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Senior Software Engineer – Rendering
- R&D

Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on!

For more information on Glimpse

What you’ll get to do:

  • Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films.
  • Create and maintain tools that are directly used in our lighting, shading, and compositing workflows.
  • Closely collaborate with technically minded artists to design, implement and rapidly deploy into production.
  • Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds.
  • Take on responsibility, get stuff done, and make our artists happy!

What you bring:

  • 5+ years’ experience developing 3D rendering software using C++ in high performance computing environments.
  • Master’s or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience.
  • Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics.
  • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling
  • A talent and passion for optimisation and a working knowledge of efficient spatial data structures.
  • A thorough understanding of photorealistic rendering, light transport and global illumination techniques.
  • A passion for algorithms, optimization, and data structures.
  • Working knowledge of shading technologies such as RSL, OSL, GLSL
  • An ability to work in a challenging environment, take direction and possess good communication skills.
  • Willingness to work in a highly dynamic production environment and collaborate with artistic staff.

And you might also have:

  • Real-time rendering experience.
  • Exposure to raytracing and shading technologies such as Embree and RSL/OSL/GLSL.
  • Experience with developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
  • Practice in writing high performance code, with a good understanding of parallel programming, compilers and optimization.
  • Familiarity with DCC applications such as Houdini and Maya, including their APIs.

Due to security reasons please do not include any links to Dropbox or Google Docs.

For more information about Working Holiday Visas and company sponsored visas please go to our our FAQ page.

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