Because MayaMan relies on the external rendering packages to render its images, it is important that they are set up correctly, and MayaMan knows where to find them. This page details how to ensure you have your renderer(s) set up correctly for use with MayaMan.
echo %RMANTREE% cd %RMANTREE%\etc\setup make.batThe first line should correctly report the location of your PRMan installation (e.g. c:\Program Files\Pixar\PhotoRealistic RenderMan 3.9.2). The second line takes you into a subdirectory of the PRMan installation, and the last line runs a batch file included with PRMan for the purposes of testing. After running make.bat you should see no errors, and it should finish with a line like:
The images are identical.If any of the above steps failed (e.g. if you had a FlexLM license problem) you should correct your PRMan installation before continuing with MayaMan.
Also, be sure to keep up to date with the latest PRMan releases for maximum compatability with MayaMan.
echo %ENTROPYHOME%This should correctly report the location of your Entropy installation..
Also, be sure to keep up to date with the latest Entropy releases for maximum compatability with MaxMan.
echo %BMRTHOME%This should correctly report the location of your BMRT installation (e.g. C:\BMRT2.5).
Also, be sure to keep up to date with the latest BMRT releases for maximum compatability with MaxMan.
echo %RDCROOT% clThe first line should correctly report the location of your RDC installation (e.g. C:\RDC). The second line should correctly call the MSVC++ compiler. The compiler is a requirement when using RDC in order to have MaxMan compile the RenderMan shaders when emulating your Max materials.
Also, be sure to keep up to date with the latest RenderDotC releases for maximum compatability with MaxMan.
If you have written or know of a good RenderMan compliant renderer that you would like MaxMan to support, please let us know.