Entertain Me

Animal Logic

Back

Senior Character Modeller
- Animated Feature

Are you a Senior Character Modeller interested in working with us in our Vancouver studio?! The Modelling Artist will work within the Modelling department and at times in conjunction with the Art department. The artist will create and sculpt character prototypes as well as design in 2D as required. Their models and designs will inform the crew of the intended visual direction required for the movie. This is a fulltime, contract role that reports to the Modelling Supervisor and Artist Management.

What you’ll get to do:

  • Interpret 2D designs and translate them into 3D space by utilizing softwares such as Z- Brush, Maya, and UV Layout, all while maintaining the original artistic intent
  • Present 3D characters sculptures and models in non-neutral pose with expression
  • Research and source as required any imagery to help with the production of the 3D concepts
  • Produce complex and appealing models to a high standard with a thorough understanding of shape, scale and form for Maya models
  • Work within/produce – topology/wire frame, turntables, character sculpts
  • Assume responsibility for ensuring assigned work is produced to appropriate standard quality within the scheduled timeframe and deadline
  • Ensure a high level of communication is maintained with the Model Lead, Supervisor, and/or Art Director/Production Designer (if required)
  • Distribute and share knowledge regularly to assist in the ongoing development of innovative tools and or techniques for modelling
  • Efficiently document workflow and feedback from Leads or Supervisors
  • Assist with the training and mentoring of less experienced modelling artists as required and maintain a discipline of leadership by example
  • Interact with tracking systems and production staff

What you bring:

  • 3 + years’ experience on animated feature films
  • 5 + years’ experience in Modelling and/or Sculpting
  • Experience in 2D design is a bonus
  • Experience with doing rapid iterations of a sculpt under the direction of the Art director and/or Production Designer
  • Experience in producing conceptual modelling without a supplied design
  • Ability to interpret 2D illustrations into 3D form without the need for extensive turnaround artwork
  • Experience using Maya, Z Brush and/or Mudbox
  • Experience with Marvellous Designer is a bonus
  • The ability to create models that consider the camera lensing of the movie
  • Able to demonstrate expressive and cartoon aesthetic
  • Experience of working in a feature film pipeline
  • Proficiency in hard surface modelling techniques and topology
  • Proficiency in both hard surface and organic, environments, props, creatures
  • Proven technical and visual skills with an understanding of art and design within animation environment
  • The ability to work in a collaborative environment and take direction
  • Ability to multi-task, prioritize and problem solve
  • English written and oral communication skills and the ability to connect with a wide variety of personalities
  • Strong communication and interpersonal skills with the ability to efficiently organise and prioritise work across multiple areas and work under pressure
  • Willing to learn, and contribute to the success of the team and project
  • Ability to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff members
  • Ability to take direction and feedback and apply this to assets or shots moving forward
  • Ability to inspire, mentor, and motivate the team

Due to security reasons please do not include any links to Dropbox or Google Docs.

For more information on working holiday visas or sponsored visas please go to our FAQ.

Apply for this position

“IT WAS OFF
THE CHAIN”