Some RenderMan renderers allow you to output additional image channels along with the normal RGBA channels. This dialog allows you to select which channels to output, their format and parameters. See the PRMan Application note #24 for more details.
Individual channels can be turned on and off with the On column, if a channel is marked as off then the channel will not be output regardless of the state of the Output Extra Channels during xxx checkboxes.
By default each channel will be output to a file name that is synthesized from the normal output file name and the channel name. This can be overridden by making an entry in the Path column. The value supplied should not attempt to specify frame numbering or extension as mayaman will automatically add them. For example, the __diffuse channel would normally get written to somewhere like $(PROJECTDIR)/mayaman/images/$(SCENENAME)__diffuse.0001.tif but you might want it to go into a subdirectory called diffuse but otherwise named like the main image. This would be accomplished with a setting like this: $(PROJECTDIR)/mayaman/images/diffuse/$(SCENENAME).
| Channel | Description | Type | Quantize | Min | Max | Zero | One | Dither | Dither Amount |
| __shadow | a color representing the amount of shadow at each pixel, computed as the sum of the inverses of the shadows for all lights casting shadows on the surface | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __specular | a color representing the amount of specular at each pixel | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __reflect | a color representing the reflection at each pixel | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __refract | a color representing the refraction at each pixel | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __incandescence | a color representing the incandescence at each pixel | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __ambient | a color representing the ambient light at each pixel | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __diffuse | a color representing the amount of diffuse light at each pixel including shadows | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __diffuse_unshadowed | a color representing the amount of diffuse light at each pixel excluding shadows | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __normal | a normalized forward facing vector in camera space representing surface normal | Normal | on | 0 | 255 | 128 | 255 | on | 0.5 |
| __matteOpacity | the matteOpacity output of the shaders | Float | on | 0 | 255 | 0 | 255 | on | 0.5 |
| __indirect | a color representing the amount of indirect at each pixel | Color | on | 0 | 255 | 0 | 255 | on | 0.5 |