Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on!
For more information on Glimpse
What you’ll get to do:
- Work alongside some of the best artists and developers in the world applying your technical skills to create new tools and techniques for generating highly realistic imagery
- Work in a small but focused group, close to end users
- See the results of your effort up on the screen
What you bring:
- 5+ years’ experience developing 3D rendering software using C++ in high performance computing environments
- Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling
- A talent and passion for optimisation and a working knowledge of efficient spatial data structures
- A thorough understanding of light transport and global illumination techniques
- You may have knowledge or experience developing shading or raytracing algorithms on massively parallel architectures such as GPUs
- Working knowledge of shading technologies such as RSL, OSL, GLSL
- An ability to work in a challenging environment, take direction and possess good communication skills
- Bachelor’s degree or higher in Mathematics, Physics or Engineering, or equivalent professional experience
- Willingness to work in a highly dynamic production environment and collaborate with artistic staff
- You may have a background in film, animation, television, visualization or games
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