Animal Logic


Character Finalling Artist
- Super Pets

We are looking for a Character Finalling Artist to work on a ‘Super’ Animated Feature Film in Sydney.  You will work closely with a variety of departments including; R&D, Modelling, Rigging, Animation, and Character FX to develop, and implement character shot based clean-up, and deformation effects post Animation.

What you’ll get to do:

  • Complete shot based deformation enhancements post Animation. This includes:
    • Deformation clean-up due to rigs being pushed beyond capability
    • Adding deformation effects, simulating interaction
    • Collaborate with the Animation and Rigging departments to determine best approaches to key deformation requirements
  • Work under the creative direction of the Vancouver based Animation Supervisor, mentoring less experienced digital artists, offering creative/technical feedback on reviewed shots
  • Assist with the prioritisation and delegation of work, ensuring successful completion of shots.
  • Support open communication between departments
  • Document new techniques and distribute updates
  • Participate in problem solving to maintain production pipeline(s) and support AL’s overall technical goals as required

What you bring:

  • 5+ years’ experience in feature animation, VFX, and/or animated television, with a strong and production proven knowledge of Character Finalling in either Maya, Houdini, or other relevant software
  • Expert knowledge of human/animal anatomy and form
  • Proven ability to create and deliver high-level shot based deformation correction in a timely manner
  • Solid knowledge in pipeline, process, tools and techniques, with a good understanding of industry standards, conventions, formats and common practice
  • Strong communication skills and the ability to efficiently organise and prioritise work across multiple areas
  • Excellence in problem solving and balancing quick turnaround with long term quality
  • Ability to take direction and feedback and apply this to assets or shots

The following would be considered a bonus:

  • Experience with sculpting package (i.e. Z-brush)
  • Knowledge of both mechanical and organic type rigs in a production environment
  • Software development experience using Python, and relevant application API

Please note that due to the Covid-19 situation, we are not able to provide relocation at this time – only candidates located and eligible to work in Australia will be considered.

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