Animal Logic

Back

Modeller
- Super Pets

Location: Vancouver, BC

Are you a Modeller interested in working with us in our Vancouver studio?! The Environment Modelling Artist will interpret a variety of media from our art department and create applicable, working 3D models back into the pipeline ready for utilisation by other departments.

Please note this is a short-term contract.

What you’ll get to do:

  • Interpret 2D designs and translate them into 3D models using software such as Maya, UV Layout and Z-Brush, all while maintaining the original artistic intent
  • Produce accurate UVs for your models to be used by downstream departments
  • Produce complex environments using the models you create and our proprietary environment software and workflow
  • Produce highly-optimized meshes that can be rendered and displayed efficiently for downstream departments such as Rigging, Layout and Lighting
  • Assume responsibility for ensuring assigned work is produced to appropriate standard quality within the scheduled timeframe and deadline
  • Ensure a high level of communication is maintained with the Model Lead and Supervisor, particularly where situations arise that may compromise the quality or scheduled delivery of material

What you bring:

  • 3+ years’ experience in feature animation, VFX, and/or animated television with a focus in Environment Modelling
  • High degree of proficiency in Maya producing props and environment models
  • Experience with Houdini and/or Z-Brush as a bonus
  • Strong understanding of industry standards, conventions, and formats to enable successful completion of work
  • Excellence in problem solving and balancing quick turnaround with long-term quality
  • Strong written and verbal English language skills
  • Ability to work solo as well as collaboratively, within a team environment
  • Ability to take direction and feedback and apply this to assets or shots moving forward

What you should demonstrate in your demo reel/portfolio:

  • Feature-animation-quality, stylized environments and props
  • Proficiency in hard surface modelling techniques and topology
  • Solid understanding of proper edge flow and polygon density
  • Solid understanding of the topological requirements of subdivision surface for both static and deforming models
  • Proven technical and visual skills with an understanding of art and design within animation environment
  • Excellent attention to detail and the ability to abstract and interpret design down to its fundamentals

Please apply if you are eligible to work in Canada.

Apply for this position

“THERE IS NO
UNSPOKEN THING”