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Pipeline TD (Lighting)
- LEGO 2

Are you a Pipeline TD (Lighting) interested in working on our first Animated Feature in Vancouver? Pipeline TD (Lighting) develops and builds upon the Lighting pipeline and systems. The Pipeline TD (Lighting) should be prepared to write helper and pipeline tools to support the lighting team and their process. They will be responsible for varying levels of pipeline troubleshooting, user support, technical direction and lighting/output tool development. This is a full time, contract role that reports to the Lighting Supervisor and Artist Management.

What you’ll get to do:

  • Understand the visual requirements for the film, and design procedures and techniques that will enable these to be met
  • Provide solutions to visual problems through existing tools or by leading development of new tools
  • Assist Artists with day to day issues and glitches and eventually escalating those issues through the right channels when they aren’t immediately addressable
  • Understand the processes of adjoining departments (eg. surfacing, assembly) and provide input where required to maximise efficiency and quality
  • Implements strategies/efficiencies in the use of disk space and/or render requirements
  • Provide input to the shading department to ensure that the requirements of surfacing and lighting are met in all shading development
  • Maintaining a clean common facility pipeline (tools, automation, practices) across multiple shows at the same time
  • Communicate and promote repeatable, pipeline based workflows that will ensure data security and efficiency throughout the whole production
  • Identify and spec department software requirements; discuss these with RnD leads and distribute them to internal software TD’s
  • Ensure all software development tasks are clearly articulated to the Software Development Manager and all software conforms to facility standards
  • Creating and updating documentation that supports the Lighting processes
  • Establish close partnership with Lighting staff and other TD groups
  • Show an understanding to develop junior talent and be prepared to pass on knowledge to all crew as required

What you bring:

  • 4 + years’ experience on feature films, TV and/or animated feature
  • 4 + years’ experience in CG or VFX production
  • Experience developing in Python, C++ or MEL
  • Experience in the following software:  Maya, Python, Nuke, PrMan/Arnold or other industry standard renderer
  • Computer Science, Design, Engineering, Maths or Physics Advanced level of understanding of 3D packages and rendering technology and Lighting principles
  • Thorough understanding of compositing and colour theory
  • Ability to multi-task, efficiently organise and prioritise work across multiple areas
  • Ability to work collaboratively within a team environment
  • Excellence in problem solving and balancing quick turnaround with long term quality
  • An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
  • Strong communication skills with the ability to effectively work and communicate in English

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