Are you interested in working on our state-of-the-art Glimpse renderer used by hundreds of artists in a production environment? Glimpse is a complete production renderer used for all of Animal Logic’s feature animation and visual effects work. If the answer is yes, then read on!
What you’ll get to do:
- Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films
- Create and maintain tools that are directly used in our lighting, shading, and compositing workflows
- Closely collaborate with technically minded artists to design, implement and rapidly deploy into production
- Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds
- Take on responsibility, get stuff done, and make our artists happy!
What you bring:
- 2+ years’ experience developing rendering software using modern C++
- Master’s or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience
- Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics
- Thorough understanding of photorealistic rendering, light transport and global illumination techniques
- A passion for algorithms, optimization, and data structures
- Good mathematical skills and familiarity with numerical methods, probability and statistics
- The ability to work in a dynamic and challenging environment, take direction and possess good communication skills
And you might also have:
- Real-time rendering experience
- Raytracing and shading technologies such as Embree and RSL/OSL/GLSL
- Developing high-throughput algorithms on GPUs
- Writing high performance code, with a good understanding of parallel programming, compilers and optimization
- Familiarity with DCC applications such as Houdini and Maya, including their APIs
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