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Iron Man 3

Tony Stark: "I'll be damned. The prodigal son returns".

Key Credits

  • RELEASED: 2013
  • STUDIO: Marvel
  • DIRECTOR: Shane Black
  • PRODUCER: Kevin Feige
  • VFX SUPERVISOR: Christopher Townsend
  • VFX PRODUCER: Mark G. Soper
  • ANIMAL LOGIC VFX TEAM
  • VFX SUPERVISORS: Paul Butterworth, Simon Maddison
  • VFX PRODUCER: Jason Bath


Animal Logic VFX was excited to contribute design-driven visual effects work for two sequences in the Marvel blockbuster IRON MAN 3.

Animal Logic designed and created the ‘War Room’ sequence, where Tony Stark holographically recreates the Chinese Theatre bomb site where Happy Hogan was critically injured, to search for clues about the bombing and learn what he can about The Mandarin and his terrorist activities.

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The bomb site recreation features a pre-destruction CG location, a post-destruction version, an animation effects layer to transition between the pre- and post-destruction builds over the course of a number of shots, and a graphics layer that highlights certain aspects of both.

The Chinese Theatre location is represented in real-world scale within Stark’s garage, intersecting with the architecture, cars, equipment etc in all directions. Due to this complex interactivity with the set, and with Stark himself as he moves through it, the CG elements were rendered with deep image so the Fuel compositors could control the various hold-outs required, with much more flexibility.

As these shots were being converted to stereo – and Fuel would be re-creating these shots in stereo on the supplied plates – we worked closely with stereo vendor Gener8 to ensure they preserved the real-world geometry of the shots during their conversion process, so that our 3D renders would sit correctly within stereo screen-space.

Animal Logic also created the brain hologram that Killian uses to try and woo Pepper into investing in the Extremis technology. The brief for a more artistic, ethereal interpretation of the brain was realised by creating a CG base structure of brain fibres, as represented by diffusion tensor imaging (DTI) techniques.

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Again, Animal Logic’s deep image tools were employed on these shots to provide greater control in the balancing of multiple, semi-transparent passes, and flexibility in adjusting depth of field in comp.

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