experience with high quality, realistic deformation of creatures.
    • Foundational knowledge of trigonometry and linear algebra to the extent needed to discuss and work through issues and solutions with other TDs or developers.
    • Ability to multi task and time manage in a versatile manner as the schedule’s focus moves from few hero rig tasks in the beginning to many support tasks towards the tail end.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Ability to understand and work to briefs that can range from fine grained specifics to coarsely grained design tasks.
    • Proficiency in Python and ability to navigate a large managed code base.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
      
    The following will be highly regarded, but isn’t necessary:

    • Knowledge of C++.
    • Mathematical skill of a Computer Science Degree equivalent level.
    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •   R&D Java Team Lead (Production Systems)

    We are currently looking for an experienced Team Lead to work in our newly established global R&D department, on the production systems team.

    The successful candidate will have the opportunity to work with a variety of Java based technologies and be responsible for overseeing the design and development of complex systems which help run our animation studios.

    You will be liaising directly with the films production managers to define objectives and scope and help set the technical direction of our global production systems, as well as providing hands on leadership and mentorship of a team of developers across sites.

    Requirements:

    To be successful in this role you must have:
    • At least 6 years Java development experience
    • Previous technical leadership experience
    • Proven experience mentoring developers
    • Demonstrated experience working with internal or external clients
    • Previous experience gathering and documenting requirements
    • Track record of developing robust and scalable systems
    • Strong communication and interpersonal skills
    • Good planning and estimating abilities

    Experience with the following would be highly regarded:
    • Java technologies - Spring, JMS, GWT
    • Experience building and maintaining web services
    • Deep knowledge of web application architecture and infrastructure
    • Multi-site architectures
    • AKKA and the Actor Model
    • Agile development practices – TDD, continuous integration, automation
  •  R&D Senior Pipeline Engineer

    We are seeking an experienced Software Engineer to join the R&D team developing key tools and processes that implement our production pipeline. At least 5 years prior experience in the visual effects industry is expected.
     
    The Pipeline team is part of the larger Research & Development department developing software for all parts of the company.  As a member of this team, you will be creating software used by artists in craft departments such as Modelling, Rigging, Animation and Lighting, to assemble, manage and deliver complex graphics scenes.  You will be working with proprietary software as well as tools such as Maya, Houdini and Nuke, extending them through their APIs in C++ and Python
     
    As the pipeline evolves to meet the needs of the story, the tools evolve as well, so you will be in regular contact with artists and leads, identifying issues and adapting the pipeline to address them. Throughout these interactions, as someone who is passionate about automation you will always be on the lookout for opportunities to off-load manual work onto automated processes.


    Requirements:

    A tertiary qualification in Computer Science or Engineering
    Experience developing Python software
    Minimum 5 years experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, RenderMan, etc.
    Strong understanding of production challenges and requirements
    Experience with SCM systems, and continuous build and test environments
    Strong software design and engineering skills; familiarity with design patterns and their appropriate use
    A passion for delivering software solutions to end users
    Good planning and estimating abilities
    A good "bedside manner" when dealing with artists and other developers who are under pressure
    An ability to work in a collaborative environment, take direction and possess good communication skills
     
    If you are interested in applying for this position then please email jobs@al.com.au
  •  R&D Senior Software Engineer: Rendering

    Animal Logic is seeking a Software Engineer to join its core R&D group to develop and enhance our proprietary rendering software, including our state-of-the-art rendering engine, shading system, and scene representation.
     
    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    You may have a background in film, animation, television, visualization or games fields.

    Requirements:

    • Masters or PhD in Mathematics, Physics or Engineering, or equivalent professional experience
    • Experience developing 3D rendering software using C++ in high performance computing environments
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling
    • A talent and passion for optimisation and a working knowledge of efficient spatial data structures
    • A thorough understanding of light transport and global illumination techniques
    • You may have knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL
    • An ability to work in a challenging environment, take direction and possess good communication skills
    • Willing to work in a production environment and collaborate with artistic staff
    • An appreciation of design aesthetics is a plus
  •  R&D Software Engineer: Rendering

    Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation?
     
    Animal Logic is currently looking for a variety of C++ Software Developers.
     
    You will be working alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery.
     
    You may have a background in film, animation, television, visualization or games fields.
     

    Requirements:

    • Experience developing 3D rendering software using C++ in high performance computing environments
    • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration, importance sampling
    • A talent and passion for optimisation and a working knowledge of efficient spatial data structures
    • A thorough understanding of light transport and global illumination techniques
    • You may have knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
    • Working knowledge of shading technologies such as RSL, OSL, GLSL
    • An ability to work in a challenging environment, take direction and possess good communication skills
    • Bachelor’s degree or higher in Mathematics, Physics or Engineering, or equivalent professional experience
    • Willing to work in a production environment and collaborate with artistic staff
    • An appreciation of design aesthetics is a plus       
     
    For more information on Glimpse: http://www.fxguide.com/featured/brick-by-brick-how-animal-logic-crafted-the-lego-movie/
     
    If you are interested in applying for this position then please email jobs@al.com.au
  •  SURFACING - Senior Look Development Artists

    Right now we are looking for senior level Surfacing artists to work across our various projects from our LEGO ® Animated Features to ‘Peter Rabbit’
     

    Requirements:

    Candidates with the following are encouraged to apply:
     
    • A passion and an eye for making beautiful looking CG objects, environments and creatures, and a folio of work to demonstrate these abilities including examples of photo-realistic work, reference plate/material, turntable, UV layout 
    • 5 years + experience working on high quality shading, surfacing and texturing
    • Highly developed skills with fur and feather grooming tools, such as Yeti, Shave and a Haircut or Maya an advantage for VFX roles
    • Strong production experience in Maya
    • Production experience in a modern ray-tracing software package
    • A good understanding of material properties with regards to shading
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Previous experience in look development/surfacing for films and/or high end commercials
    • Strong technical and visual skills
    • Ability to multi-task, prioritize and problem solve
    • Strong communication and interpersonal skills
    • An interest and ability in lighting
    • Excellent attention to detail           
    • Ability to work to deadlines
  •  Senior SURFACING TD – VFX/Animated Features


    We are currently looking for talented senior Lookdev/surfacing TD.
     

    Requirements:

    To be successful in this role, the following is required of all candidates:

    • 10  year’s experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
    • Strong production experience in Maya and experience in a modern ray-tracing software package
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Experience with Open Shading Language  ( C++ is an advantage)
    • Experience scripting in Python
    • An interest and ability in lighting.
    • A passion for making beautiful looking CG objects, creatures and environments
    • Excellent attention to detail
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
  •  Expression of Interest - Animation

    Whilst we do not have any Animation roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is XSI and Maya.

    If possible, we would like to see the following on your reel:

    • Good demonstration of weight, strong poses with excellent timing.
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.


    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

  •  Expression of Interest - Art Department/Storyboard

    Please note this includes: design, concept, illustration and storyboarding.

    Whilst we do not have any roles available in our Art Department we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                         

    Requirements:

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:

    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    Whilst we do not have any FX roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya and Houdini.

    If possible we would like to see the following on your reel:

    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Matte Painting

    Whilst we do not have any Matte Painting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.       
                                  

    Requirements:

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.

    If possible we would like to see the following on your reel:

    • Strong artistic skills.
    • Staged development of the finished matte painting from original camera plate if live action.
    • Experience with 2.5 D (projection work).
    • Completed Shot.
    • Concept art.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Modelling

    Whilst we do not have any Modelling roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto

    Whilst we do not have any Roto roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is Nuke.

    If possible we would like to see the following on your reel:

    • Moving images, not stills
    • Camera plates
    • Mattes
    • Finished shot

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto Training

    To register your interest for future Roto Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Roto Training course is an unpaid 4 week full time course held in our Studio located in Fox Studios Australia.

    This program is designed to fill our need for Roto trainees on future projects.  It is Nuke based and allows people to progress naturally onto a Compositing 2D based career path. 

    The course is Roto based, but basic compositing techniques, tracking, keying and a bit of the 3D camera system is covered too.  We will also cover 3D stereo techniques as this is skill set that is required for many projects.

    Knowledge of Nuke is handy but not necessary.  We tend to look for art based skills rather than technical based software skills.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Roto or compositing examples with any software
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Tracking/Matchmove Training

    To register your interest for future Matchmove Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Matchmove Training course is an unpaid 3 - 4 week full time course held in our Studio located in Fox Studios Australia. 

    This program is designed to fill our need for Matchmove trainees on future projects.  Using 3DEqualizer and Maya.  You will need basic Maya skills.

    The learning outcome is for you to be able to take a shot from start and assess it, problem solve (to a degree), produce a successful track, export a camera and line the shot up in Maya to produce a finished camera track; then to pass that onto other departments.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Maya skills in any department
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - VFX and CG Supervision

    Whilst we do not have any VFX or CG Supervision roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Please note Supervision includes experience in television commercials, television series, on set, live action VFX films and/or animated features.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
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