MayaMan is capable of creating RIB and script files to be rendered on Windows or Unix systems. You can generate RIB files on a Windows machine to be rendered by a Unix machine, but the problem with this is that the filenames used will be incorrect on one system or the other. The MayaMan Windows/Unix Path Map allows you to enter pairs of filesystem paths, to map entries between the operating systems. For example, if you select a texture from T:\maps\foo.tif and this location is known as /usr/maps/foo.tif under unix, then you can enter T:\ and /usr/ as an entry in the path map, and the correct location will be used, depending on whether you are generating unix style RIB files or not.
# lines that start with a # or are completely empty are skipped
# otherwise the lines are treated as pairs of paths, the first one
# is for Windows and the second one is for Unix
# setup the mapping for the software server, this will map
# the mayaman, prman, air, etc. installs back and forth provided
# that you've done consistent installs
Z:/software
/nfs/software
# setup the mapping for data disks
F:
/nfs/disk1
G:
/nfs/disk2
H:
/nfs/disk3
Both this data and the additional path mappings added to the scene are output as the 'dirmap' in ribs
for PRMan and also for Alfre scripts. Correct use of this feature (and Path Neutral) can result
in highly portable ribs.