MayaMan Help Contents

MayaMan Features

MayaMan translates your Maya scene into RenderMan RIB format, and your materials into RenderMan shaders. It is difficult for MayaMan to support every single Maya feature, so this page outlines which aspects of your Maya scenes will be correctly translated to your RenderMan renderers, and also some general features of the MayaMan plugin.

General MayaMan Features

Supported Maya Geometry

Supported Maya HyperGraph Nodes

Most materials you create in Maya's Hypershade editor will be translated into RenderMan shaders and the result should be quite close to the Maya render of that material. The following Hypershade nodes are supported:

People with home-grown hypergraph nodes can add them into the shader generation engine by studying and extending the maya_texture_description, maya_material_description and maya_magic_shaders.h files. See Extending the MayaMan Magic Shaders Support

The most up-to-date list of supported nodes can be found in the MAYAMANROOT/shaders/maya_texture_description file. Any nodes listed in that file should be giving the correct results.

NB: actually, only the main parameters of most of these nodes are supported, as time goes by the support for them will be refined based on user feedback.

Other Supported Maya Features

Maya Features Not Currently Supported

MayaMan Help Contents