Animal Logic


Senior Software Engineer – Rendering

Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on!

For more information on Glimpse

What you’ll get to do:

  • Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films.
  • Create and maintain tools that are directly used in our lighting, shading, and compositing workflows.
  • Closely collaborate with technically minded artists to design, implement and rapidly deploy into production.
  • Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds.
  • Take on responsibility, get stuff done, and make our artists happy!

What you bring:

  • 5+ years’ experience developing 3D rendering software using C++ in high performance computing environments.
  • Master’s or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience.
  • Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics.
  • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling
  • A talent and passion for optimisation and a working knowledge of efficient spatial data structures.
  • A thorough understanding of photorealistic rendering, light transport and global illumination techniques.
  • A passion for algorithms, optimization, and data structures.
  • Working knowledge of shading technologies such as RSL, OSL, GLSL
  • An ability to work in a challenging environment, take direction and possess good communication skills.
  • Willingness to work in a highly dynamic production environment and collaborate with artistic staff.

And you might also have:

  • Real-time rendering experience.
  • Exposure to raytracing and shading technologies such as Embree and RSL/OSL/GLSL.
  • Experience with developing shading or raytracing algorithms on massively parallel architectures such as GPUs.
  • Practice in writing high performance code, with a good understanding of parallel programming, compilers and optimization.
  • Familiarity with DCC applications such as Houdini and Maya, including their APIs.

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For more information about Working Holiday Visas and company sponsored visas please go to our our FAQ page.

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