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Work at Animal Logic

Los Angeles

  •  Support Engineer - Los Angeles

    We're looking for an enthusiastic and outgoing person to join our IT Support team in our LA office. You will be working with a vast and complex array of technologies for one of the world's leading visual effects and animation studios.  You will work out of Venice/Hollywood/Burbank locations and also interface with our Sydney and Vancouver studios.  The majority of the work will be face-to-face with producers/head of departments and will require some email correspondence with our Sydney support team during their business hours.  Ideal candidate should have knowledge of the animation production process, excellent communication and follow-up skills, understanding of the demands of production, and have a willingness to support production as dictated by their schedules.
     
     
    Duties and responsibilities include:
     
    • Provide 1st/2nd level technical support.
    • Assist in the planning and implementation of additions, deletions and major modifications to the supporting local infrastructure.
    • Follow IT procedures as established by the Sydney studio.
    • Oversee the administration and maintenance of the company's Los Angeles infrastructure, including workstations, servers, storage, network, tape backups and video equipment.
    • Ensure the reliable and efficient handling of video media and image data to meet the needs of staff and clients through all service areas (transfer, duplication, display, editing, archiving).
    • Maintain video & data capture & transfer systems (Mac, PC or other).
    • Perform maintenance on a broad range of video equipment, including display set-ups and alignment through to cabling and routing, if required.
    • Manage the company's IP telephone and Video Conferencing systems at the local level.
    • Occasional requirement to perform after hours and/or weekend support.
    • Relocation of IT equipment (moving machine/s, monitors etc).
    • Ensure that asset management, licensing, OH&S, and other company policies are being adhered to.
    • Get quotes and manage vendors as required
    • Assist with project tasks driven by the Sydney studio.
    • Generate and maintain both internal and end user documentation, as required.
    • Take calls from Editorial when issues arise and respond appropriately;
    • Strong knowledge of and experience with Avid Media Composer;
    • Escalate issues to vendors if required;
    • Assistance with daily office duties:  includes phone coverage, opening/closing of the office, office moves, etc.; position is considered part of the office administration rotation (when coverage is necessary).

    Requirements:

    To be successful in this role, the following will be required:
     
    • Must have relevant technical skills and experience
    • Previous experience in either a senior support role or mid-level system engineering role
    • Must have strong communication skills
    • Strong troubleshooting skills
    • Linux, Windows and OSX Operating System exposure.
    • Networking and connectivity skills
    • MAC/PC maintenance and software installation
    • Installation and upgrading of MAC/PC hardware
    • Film/VFX Industry experience, a plus.
     
    Additional Skills and Attributes:
     
    • Exhibit a passion for learning new skills, techniques and technologies.
    • Have a positive, can-do attitude.
    • Good verbal and written communication skills.
    • Effectively communicate with people with varying levels of technical knowledge.
    • Be able to work autonomously and as part of a larger team in Sydney.
    • A keen focus on attention to detail and customer service.
    • Ability to work remotely with multiple technical departments in Sydney
    • Able to adapt to a fast-paced, high-pressure environment with fluid requirements and deadlines.
    • Exhibit a strong interest in technology and the entertainment industry.
    • Ability to work under pressure.
    • Good organisational skills.
    • Good analytical and problem solving skills.
    • Ability to “think on your feet” to come up with creative ideas and solutions to technical problems.
     
    Education:
    • College, University or industry certification/training in the field of IT.
     
    Please apply if you are eligible to work permanently in the US.
     
    If you are interested in applying for this position please send your resume to la.reception@animallogic.com with the subject line ‘Support Engineer – your name’

Vancouver

  •  Artist Manager

    We are currently looking for an Artist Manager to work with artists to manage their career development and ongoing opportunities within the studio; work with Learning and Development to develop appropriate training programs; manage contract negotiations/renewals, performance reviews and salary benchmarking for the artist group.
     
    With the support of the Craft Leads, Supervisors and Production to foster a strong Studio culture and help keep Artists motivated and engaged.
    Support each production by ensuring they are appropriately resourced, in a timely manner, and that teams have the skills and experience to achieve studio goals.
     
    Responsibilities include:
     
    • Together with Production, contribute towards the casting of artists for project crew plans
    • Ensure that an intimate understanding of artist’s goals, directions and capabilities is maintained at all times
    • Seek alignment between artist aspirations/goals and company resourcing requirements
    • Work closely with Recruiting to ensure they have appropriate position briefs and updates on projections
    • Keep abreast of projects outside the studio with a view to identifying potential resourcing challenges and opportunities
    • Ensure a regular assessment of salaries is conducted across the artist group to ensure parity is maintained; and that this information is translated to production and recruiting for budgeting and offer negotiating
    • Identify training needs and skills gaps(both long term and short term) in partnership with the Learning and Development department
    • Work with department supervisors to drive mentoring programs
    • Ensure all artists have career development paths established
    • Ensure Artists receive clear and regular performance feedback, providing both appreciation of work well done as well as addressing critical areas for improvement and development
    • Conduct formal performance reviews for all artists in a timely manner (e.g. probation end, project based, annual or bi-annual), gaining input from supervisors and production management
    • Ensure contract management is carried out in a timely manner, and ensure that artists are kept abreast of their pending futures where appropriate, by regularly communicating with them
    • Foster and support a positive, collaborative and productive culture within the department; ensure relationships with production leadership and with other production departments are collaborative. Take steps to ensure that artists feel connected to the studio
    • Work with Supervisors to assess and manage artist’s performance during the review period and where required, carry out performance management / coaching and monitor progress
    • Ensure all new artists have a clear point of contact for the project on which they will be working, and the position of Artist Manager is clearly communicated to the artist so that they know their line of report
    • Regularly communicate related Company plans and objectives back to the artists
    • Establish and maintain an appropriate level of communication with all crew members that ensures that all business is conducted in an environment of confidence and trust
    • Keep HR abreast of significant issues

    Requirements:

    • Previous experience in artist management, resource management or human resources within the Animation/VFX industry will be a strong advantage
    • Well-developed inter-personal communication and listening skills to engage in dialogue effectively across numerous departments and levels
    • Experience working in a fast paced, dynamic environment
    • The ability to prioritise, multi-task, work effectively under pressure and work to deadlines.
    • Strong attention to detail
    • Computer literacy - Microsoft Office, Filemaker Pro and Microsoft Project an advantage
     
     
    Please note that this role is not a pathway into Production Management.

  •  Compositing Artist (Short Term) – LEGO® Ninjago

    Department: Compositing
    Project: LEGO® Ninjago
    Contract: Short Contract (2-3 months)
     
    We are currently looking for a Compositing Artist for a short contract for the LEGO® Ninjago movie!
     

    Key responsibilities include:
     
    • Work closely with the Lighting Supervisor, Compositing Supervisor to deliver final output which is in alignment with the director’s vision for the film.
    • Clearly understand the creative requirements of a sequence and as part of the compositing team deliver these creative goals in a timely manner and to the highest standard.   
    • Aid in technical and creative solutions for shots during production 

    Requirements:

    • A minimum of 3 years’ experience as a Compositor for visual effects films or high end television projects
    • Outstanding production knowledge of Nuke
    • A passion & infectious enthusiasm for creating outstanding visuals on an international stage
    • Excellent ability to integrate 2d, 3d and live action elements
    • Proven ability to follow an established look and meet deadlines
    • Excellent attention to detail                                    
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
    • Experience with deep compositing is advantageous
    • A good understanding of a range of supplementary software typically found in digital production such as Maya is desirable

  •  Compositing Supervisor – LEGO ® 2

    We are currently looking for a Compositing Supervisor who will assemble a fantastic team for our Animated Feature!
     
    The Compositing Supervisor will be responsible for supervising, defining, implementing and maintaining the techniques and methodologies required to achieve the successful execution of the compositing output for the film.

    Key responsibilities include:
     
    • Working closely with the Lighting Supervisor, CG/VFX Supervisor, Producer and other department supervisors to deliver final output
    • Working alongside with the Lighting Supervisor, CG Supervisor and production management team to efficiently schedule compositing work to ensure production budgets, milestones and delivery expectations are met      
    • Ensure that all scheduling, milestone and deadline requirements are clearly communicated to the compositing crew
    • Understanding the creative requirements of a sequence and drive the compositing team to deliver in a timely manner and to the highest standards                                                                                                
    • Responsible for maintaining continuity across sequences
    • Establishing efficient Look Development and template based compositing procedures
    • Aiding in the interviewing, hiring and casting of crew

    Requirements:

    • 6 years’ experience working within a production team on VFX or Animated productions
    • Previous experience supervising successful Compositing teams on an animated feature film
    • Expert level of understanding of Nuke
    • Expert level of understanding of compositing techniques including keying, plate integration, projections, environments, cg integration, filtering, film and camera formats
    • Must possess strong communication skills and be able to efficiently organise and prioritise work across multiple areas·        
    • Previous experience working with large digital feature film production pipelines
    • Excellent communication skills with the ability to convey complex technical and creative information
    • Ability to multi-task, prioritize and problem solve
    • Ability to work collaboratively within a team environment
    • Ability to meet deadlines while under pressure
    • Excellent attention to detail
  •  Final Layout (Short Term) – LEGO ® Ninjago

    Department: Layout
    Project: LEGO® Ninjago
    Contract: Short Contract (2-3 months)

    Animal Logic is looking for highly motivated camera polish artists with a range of experience to help define the visual camera language of our animated features. As part of the layout team you will be working to realize the director’s cinematic vision for an animated feature film.
     
    Key responsibilities include:

    • Work within a team of layout and camera polish artists under the supervision of a layout supervisor
    • Responsible for animating the natural and seamless camera movements for the film
    • Working within a production schedule, delivering shots and sequences on time 

    Requirements:

    • Stereo experience is highly regarded
    • Display a strong reel that shows examples of work done in a 3d computer generated environment, ideally on a cg animated movie or television production
    • Demonstrate a strong understanding of camera animation, composition and depth of field
    • Possess excellent organizational and verbal communication skills
    • Have a strong working knowledge of a 3D application (knowledge of XSI a plus)
    • Ability to multi-task, prioritise and problem solve
    • Have excellent attention to detail
    • Willingness to learn and contribute to the success of the team and the project
    • Have previous experience working in a similar role on a CG animated feature or television program
    • Feature film experience is highly regarded
  •  FX Artist (Short Term) – LEGO ® Ninjago

    We are seeking an FX Artists to work on the LEGO ® Ninjago Movie, starting in May for a short term contract through to the end of July.


    Requirements:


    The following will be highly regarded:

    • 3 - 5+ years production experience in television commercials, film or animated features.
    • Experience using Houdini in a production environment
    • Ability to develop complex rigid body, particle, smoke and water simulations in Houdini
    • Experience developing procedural modeling and fx setups
    • Ability to create and manipulate basic shaders
    • Ability to develop FX techniques and simulation rigs to achieve and optimize looks
    • Excellent attention to detail
    • The ability to work to deadlines
    • Strong communication and interpersonal skills
    • The ability to multi-task, prioritize and problem solve
     

    Please include in your reel examples of:


    • Complex and problem solving FX shot work
    • Houdini simulations
    • Any digital assets and setups you've contributed to, created or developed yourself
    • Any macro FX or miniature FX work a bonus!
  •  HR Advisor

    We are seeking a HR Advisor who will support the operational requirements of the HR function. This is an all-encompassing and hands on, operational role!


    Key responsibilities include:

    • Drive our new starter onboarding procedures in a manner that promotes a positive experience for the employee and minimizes risks for the business
    • Drive our employee benefits program, ensuring employees are aware of the benefits and conditions (e.g. health, CPP Fund, RRSP, Short & Long Term Disability and leave etc.)
    • Manage the relocation of international hires to BC, including work permits and visa process
    • Partner with Head of HR on talent projects to enhance employee engagement and experience
    • Act as a trusted advisor to employees on Animal Logic’s HR-based policies, procedures and best practice
    • Partner with HR Administrator to establish and maintain up-to-date/accurate employee data, reports and personnel files using HRIS (Ultipro)
    • Research, recommend, develop and implement contemporary HR solutions to support the business
    • Look for ways to innovate, add support to the business and streamline work processes

    Requirements:

    • 2 years’ experience in a HR advisor role (mid-level HR)
    • Working knowledge of immigration legislation as it pertains to hiring an international workforce
    • Experience working with an international and project based workforce
    • Deep understanding of the BC employment legislation
    • Broad general HR and talent management experience
    • Excellent interpersonal, problem solving and influencing skills, as well as attention to detail
    • Experience in the industry or similar is a bonus
  •  HR Assistant

    An exciting opportunity has become available to work in our Human Resources department, assisting the activities of the HR operations team.

    Key Responsibilities Include:

    • Creating employee contracts and new starter materials
    • Assisting new employees with their on boarding, understanding of workplace policies and practices
    • Enrolling new employees into our HRIS and benefits programs
    • Providing immigration and relocation administrative support
    • Being the administrator on our Workplace, Health & Safety Committee
    • Assisting employees with their HR-related enquiries
    • Delivering administrative support on HR projects/programs, such as Culture, Wellbeing, HRIS or recognition & feedback

    This job might be for you if:

    • You get excited by processes and administrative activities. Maybe you’ve even evaluated some processes or administrative activities and made them more efficient.
    • You like helping people. To you, providing a top-notch client experience makes you happy.
    • Being exceptionally organized, working to deadlines and paying attention to the details is core to your work ethic.
    • You communicate clearly, both verbally and in writing. You can make sure the terms and conditions of our benefits program are understood by all and sound exciting because of the way you communicate.
    • You are self-motivated and driven. You can see a work improvement opportunity a mile away, you seek out new challenges without waiting to be asked. You are able to navigate through the hectic and high pressure situations, reprioritizing tasks on the fly.

    Requirements:

    • At least a years’ administrative experience in HR
    • Knowledge of Microsoft Office
    • The desire to provide administrative support across a number of HR areas
    • Your experience will have also taught you to be trustworthy and tactful with confidential and sensitive information
    • An undergraduate degree or a diploma in the Human Resources will be a plus
  •  Junior Accountant

    We are currently looking for a Junior Accountant to join the finance team. The junior accountant is responsible for full-cycle accounts payable duties, the day-to-day maintenance and reconciliation of cash related accounts and providing assistance to the other members of the finance team.

     
    Key responsibilities include:

    • Entering invoices into the accounting system
    • Generating weekly EFT and cheque payment runs and corresponding remittance advices
    • Reconciling vendor statements and answering vendor inquiries
    • Daily monitoring and reconciliation of all company bank accounts and credit cards
    • Safekeeping, distribution and G/L coding of petty cash expenses and per diems
    • Bank runs for deposits and petty cash replenishment
    • P&L analysis
    • Month-end reconciliation work
    • Assistance with bi-weekly payroll
    • Timesheet management and allocation
    • Posting monthly recurring journal entries
    • Ensuring fixed assets are recorded accurately in the asset management software system
    • Photocopying & filing

    Requirements:

    • Solid understanding of Canadian GAAP
    • Previous experience with multi-currency general ledger system (Microsoft Dynamics GP preferred but not essential)
    • Bachelors’ degree with accounting focus (or near completion)
    • Intermediate Excel proficiency
    • Superior organizational skills and attention to detail
    • Ability to multi-task and prioritize duties
    • Excellent written and verbal communication skills
    • Ability to work well independently, as well as part of a team
    • Ability to work hard and calmly under pressure to achieve deadlines
    • Flexibility and dedication to work extra hours when required
  •  Layout Artist (Short Term) – LEGO ® Ninjago

    Department: Layout
    Project: LEGO® Ninjago
    Contract: Short Contract (2-3 months)

    Animal Logic is looking for highly motivated creative Layout/ Previs artists with a range of experience to help define the visual language of our animated feature.  As part of the layout team you will be working to realize the director’s brief and cinematic vision for LEGO ® 2.

     
    Key Responsibilities include:

    • Establish the cinematic staging and camera positioning as directed by the Layout Leads/Layout Supervisor or Director
    • Incorporate posed and rough animated elements to guide framing and story
    • Work closely with the Layout Leads and Supervisor to implement a lensing style which is in alignment with, the film director’s vision for the film and its narrative
    • Clearly understand the creative requirements of a sequence and deliver these creative goals in a timely manner and to the highest standard    
    • Provide technical setups of shots to downstream departments
    • Staying up todate on relevant and related emerging techniques and technologies

    Requirements:

    • Previous feature film is highly regarded
    • An understanding of editing and ensuring continuity over a sequence of shots and the film
    • Cinematography knowledge and understanding of story and scene layout
    • Knowledge of traditional camera techniques and the principles of translating storyboards to 3d
    • Ability to produce high-level camera work with an in depth knowledge of composition
    • Professional experience and understanding of 3D software packages used in digital film production, in particular Maya, XSI and Nuke
    • Excellent visual communication skills including but not limited to drawing
    • Ability to multi-task, prioritise and problem solve
    • Ability to work collaboratively within a team environment
    • Ability to work towards, and meet, deadlines while under pressure
    • Strong communication & interpersonal skills
    • Excellent attention to detail
  •  Render Wrangling Technician

    We are looking for a Render Wrangling Technician to ensure render jobs within production are delivered in a timely and efficient manner while ensuring the render-queuing system (farm) is constantly monitored to help achieve efficient and trouble free rendering.
     
    Key responsibilities include:

    • Work with artists and Render Supervisor to diagnose production rendering problems
    • Monitor production render queues and respond to identified errors/faults
    • Manage production render resource allocations
    • Work with production to identify render farm priorities (shows, department, shots)
    • Analyze and report system failures to System Administration where required
    • Escalate system faults in a timely manner and ensure follow through where required
    • Working with the Supervisor and artists on the delivery of the final rendered computer graphics elements for animation of film
    • When appropriate, provide ideas to the Supervisor to assist in developing and refining efficiency of render wrangling on animated feature films
    • Work with Supervisor, production and tech staff to determine render projections

    Requirements:

    • Previous experience at an Animation or VFX studio
    • Previous experience in a digital artist support position
    • Computer graphics or rendering experience highly regarded
    • Experience using Maya, Python, or Nuke
    • Bachelor of Science or a University degree in animation/VFX is preferred
    • Familiarity with most basic system artist tools and processes, networked/distributed computing concepts, and scripting languages (eg. Perl, Python)
    • Interest in computer animation and visual effects is an asset
    • Strong team player with excellent communication skills
    • Ability to prioritize request with competing deadlines
  •  R&D - Lead Software Engineer: Pipeline

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.

    Our global R&D department is looking for a Lead Software Engineer to lead our pipeline team in Vancouver. You will have experience in the visual effects/animation industry, and will ideally have previously lead small teams or you may currently be a senior developer who is ready to take their leadership skills to the next level.
     
    As a lead, you will collaborate daily with production and technical personnel in both Vancouver and Sydney. You will also be involved in software design, reviewing code, and evolving development practices across multiple sites.

    Key Responsibilities include:

    • Lead the design and development of pipeline software used by artists in various craft departments
    • Engage with clients on frequent basis to understand requirements and communicate project status
    • Contribute to the development of tools and interfaces, enabling asset flow, scene assembly and scene manipulation
    • Support and manage complex workflows in a highly iterative pipeline
    • Communicate daily with both technical and creative crew

    Requirements:

    • A Post-Secondary qualification in Computer Science or Engineering
    • Previous experience leading teams which has developed an enthusiasm for coaching and mentoring developers
    • Experience developing software in Python and C++
    • Experience building user interfaces with pyQT
    • Minimum 5 years’ experience working with the APIs of industry standard applications such as Maya, XSI, Nuke, etc.
    • Knowledge of Rendering, Shading, CharFX, Linear Algebra and other related areas a plus
    • Experience with the full software development life cycle
    • Familiarity with design patterns and their appropriate use
    • Good team spirit and ability to collaborate with artists and other developers in a deadline oriented environment
     
    Please note, some travel may be required.
  •  Senior Production Coordinator - LEGO ® 2

    We are about to commence our first Animated Feature in Vancouver and we are looking for energetic and experienced Production Coordinators to join our team!

     

    Key Responsibilities include:

    • A sincere enthusiasm for facilitating the work of artists in high pressure environments
    • A passion for Animated and/or VFX feature projects
    • Ability to multi-task, prioritize and problem solve
    • Strong administrative and organisational skills
    • Highly developed written and oral communication skills and the ability to connect with a wide variety of personalities
    • An ability to remain focused on the big picture without losing track of the details

    Requirements:

    • 3 years or more Production Coordination experience working on Animated or VFX feature films;
    • Technical knowledge/experience of film formats, digital media and film techniques
    • Intermediate knowledge of Microsoft office, and scheduling and database software; and experience working with highly creative and/or technical people
  •  Support Engineer

    We are seeking a Support Engineer who has the experience to work across different operating systems!  You will be responsible for supporting and maintaining the company’s IT systems and networks and provide efficient desktop/laptop support to all business users.

    Key responsibilities include:

    • Install and configure computer systems, diagnose hardware and software faults and solve technical and application problems
    • Act as the point of escalation when issues arise and direct them where most appropriate
    • Liaison between the Vancouver and Sydney IT support teams
    • Setting up and disabling users' accounts and profiles
    • Ensure security and upgrades are applied and kept up to date
    • Monitoring and maintaining computer systems and networks
    • Support the overall technical goals in partnership with software, R&D and production groups
    • Communicate with the team and other departments for any IT support related issues
    • Responsible for sharing all acquired knowledge concerning problem resolutions
    • Filter all purchase requests and approve or escalate requests
    • Obtain quotes for inventory as required and conduct all activities with financial awareness and where relevant make recommendations for improvements to the group
    • Manage vendors as required

    Requirements:

    • A minimum of 2 years’ experience working in a Support Engineer role or similar      
    • Experience working within an Entertainment/Media industry is desirable
    • Bachelor’s degree in Computer Science, Computer Engineering, Information Technology or related field or an equivalent level of competence obtained through experience, education and/or training
    • Experience using Linux, Redhat, Windows and Mac OS X systems; Active directory; Microsoft Office 2007/2013 and Thunderbird is desirable
    • Excellent communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
    • Ability to work within a strong team environment
  •  Expression of Interest - Animation

    As we grow our studio in Vancouver we will be recruiting for Animation roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.


    Requirements:

    If possible, we would like to see the following on your reel:
    • Good demonstration of weight, strong poses with excellent timing
    • Variety of styles – realistic to cartoony
    • Acting with dialogue
    • Physical actions
    • Cycles – walk, jump, fly etc.
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Art Department

    Please note this includes: design, concept, illustration and storyboarding.

    As we grow our studio in Vancouver we will be recruiting for Art Department/Storyboard roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.   Please fill out our online application form and we will contact you should a suitable role become available.                                 

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.


    Requirements:

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:
    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Assembly TD

    Assembly TD – LEGO® 2 (Vancouver)
     
    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.
     
    We are looking for Assembly TD’s to join the team for our first Animated Feature in Vancouver!
     
    Candidates with the following skills are encouraged to apply:
     
    ·         1 year experience in Animated Features, VFX or Games
    ·         Experience with assets (modelling, rigging and surfacing)
    ·         Experience with Maya or XSI
    ·         Knowledge and experience with asset management and tracking software
    ·         Excellent attention to technical details and ability to deliver accurate work
    ·         Experience in MEL or Python scripting


    Requirements:

    To be successful in this role, the following is required by all candidates:
     
    • Proven ability to multi-task, prioritize and problem solve
    • Ability to communicate and interact positively in a collaborative group environment
    • An ability to focus on the big picture without losing track of the details
    • A passion for Animation and Layout
    • A technical education or background will also be considered favorably
     

     
    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design.  If you think Animal, think Moulin Rouge, House of Flying Daggers, 300, The Great Gatsby, Happy Feet, Legend of the Guardians, BBC’s Walking with Dinosaurs 3D, Avengers: Age of Ultron and of course the blockbuster and BAFTA winning hit, The LEGO® Movie. Yes, that’s all us!
    We are based in Sydney, LA and are now very excited to be establishing a presence in Vancouver within the creative precinct of Yaletown. If you want to create GREAT WORK with GREAT PEOPLE then this is your GREAT opportunity to join our Vancouver studio.
  •  Expression of Interest - Department TD's

    As we grow our studio in Vancouver we will be recruiting for Department Technical Directors and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
     
    As a Department TD you will be working closely with the Department Supervisor to research and develop department specific tools, maintain existing tools and plan for the future.  You will liaise with the R&D team to ensure compliance with current internal best practice.
     
    You will also support the artists in the department with the tools and troubleshoot problem scripts and other technical difficulties.


    Requirements:

    You will have expert knowledge in Python and knowledge of VCS, SVN, GIT, Mercurial or others; and PyQt or other GUI toolkit.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Editorial

    As we grow our studio in Vancouver we will be recruiting for Editorial roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    The software currently used is Avid.  


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Finance

    Over the next several months we will be recruiting for various finance roles for our new Vancouver facility. Whilst we are not currently actively recruiting we would still like to hear from people who are interested in working with us in our Corporate Finance and Production Accounting teams at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    As we grow our studio in Vancouver we will be recruiting for FX roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Maya and Houdini.


    Requirements:

    If possible we would like to see the following on your reel:
    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Human Resources

    As we grow our studio in Vancouver we will be recruiting for more HR, Training and Recruiting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 
     
    Please fill out our online application form and we will contact you should a suitable role become available.


    Requirements:

    Please apply if you are interested in pursuing a HR, Training or Recruiting career as this is not a path into Production Management.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Layout

    As we grow our studio in Vancouver we will be recruiting for Layout roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is XSI and Maya.

    Requirements:

    If possible, we would like to see the following on your reel:
    • Entire sequences
    • Where possible, animatics, followed by layout and then the final sequence
    • Evidence of strong understanding of staging, composition and editing

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Lighting

    As we grow our studio in Vancouver we will be recruiting for Lighting roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.
                                         
    Software currently in use is Maya and our proprietary renderer.


    Requirements:

    If possible we would like to see the following on your reel:
    • Moving images not stills
    • Layers
    • Camera plate if live action
    • HDRI
    • Finished shot
     
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Matte Painting

    As we grow our studio in Vancouver we will be recruiting for Matte Painters roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.


    Requirements:

    If possible we would like to see the following on your reel:
    • Strong artistic skills
    • Staged development of the finished matte painting from original camera plate if live action
    • Experience with 2.5 D (projection work)
    • Completed Shot
    • Concept art

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Modelling

    As we grow our studio in Vancouver we will be recruiting for Modellers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.    
               
    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.


    Requirements:

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment
    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     

    Please note that we anticipate recruiting for these positions during the summer.
  •  Expression of Interest - Production

    As we grow our studio in Vancouver we will be recruiting for Production Management roles and we would like to hear from people who are interested in working with us at our Vancouver facility in the future. 

    Please fill out our online application form and we will contact you should a suitable role become available.              


    Requirements:

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Supervisors, Production Managers and Producers.       
                                  
    Software currently in use is Microsoft Project and our proprietary tracking system.
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Rigging

    As we grow our studio in Vancouver we will be recruiting for Riggers and we would like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.           
        
    Software currently in use is XSI and Maya.

    Requirements:

    If possible we would like to see the following on your reel:
    • Rig
    • Sped up rig play through
    • Animation using the rig (does not have to be fully rendered)

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Software Development

    Whilst we do not have any Software Development roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Software Developers at Animal Logic work on three broad areas; production systems, pipeline engineering and graphics tools using Java, Python and C++.

    Requirements:

    Apart from software engineering skills, applicants with maths, physics or engineering backgrounds are also sort.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Surfacing/Look Dev

    As we grow our studio in Vancouver we will be recruiting for Surfacing/Look Development roles, and we'd like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we'll contact you should a suitable role become available.            
       
    Software currently in use is Maya and Mari.

    Requirements:

    If possible we would like to see the following on your reel:

    • Attention to detail in textures and materials
    • Close-up turntables
    • Character and/or environment work
    • Reference material

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

     
    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.
     
    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Technology / IT

    Whilst we do not have roles currently available we would still like to hear from people who are interested in working with us at our Vancouver facility in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note Technology/ IT includes Systems Engineering and Support Engineering, along with Supervisory IT roles.

    Our Systems team support Linux, Windows, PC and Mac.



    Requirements:

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

Sydney

  •  Assistant Editor - LEGO® Ninjago

    We are currently looking for an Assistant Editor to work on our upcoming animated feature LEGO® Ninjago

    Requirements:

    To join us on the project you will need the following:

    • Production experience with Avid
    • 2-3 years feature film experience
    • Experience in Animated Features and/or VFX features a bonus
    • Proven ability to multi-task, prioritise and problem solve, both individually and as part of your function as a team member.
    • Ability to communicate and interact positively in a collaborative group environment.
  •  Production Assistant, Editorial – LEGO ® Ninjago

    We are currently searching for a Production Assistant to join our Editorial team on LEGO ® Ninjago!  This role reports to the Production Manager; providing support and assistance to the Post Production Supervisor, liaising with Systems Administration, Front of House and other production departments and provides general administrative help for the project.
    This position will suit a person with a desire to work in a fast paced and dynamic environment who has strong administrative skills.

    Key responsibilities include:

    • Updating reports
    • Taking accurate and concise notes
    • Organising and prepping for meetings and screenings
    • Liaising with post studios and delivering drives
    • Assisting with the Post Production Supervisor’s daily schedule
    • Creating and updating documentation as required by the Post Production Supervisor 
    • Providing general support for the show.

    Requirements:

    Candidates with the following skills are encouraged to apply:

    • Experience in a digital film, commercial or similar production environment, in a similar role
    • Proficient in Excel
    • Intermediate knowledge of Microsoft office and database software
    • Technical knowledge/experience of film formats, digital media and film techniques an advantage
    • Works well in a team
    • Strong communication and interpersonal skills.
    • Works well under pressure
    • Ability to prioritise, multi-task and problem solve.
    • Excellent verbal and written communication skills.
    • Attention to detail.
    • Ability to take accurate notes.
    • Full NSW Driver’s License
     
    Please apply if you are currently eligible to work permanently in Australia.
  •  Houdini FX Artist (short contract) – LEGO® Ninjago

    We are seeking Houdini FX Artists to work on the LEGO ® Ninjago Movie, starting in May for a short term contract through to July.

    Requirements:

    The following will be highly regarded:
     
    • 3 - 5+ years production experience in television commercials, film or animated features.
    • Experience using Houdini in a production environment
    • Ability to develop complex rigid body, particle, smoke and water simulations in Houdini
    • Experience developing procedural modeling and fx setups
    • Ability to create and manipulate basic shaders
    • Ability to develop FX techniques and simulation rigs to achieve and optimize looks
    • Excellent attention to detail
    • The ability to work to deadlines
    • Strong communication and interpersonal skills
    • The ability to multi-task, prioritize and problem solve
     
    Please include in your reel examples of:

    • Complex and problem solving FX shot work
    • Houdini simulations
    • Any digital assets and setups you've contributed to, created or developed yourself
    • Any macro FX or miniature FX work a bonus!
     
  •  Lighting Artists (Short Term) – LEGO® Ninjago

    We are currently looking for Lighters who are both technically and creatively strong, for short term contracts on LEGO ® Ninjago starting as soon as possible, through to the end of July this year.
     

    Requirements:

    To join us on this great project you will need the following:
     
    • 4 + years lighting experience in a production environment
    • Experience in lighting for feature films and/or TVC
    • Strong artistic sense for colours, light and composition.
    • Production experience in Maya and Nuke or similar software
    • Production experience with PrMan, Arnold or other industry standard renderers
    • Excellent attention to detail
    • The ability to work to deadlines
    • Strong communication and interpersonal skills
    • The ability to multi-task, prioritize and problem solve
     
    Highly regarded:
     
    • Production experience with physically based ray tracers
    • Basic Python scripting knowledge
     
    Due to the start time frame we encourage people who are Australian citizens/PR or who are eligible for a Working Holiday Visa to apply.

  •  Mid-Senior Character Animators (Short Term) - LEGO ® Ninjago

    Have you seen The LEGO ® Movie and excited about The LEGO ® Batman Movie?!  Need we say more about the animation…..well expect more!

    We are currently looking for mid to senior level Animators to join us on LEGO® Ninjago for a short contract starting as soon as possible to June.


    Requirements:

    5+ years experience in animating for feature films, VFX, TV series or games.

    • A demonstrated passion and ability in animating character performance and lip sync.
    • High-level knowledge and proficiency in XSI would be a definite advantage, but not mandatory.
    • A flexible approach, while setting and maintaining consistent high-standards within the group and staying focused on deadlines.
    • A fervent desire to produce the best quality animation on the planet and to keep raising the bar!
    • Strong communication and interpersonal skills.
    • The ability to multi-task and proritise.
    • The ability to work to deadlines.
     
    Please include in your reel:
     
    • Subtle acting performance material
    • Lip sync

    Due to the length of contact and start date we are ideally looking for Australian citizens or permanent residents or candidates who are eligible for a work and holiday visa.
  •  Mid-Senior Lighting TD (Short Term) – LEGO® Ninjago

    We are seeking Mid - Senior Lighting TD to work on the LEGO ® Ninjago Movie start as soon as possible for a short term contract.

    This is a technical role, not a Lighting Artist role – you need to be able to confidently write and maintain tools in Python.  If you are a Lighting Artist please make your application via the “Expression of Interest – Lighting”.
     
    As a Lighting TD you will:
    • Assist Artists with day today issues and glitches and escalating when necessary.
    • Develop and build upon the Lighting pipeline and systems.
    • Write helper and pipeline tools to support the lighting team and their process.
    • Be responsible for varying levels of pipeline troubleshooting, user support, technical direction and lighting/output tool development.
    • Work closely with R&D on infrastructure tools, while also endeavouring to work within the guidelines set by R&D as they pertain to tool development. The TD should ensure that any tool development is as generic (not project specific) as possible.

    Requirements:

    The following will be highly regarded:
    • 4 + years working in VFX films, commercials or games.
    • Experience on Animated Features a bonus.
    • Experience in Maya, Python and Nuke, PrMan/Arnold or other industry standard renders.
    • Advanced level of understanding of 3D packages and rendering technology and lighting principles.
    • Thorough understanding of compositing and colour theory.
    • Excellence in problem solving and balancing quick turnaround with long term quality.
    • An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools.
    • Excellent attention to detail
    • The ability to work to deadlines
    • Strong communication and interpersonal skills
    • The ability to multi-task, prioritize and problem solve
     
    Due to the start time frame we encourage people who are Australian citizens/PR or who are eligible for a Working Holiday Visa to apply.
     
  •  Senior Camera Polish/Final Camera Artist (Short Term) – LEGO® Ninjago

    Animal Logic is looking for a senior camera polish artist with a range of experience to help define the visual camera language of  LEGO® Ninjago for a 3-4 month contract.

    As part of the layout team you will be working to realize the director’s cinematic vision for an animated feature film.

    This position will be based at our animation studios in Sydney, Australia. Due to the short time frame for this role, we can only consider applicants who are currently able to work in Australia.

    Duties and Responsibilities:

    • Work as a senior member of a team of layout and camera polish artists, under the supervision of a layout supervisor.
    • Responsible for animating the natural and seamless camera movements for the film.

    Requirements:

    All candidates should:
    • Display a strong reel that shows examples of work done in the 3d computer generated environment of an animated movie or television production. Within the reel there should be examples of entire sequences not just single shots.
    • Have previous production experience on Stereoscopic feature films; Stereoscopic Layout experience preferred
    • Demonstrate a strong understanding of camera animation, composition and depth of field.
    • Possess excellent organizational and verbal communication skills.
    • Ability to work within a production schedule, delivering shots and sequences on time.
    • Have a strong working knowledge of a 3D application (knowledge of XSI a plus).
    • Ability to multi-task, prioritise and problem solve.
    • Have excellent attention to detail.
    • Be willing to learn, and contribute to the success of the team and the project.
    • Have previous experience working in a similar role on a CG animated feature or television program.
    • A recognized qualification in film, animation or fine arts would be helpful but is not essential.
  •  Compositors – Peter Rabbit

    Animal Logic is seeking experienced Compositors for our hybrid feature film, Peter Rabbit.  Contracts are from August through to the end of 2017.

    We are particularly interested in Compositors with experience integrating performance based, realistic CG characters into live action plates.

    Requirements:

    To join us on this exciting project you will need the following:

    • A minimum of 5 years+ experience as a Compositor for visual effects films or high end television projects.
    • Outstanding production knowledge of Nuke.
    • A passion & infectious enthusiasm for creating outstanding visuals on an international stage.
    • Excellent ability to integrate 2d, 3d and live action elements.
    • Proven ability to follow an established look and meet deadlines.
    • Excellent attention to detail.                                    
    • Strong communication and interpersonal skills.
    • Ability to multi-task, prioritize and problem solve.
    • A good understanding of a range of supplementary software typically found in digital production, such as Maya, is desirable.

    If you are interested in joining us on Peter Rabbit please fill out our online application form or send us an update if you are already have a profile with us. 

    We would really like to see your latest material including:
     
    • Current show reel (please include camera plates, individual layers and finished shots)
    • Comprehensive shot breakdown (including software used)

  •  3D Rotomation Artist (Short Term) – Peter Rabbit

    We are currently looking for a 3D Rotomation Artist who is available in May for an up to 6 month contract, for our hybrid project ‘Peter Rabbit’.

    Requirements:

    To be successful in this role you must have:
    • 3 years rotomation experience on feature films, TV commercials
    • Strong production experience with 3D Equalizer and Maya
    • Experience with object & body tracking / 3d post convert animation 
    • Ability to work in a team and autonomously
    • Ability to work to deadlines
    • Strong technical and visual skills
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve
    • High attention to detail

    Demo Reel Requirements: 

    • Object and body tracking and/or final shots.
    This is a technically challenging role and not for the faint hearted or those looking to pursue a career in Animation.
     
    Due to the start time frame we encourage people who are Australian citizens/PR or who are eligible for a Working Holiday Visa to apply.
  •  Character Rigger (Short Term) – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’.  This contract is scheduled to commence in May and runs through to August/September.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:
    • 2 years experience working on creatures for feature film quality productions.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • Able and comfortable working to specs as precisely or as creatively as a brief outlines.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Proficiency in Python and ability to navigate a large managed code base, or willingness to learn in a fast paced technical environment.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
    •  
    The following will be highly regarded, but isn’t necessary:

    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Foundational knowledge of trigonometry and linear algebra.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  Compositing 2017 - Expression of Interest - Peter Rabbit

    2017 is shaping up to be a busy year for Compositing at Animal Logic!
     
    We have both VFX and Animated Feature projects in house and expect to have opportunities for Mid to Senior level Nuke Compositors for projects of varying durations throughout the year. We may also have a small number of Lead Compositor roles available.
     
    Project hires could be anything from four to eight months typically, but we do anticipate having a small number of shorter-term possibilities at different times as we move through the schedules.
     
    So, if you are interested in Compositing at Animal Logic, Sydney in 2017, please fill out our online application form or send us an update if you are already have a profile with us.  It would also be great to see:
     
    • Your availability in 2017
    • Current show reel (please include camera plates, individual layers and finished shots)
    • Comprehensive shot breakdown (including software used)
    • Your preference for VFX or Animated Features (or both)
     
    We are interested in hearing from you if you have any availability during 2017, regardless of the timeframe.  So please let us know what your windows are and we will get in contact with you if we can find a good match with our projects.

    You can update your application as your circumstances or details change and it’s always good to let us know at jobs@al.com.au

    Looking forward to a great year!
  •  Mid-Senior Creature Performance Animators - Peter Rabbit

    Fantastic opportunities for Senior Creature Performance Animators on Peter Rabbit, now in production at our Sydney facility. We are looking for experienced, gifted Animators for this full keyframe, performance-based, hybrid (VFX/Animation) feature film.
     
    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S


    Requirements:

    Requirements of the roles:

    • 5+ years’ experience in animating for feature films.
    • A demonstrated passion and ability in animating naturalistic creatures.
    • A demonstrated passion and ability in animating character performance and lip sync.
    • Ability to motivate and support others in the group toward realising the director’s vision, while taking an active role in providing creative input and solutions.
    • A fervent desire to produce the best quality animation on the planet and keep raising the bar!
    • Strong communication and interpersonal skills.
    • The ability to multi-task and proritise.
    • The ability to work to deadlines.

  •  Mid-Senior Lighters – Peter Rabbit

    We are currently looking for Senior Lighters who are both technically and creatively strong, to work on our hybrid feature film ‘Peter Rabbit’ to start in May.
     

    Requirements:

    The following is required of all candidates:
     
    ·         5+ years lighting experience in a production environment
    ·         Experience in lighting for VFX feature films and/or TVC
    ·         Strong artistic sense for colours, light and composition
    ·         Experience in editing/managing/working with HDRI
    ·         Production experience in Maya and Nuke or similar software
    ·         Production experience with PrMan, Arnold or other industry standard renderers
    ·         Production experience with physically based ray tracers
    ·         Basic Python scripting knowledge
    ·         Excellent attention to detail
    ·         The ability to work to deadlines
    ·         Strong communication and interpersonal skills
    ·         The ability to multi-task, prioritize and problem solve
     
    On your demo reel please include:
     
    ·         Examples of integration of VFX characters/creatures (with fur) into live action plates
  •  Paint / Roto Artists – Peter Rabbit

    We are currently looking for Senior Paint/Roto Artists to join the team on Peter Rabbit in Sydney. Contracts ideally start in June and run through to December 2017. 

    http://www.animallogic.com/News/Current-News/Made-in-NSW-lures-major-new-film-Peter-Rabbit-to-S

    This fantastic project will have a relatively large team and we need experienced artists, particularly at the mid-senior levels to support the Supervisor in establishing and maintaining consistently high standards of output.  While senior Artists are generally focused on higher level tasks, we also consider mentorship of the more junior members of the team to be an important part of the role; whether it be helping people directly on the floor when needed, or simply displaying a straight forward, disciplined approach to every plate you work on and keeping a high bar for others to aspire to.

    We are interested to know if you have a strength in any specific area, or are currently focusing on developing/refining a particular skillset within the craft.  All Paint/Roto team members at Animal Logic work on all tasks related to an assigned plate, with work being assigned according to the artistic requirements and complexity.

    Your reel needs to display the full range of skills/tasks in Paint/Prep/Roto with:

    • Moving images, not stills
    • Camera plates
    • Mattes
    • Finished shot

    Requirements:


    The following is required of all candidates:

    • 3 years+ experience doing Paint/Prep work in a production environment
    • Proficiency in Nuke and Mocha
    • Knowledge of Maya, Silhouette and Photoshop an advantage
    • Well-developed skillset, covering all aspects of the craft and applicable software/s
    • Able to take direction and to communicate your own comments and queries efficiently
    • Able to confidently prioritise tasks and problem solve to meet targets, in partnership and communication with the Supervisor and the Production team
    • A great eye and a genuine love of visual imagery
    • That you take pride in your work, help others and enjoy being part of a team

  •  Senior Character/Creature Modeller (Short Term) – Peter Rabbit

    We are currently looking for a Senior Character/Creature Modeller for our hybrid project ‘Peter Rabbit’ who is available now for a short 3 month contract.
     
    Candidates with the following experience are encouraged to apply:
     
    • 5 years’ experience on feature films and/or animated features.
    • Production experience using Maya, Z Brush and/or Mudbox.
    • Experience with other software such as 3D coat, Speedtree and Vue would be an advantage.
    • Strong experience with photo realistic hard surfacing and/or character modelling. 
    • A strong understanding of the topological requirements of subdivision surface for both static and deforming models.
    • Ability to follow a brief and produce complex models to a high standard with a thorough understanding of shape, scale and form.
    • Technically aware of the requirements of rigging.
    • A good understanding of the needs of surfacing and an ability to provide good UV layouts of your models.
    • Ability to translate approved 3D sculptural form or concept art into production ready geometry.
    • Interest in 'set dressing'.
    • An understanding of proper edge flow and polygon density.
    • Interest in pipeline and process.
    • Experience and ability in guiding and mentoring junior level crew.
    • Ability to provide topology and turntables examples.
    • Traditional sculpting skills a plus.
     

    Requirements:

    To be successful in these roles, the following is required of all candidates:
     
    • Excellent attention to detail.
    • Ability to work to deadlines.
    • Strong technical and visual skills.
    • Strong communication and interpersonal skills.
    • Ability to multi-task, prioritize and problem solve
     
    Demo reel requirements:
     
    • Turntables and wireframes
     
    Due to the length of contact and start date we are ideally looking for Australian citizens or permanent residents or candidates who are eligible for a work and holiday visa.
  •  Senior Character FX TDs – Peter Rabbit

    We are currently looking for Senior Character FX Technical Directors/ Artists. Members of the CharFX team are responsible for the generation of shot-based hair, feathers and cloth with Houdini.

    Requirements:

    The following is required of all candidates:
     
    • 8 + years production experience in television commercials, film or animated features
    • A good understanding of Houdini and have ideally specialised in the following sub disciplines:

        Cloth solvers (houdini's own solver or Carbon cloth plugin) + Sop solvers
        Wire solvers (DOP and SOP workflows)
        Vex/python code
        Skin deformation techniques
        Creation of Digital assets for other artists

    • Senior candidates possessing the ability to create their own setups for simulation and deformation
    • Excellent attention to detail
    • Ability to work to deadlines
    • Ability to work within a strong team environment
    • Strong communication and interpersonal skills
    • Ability to multi-task, prioritize and problem solve.
     
    The following will be highly regarded, and ideally demonstrated in your reel
     
    • Houdini shot production
    • Cloth Simulation
    • Hair and or feather Simulation
    • Tool Creation, modification of Digital Assets
    • Previous experience in character finaling, character FX or FX work in film, animated features, or TVC

    A technical education or background will also be considered favourably. Experienced candidates may also poses skills in VEX, Python (with C or C++ a bonus).
     
  •  Senior Character Rigger (Short Term) – Peter Rabbit

    We are currently seeking an exceptional Character Rigger to work on our hybrid feature film ‘Peter Rabbit’. This contract is scheduled to commence in May and runs through to August/September.
     
    You will be working closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.


    Requirements:

    The following is required of all candidates:

    • 5 years experience working on creatures for feature film quality productions.
    • Experience working with animators to produce or improve design of rigs and tools.
    • Ability to troubleshoot and manage communication during the support phase of published rigs as they move through shots and departments.
    • An eye for detail and anatomy, and experience with high quality, realistic deformation of creatures.
    • Foundational knowledge of trigonometry and linear algebra to the extent needed to discuss and work through issues and solutions with other TDs or developers.
    • Ability to multi task and time manage in a versatile manner as the schedule’s focus moves from few hero rig tasks in the beginning to many support tasks towards the tail end.
    • Eagerness to learn and share with your peers in a very development and learning oriented professional environment.
    • Ability to understand and work to briefs that can range from fine grained specifics to coarsely grained design tasks.
    • Proficiency in Python and ability to navigate a large managed code base.
    • Proficiency with a recent version of Maya and a strongly node-oriented approach to problems
      
    The following will be highly regarded, but isn’t necessary:

    • Knowledge of C++.
    • Mathematical skill of a Computer Science Degree equivalent level.
    • A good artistic eye and the necessary software dexterity to produce or correct shapes and models when it might tighten the feedback loop with another department.
    • Experience with character related simulation (soft tissues and localized secondary).
    • Experience with cloth simulation.
     
  •  Surfacing - Senior Grooming/Look Development Artists - Peter Rabbit

    We are looking for senior level Surfacing/Grooming artists to work on our hybrid feature ‘Peter Rabbit’.
     

    Requirements:

    Candidates with the following are encouraged to apply:
    • A passion and an eye for making beautiful looking CG objects, environments and creatures, and a folio of work to demonstrate these abilities including examples of photo-realistic work, reference plate/material, turntable, UV layout 
    • 5 years + experience working on high quality shading, surfacing and texturing
    • Highly developed skills with fur and feather grooming tools, such as Yeti, Shave and a Haircut or Maya an advantage for VFX roles
    • Strong production experience in Maya
    • Production experience in a modern ray-tracing software package
    • A good understanding of material properties with regards to shading
    • Experience using 3D painting software such as ‘Mari’ and/or ‘Mud Box’
    • Previous experience in look development/surfacing for films and/or high end commercials
    • Strong technical and visual skills
    • Ability to multi-task, prioritize and problem solve
    • Strong communication and interpersonal skills
    • An interest and ability in lighting
    • Excellent attention to detail           
    • Ability to work to deadlines
  •  Assistant Production Accountant (6 mth contract) - Facility

    We are looking for an Assistant Production Accountant for an initial 6 month contract. 

    This is an entry level position and if you enjoy working within a small team, have a keen eye for detail, an affinity with finance/accounting and have excellent Excel experience then read on!
     
    Key responsibilities include:

    • Reviewing, inputting and reconciling timesheet records
    • Maintaining file of payroll adjustments across projects
    • Setting up data for new hires and leavers in system
    • Entering and reconciling relocation expenses at the end of each month
    • Ensuring crew timesheets are completed and approved before inputting data.  Providing necessary follow-up where required.
    • Managing reporting of staff Over Time and Time in Lieu
    • Assisting in the preparation of special project production cost reports as needed
    • Reconciling online book sales using Paypal
    • Maintaining relevant filing systems

    Requirements:

    To be successful in this role the following is required of all candidates:
     
    • Previous experience in an accounting/finance role
    • Facility working with large data sets accurately
    • Advanced Excel & Database system proficiency
    • Good organisational skills
    • Attention to detail
    • Time management skills
    • Excellent communication skills
    • Ability to work to deadlines
    • Ability to work as part of a team
    • Eligible to work permanently in Australia

  •  Financial Planning Analyst – Animated Features and Visual Effects - Facility

    The Animal Logic group Corporate Finance team is responsible for all the corporate financial functions of the company, including financial control, accounting, financial reporting, FP&A, tax, treasury, tax, insurance, payroll and corporate governance.
     
    FP&A is responsible for the budgeting / forecasting and decision support processes within the Corporate Finance team.
     
    The FP&A role is a newly created role that will be a key asset in the future growth of the company, working closely with the Production Accounting function to obtain detailed knowledge and understanding of the Company’s production planning and tracking processes to integrate into its  financial forecast and annual budgeting processes. 
     
    The FP&A will be required to provide operating plan variance analysis and financial consulting and strategic support to senior management, including capital expenditure analysis, industry/peer group comparisons, new business opportunities, acquisition analysis and other projects requested from time to time. 
     
    This function acts as the analytical engine of the company to provide insights and support ‘optimal’ business decision making. 
     
    The position reports to the Chief Financial Officer.

    Position Responsibilities:

    • Detailed involvement in helping CFO and senior management budget and re-forecast operations / financials of the group.
    • Work closely with Production Accounting to prepare consolidated company forecasts and budgets
    • Perform detailed financial analysis including advanced financial modelling, profitability analysis, return on investment/discounted cash flow analysis, monitoring business issues and impact to bottom line.
    • Develop financial models and analyses to support strategic initiatives.
    • Oversee and manage the continued development of Budgeting, Financial Forecasting, Operating Plan and Modelling tools
    • Analyse trends in revenue, expense, capital expenditures and other related areas.  Research industry trends, competitors, etc. as necessary.
    •  Other specialist planning and analysis projects as required, including M&A, capital expenditure and other business proposals

    Requirements:


    Qualifications

    • Bachelor's Degree in Accounting or Finance or equivalent
    • ACA / CPA qualified
    • At least 5 years Finance or Accounting experience with at least 3 years in the area of FP&A.
    • Experience in the film or media entertainment industry preferred.
    • Advanced Microsoft Excel and financial modelling skills required.
    • Experience in a multi-entity, multi-currency group structure preferred. 
    • Strong analytical and problem solving skills. Ability to think creatively, highly-driven and self-motivated.
    • Highest standards of accuracy and precision; highly organized.
    • Excellent time management skills.
    • High written and verbal communication skills.
    • Ability to work independently and as a team member with excellent interpersonal skills. 

  •  Mid-Senior System Engineer - Facility

    Want to work with both highly creative and technical people; and enjoy watching movies?!  Animal Logic is looking for a Systems Engineer who specialises for a 1 year contract, but with the possibility of extending.

    As a System Engineer you will be primarily responsible for taking over escalated incidents from the Support Engineers and restoring failed IT services as quickly as possible.

    This role is not for the faint hearted!  You will be working in a creative, dynamic and fast paced environment.

    Other responsibilities include: 

    • Liaising with vendors and software or hardware manufacturers for external support.
    • Implementing and supporting a wide variety of software and hardware including but not limited to:
      • RedHat/CentOS Linux and Microsoft Windows for desktop and server,
      • Email services, Endpoint Protection,
      • VMWare vSphere and Horizon,
      • Palo Alto Firewalls,
      • Brocade & HP Networking,
      • Tape Backups,
      • Veeam,
      • VoIP
    • Hardware and software installation and configuration of various systems; upgrades and patches; performance turning and documentation.
    • Encouraging collaboration and communicates well with peers.
    • Working as an active team member for joint success of a project, taking responsibility, and providing timely updates, documentation for assigned action items and deliverables.
    • Sharing knowledge and providing best practices. technical/cross training to team members and other IT teams or departments as needed through informal and formal training sessions.
    • Keeping abreast of new technologies to recommends solutions, and deliver proposals to meet business requirements.
    • Working with various stakeholders and clients to come up with efficient and effective suggestions/solutions.
    • Providing direction to others in analyzing and solving system and workflow issues and problems.

    Requirements:

    To be successful in this role you will have the following:

    • Minimum 5 years of experience in a Systems Engineer role or similar designing, implementing and supporting three or more of the following technologies:
      • Microsoft Services such as Active Directory, Exchange, DFS, WSUS
      • Linux System Administration, Configuration, and System Security
      • OSX environments
      • Cross-platform configuration and application deployment
      • Network design – Working with Firewalls, DNS, DHCP, Load Balancers
      • Enterprise storage including backup systems
      • Endpoint Protection
      • VoIP systems
      • SIEM
      • Server and Desktop Virtualization
      • System Monitoring and Automation
    • Exceptional analytical and problem solving skills
    • Ability to work towards, and meet deadlines in high-pressure environment.
    • Proven ability to work autonomously and in a team.
    • Good interpersonal and communication skills.
    • Expertise in scripting (e.g. Perl, shell, etc.) for automation and management of architecture services.

    The following would be beneficial:

    • Interest and knowledge of information security standards, technologies and practices
    • Ability to provide direction to others in analyzing and solving program and system issues and problems
    • Bachelor or Master degree, or equivalent knowledge and experience are required in Computer Science, Computer Engineering, Information Engineering or equivalent
    • Experience in Certification in one or more of the following areas: Linux, Microsoft Windows, Microsoft Exchange, VMWare, Brocade, Security, Dell/EMC Isilon, NetApp, Palo Alto and/or similar
    • Experience working within an Entertainment/Media industry is desirable.

    You will need to be an Australian citizen or permanent resident to be eligible to apply for this role.

  •  Senior Storage System Engineer - Facility

    Want to work with both highly creative and technical people; and enjoy watching movies?! 

    Animal Logic is looking for a Senior Systems Engineer who specialises in Storage for a 1 year contract, but with the possibility of extending.

    As the Senior System Engineer - Storage you will be primarily responsible for Storage hardware and software installation and configuration; upgrades and patches; monitoring; performance tuning; documentation.

    You will also focus on the storage-related operational activities, take actions to ensure maximum performance, availability and reliability of the supported platform/technology.

    This role is not for the faint hearted!  You will be working in a creative, dynamic and fast paced environment.

    Other responsibilities include:

    • Implementing and supporting a wide variety of software and hardware including but not limited to:
      • RedHat/CentOS Linux and Microsoft Windows for desktop and server,
      • VMWare vSphere and Horizon,
      • Palo Alto Firewalls,
      • Brocade & HP Networking, 
      • Veeam,
      • PBX, 
      • Endpoint Protection,
      • Email services
    • Using common system operational and maintenance tools without assistance.
    • Working as an active team member for joint success of a project, taking responsibility, and providing timely updates, documentation for assigned action items and deliverables.
    • Providing input for the preparation of the department’s operational budgets for the fiscal year.
    • Sharing knowledge and providing best practices.
    • Providing technical/cross training to team members and other IT teams or departments as needed through informal and formal training sessions.
    • Monitoring, diagnosing, resolving problems and providing analysis in relation to storage in the integrated IT environment.
    • Keeping abreast of new technologies to recommend solutions, and deliver proposals to meet business requirements.
    • Encouraging collaboration and communicating well with peers.
    • Working with various stakeholders and clients to come up with efficient and effective suggestions/solutions

    Requirements:

    To be successful in this role you will have the following:

    • 8+ years of experience planning, installing and administering NAS/SAN environments with large enterprise storage systems, including EMC Isilon, NetApp; caching appliances including Avere; Backup Systems including IBM Spectrum Protect (Tivoli Storage Manager), Veeam Availability Platform.
    • Experience in capacity planning, performance and tuning, volume and file systems management, clustering, replication and mirroring, backup/archive and recovery solutions, high availability and storage consolidation/migration.
    • Knowledge of information life-cycle management concepts and best practices.
    • Experience with High Performance Computing environments.
    • Strong analytical and troubleshooting skills, sound work methodology
    • Ability to plan, coordinate or run special projects and meet deadlines.
    • Good interpersonal and communication skills.

    The following would be beneficial: 

    • Strong interest and knowledge of information security standards, technologies and practices.
    • In depth understanding and experience in the design, implementation and sustainment requirements for Information Technology systems in general (e.g. RedHat / CentOS Linux, DNS, directory services, mail servers, web servers, etc.), accompanied by broad knowledge in a number of other technical areas (e.g. virtualization, networking, security etc.)
    • Strong understanding of the Microsoft environment including common suites and core applications, Active Directory, file/folder permission and DFS.
    • Expertise in scripting (e.g. Perl, shell, etc.) for automation and management of architecture services.
    • Ability to provide direction to others in analyzing and solving system and workflow issues and problems.
    • Ability to effectively adapt to rapidly changing technologies and methodologies and apply them to technological and/or business needs of significant scope.
    • Bachelor degree in Information Science or a related field.

    You will need to be an Australian citizen or permanent resident to be eligible to apply for this role.

  •   R&D Java Team Lead (Production Systems) - Facility

    Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing feature animation and film visual effects.

    We are currently looking for an experienced Team Lead to work in our multi-site R&D department, on the Production Systems team.

    The successful candidate will have the opportunity to work with a variety of Java based technologies and in partnership with the Tech Lead and other members of the R&D leadership group, be responsible for overseeing the design, development and implementation of complex systems which help run our animation studios. You will be liaising directly with the films production managers to define objectives and scope and help set the technical direction of our global production systems, as well as providing hands on leadership and mentorship of a team of developers across sites. 


    Requirements:


    To be successful in this role you must have:

    • A good balance of leadership and technical skills
    • At least 6 years Java development experience
    • Previous technical leadership experience
    • Proven experience mentoring developers
    • Demonstrated experience working with internal or external clients
    • Previous experience gathering and documenting requirements
    • Track record of developing robust and scalable systems
    • Strong communication and interpersonal skills
    • Good planning and estimating abilities

    Experience with the following would be highly regarded:

    • Java technologies - Spring, Spring Boot, JMS, GWT
    • Experience building and maintaining web services
    • Deep knowledge of web application architecture and infrastructure
    • Web development technologies, such as  HTML, JavaScript, PyQT
    • Multi-site architectures
    • AKKA and the Actor Model
    • Agile development practices – TDD, continuous integration, automation

  •  Expression of Interest - Art Department/Storyboard

    Please note this includes: design, concept, illustration and storyboarding.

    Whilst we do not have any roles available in our Art Department we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                         

    Requirements:

    Software currently in use is Photoshop, Illustrator, Indesign, and After Effects. Experience with Maya will be viewed favourably.

    Skills in traditional media (drawing, painting, photography etc) are valued highly.

    If possible we would like to see the following on your reel or in your portfolio:

    • Strong Artistic skills
    • Visual diary/sketch books
    • Examples of quick sketch material through to more finished work
    • A broad range of styles
    • A variety of projects
    • A storyboard candidate should have an understanding of character and camera, and developing visual storytelling from the written word.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - FX

    Whilst we do not have any FX roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya and Houdini.

    If possible we would like to see the following on your reel:

    • Simulation examples – fire, water and smoke
    • Rigid body dynamics
    • Particles
    • Fluids
    • Completed shot to illustrate context/scale

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Lighting

    Whilst we do not have any Lighting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                     

    Requirements:

    Software currently in use is Maya and Renderman.

    If possible we would like to see the following on your reel:

    • Moving images not stills
    • Layers
    • Camera plate if live action
    • Finished shot


    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.

  •  Expression of Interest - Matte Painting

    Whilst we do not have any Matte Painting roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.       
                                  

    Requirements:

    Software currently in use is Photoshop. An understanding of Nuke and/or Maya will be viewed favourably along with photographic skills.

    If possible we would like to see the following on your reel:

    • Strong artistic skills.
    • Staged development of the finished matte painting from original camera plate if live action.
    • Experience with 2.5 D (projection work).
    • Completed Shot.
    • Concept art.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Modelling

    Whilst we do not have any Modelling roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.                                    

    Requirements:

    Software currently in use is Maya, XSI, Modo, ZBrush and Mudbox.

    If possible we would like to see the following on your reel:
    • Topology/wire frame
    • Turntables
    • Reference material
    • Character and/or environment

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Production Management

    Whilst we do not have any Production Management roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Please note ‘Production Management’ roles include Production Assistants, Production Coordinators, Production Managers and Producers.            
                           

    Requirements:

    Software currently in use is Microsoft Project and proprietary tracking system.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto

    Whilst we do not have any Roto roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Software currently in use is Nuke.

    If possible we would like to see the following on your reel:

    • Moving images, not stills
    • Camera plates
    • Mattes
    • Finished shot

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - Roto Training

    To register your interest for future Roto Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Roto Training course is an unpaid 4 week full time course held in our Studio located in Fox Studios Australia.

    This program is designed to fill our need for Roto trainees on future projects.  It is Nuke based and allows people to progress naturally onto a Compositing 2D based career path. 

    The course is Roto based, but basic compositing techniques, tracking, keying and a bit of the 3D camera system is covered too.  We will also cover 3D stereo techniques as this is skill set that is required for many projects.

    Knowledge of Nuke is handy but not necessary.  We tend to look for art based skills rather than technical based software skills.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Roto or compositing examples with any software
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
     
  •  Expression of Interest - Software Engineering

     
    We welcome applications from Engineers interested in software development at Animal Logic.
     
    As a Software Engineer in one of the five specialist areas at our Sydney facility, you work as part of a large multi-site department on software developed for our facilities in both Sydney and Vancouver.
     
    Experience in software development for visual effects and animation is what we look for primarily, however we are open to hearing from people in related visual industries, or with applicable knowledge and an interest in actualising beautiful computer generated imagery. 
     
    An overview of the various software development areas can be found below.  With your application please also let us know your area/s of interest and your availability (current or future).  Please also include any relevant supplementary materials e.g: Github, publications, website/blog etc.

    Requirements:

     
    Rendering:   Rendering is responsible for the development and enhancement of our proprietary rendering software (Glimpse): including our state-of-the-art rendering engine, shading system and scene representation.
    For more information on the development of our renderer Glimpse check out this article in fxguide: https://www.fxguide.com/featured/a-glimpse-at-animal-logic/

    Tech:                       rendering    C++   mathematics   path tracing   Monte Carlo    OSL 

    Pipeline:  Pipeline is responsible for creating software used by artists in the craft departments; building tools and interfaces, enabling asset flow, scene assembly and scene manipulation, to support and manage complex workflows in a highly iterative pipeline.

    A significant project for Pipeline at present is upgrading our facility to make use of a more consistent scene description format, and adapting every stage of our production pipeline to take full advantage of the benefits offered by that approach.

    We are very interested in hearing from software engineers who have API design experience, exposure to high-performance computing environments and prior experience working with compact representations of large in-memory scene graphs in film production or games environments.

    Tech:                       Python   Maya API   XSI   Nuke    

    Production Systems: Production Systems develops and maintains production tracking and reporting systems, digital asset management systems and database systems that play a key role in automating our production pipeline. A particular Production Systems focus is working on our proprietary render farm software, which is utilised to manage a large private compute cloud.

    Tech:                       Java   Spring   JMS    AKKA   Agile   TDD  HTML5   ES6
      
    Animation & Rigging:  Animation and Rigging (Software Development) is responsible for the evolution of production tools and processes, especially in the areas of character animation and rigging; supporting the development of improved tools and techniques in collaboration with our artistic staff.

    Tech:                       C++   Python   UIs   Rigging   Animation 

    Computer Graphics/Simulation :  Computer Graphics, which includes Simulation, is responsible for continually evolving and integrating our visual effects production tools and processes and making our technical achievements meaningful and useful for our Artists. This is particularly important in areas of natural phenomena simulation, procedural geometry generation/amplification, and creature effects. 

    Tech:                       C++   C++11   Python   APIs   Houdini   Maya   UIs   UNIX/LINUX  
    OpenGL   Bullet   OpenVDB   CUDA   Boost   TBB   QT   PyQt   vtune   valgrind  

     
    Please update this application as your circumstances or details change and drop us a line at jobs@al.com.au if you do so.

  •  Expression of Interest - Tracking/Matchmove Training

    To register your interest for future Matchmove Training, please fill out the online application form.

    Please register your interest if you are an Australian Citizen or Permanent Resident only.

    The Animal Logic Matchmove Training course is an unpaid 3 - 4 week full time course held in our Studio located in Fox Studios Australia. 

    This program is designed to fill our need for Matchmove trainees on future projects.  Using 3DEqualizer and Maya.  You will need basic Maya skills.

    The learning outcome is for you to be able to take a shot from start and assess it, problem solve (to a degree), produce a successful track, export a camera and line the shot up in Maya to produce a finished camera track; then to pass that onto other departments.

    Whilst we conduct this training during downtime at the studio, it is also in preparation for possible upcoming projects.  However, completing this training does not guarantee you a role on our next project and unfortunately we cannot guarantee when the next project will commence.

    Requirements:

    If possible we would to see the following on your reel:

    • Maya skills in any department
    • Photography/art work/design/concept/illustration/life drawing examples

    Please provide a demo reel and shot breakdown.

    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
  •  Expression of Interest - VFX and CG Supervision

    Whilst we do not have any VFX or CG Supervision roles available we would still like to hear from people who are interested in working with us in the future.  Please fill out our online application form and we will contact you should a suitable role become available.

    Requirements:

    Please note Supervision includes experience in television commercials, television series, on set, live action VFX films and/or animated features.

    Please provide a demo reel and shot breakdown or link to a web site or blog and appropriate password if required.

    Note: we are unable to view material that is downloaded through 'Dropbox'.  Our preferred platform is Vimeo.


    Please update this application as your circumstances or details change and inform us at jobs@al.com.au if you do so.
Now hiring at Animal Logic