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The Divergent Series: Allegiant

Animal Logic designs over 250 shots on Allegiant

Key Credits

RELEASED: 2016
STUDIO: Lionsgate
DIRECTOR: Robert Schwentke
PRODUCERS:  Lucy Fisher, Pouya Shahbazian, Douglas Wick
VFX SUPERVISOR: Stefen Fangmeier
VFX PRODUCER: Erika McKee
ANIMAL LOGIC VFX TEAM
VFX SUPERVISOR: Paul Butterworth, Kirsty Millar
VFX PRODUCER: Jason Bath

Having designed some key sequences and effects for Insurgent, the previous film in the Divergent Trilogy, Animal Logic was awarded with over 250 shots for Allegiant.

Working closely with visual effects supervisor Stefan Fangmeier and visual effects producer, Erika McKee, Animal Logic produced ‘The Fringe’ – the toxic wasteland environment our heroes find when they venture over the wall surrounding futuristic Chicago.

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Animal Logic’s visual effects supervisor, Paul Butterworth and executive producer Jason Bath, led Animal Logic artists in the development of a 360-degree fully CG (computer generated) environment that could be incorporated into the background of each shot as per the unpredictable lighting and weather conditions from the shoot. The team developed software that enabled the landscape to be populated with CG withered trees, grass and toxic cloud formations as per Director, Robert Schwentke’s vision.

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Decayed remains of buildings litter the surrounds, the result of the talented team of matte painters at Animal Logic. Finally, extensive colour grading across entire scenes achieved the desired look and feel for The Fringe landscape.

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As well as the extensive CG environment work, the Animal Logic team also produced an action-packed airborne chase scene, where our heroes steal a space-craft from their captors and are chased across the barren landscape before being shot down in an explosive confrontation with Government forces. This sequence included the creation of CG aircrafts, explosion effects and the design and animation of futuristic holographic flight graphics.

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The film was also the first visual effects projects to utilise Animal Logic’s custom renderer, Glimpse, which you can read more about HERE